Love:Mike: Added quit to title; Added quit from title; updated TODO; moved quit function into normal keypresses
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@@ -9,11 +9,9 @@ MOVE_LEFT = "left"
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SAVE_FILE = "testing.lua"
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function love.keyreleased(key)
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if key == QUIT_KEY then
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love.event.quit()
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-- save
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elseif key == SAVE_KEY then
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if key == SAVE_KEY then
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love.filesystem.write(SAVE_FILE, GameState.save(actors, "actors"))
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-- Load
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@@ -43,6 +41,12 @@ function check_keys(object, screen, dt)
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newObject.height = object.height
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newObject.speed = object.speed
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if love.keyboard.isDown(QUIT_KEY) then
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love.timer.sleep( 1 )
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gamestate.draw = Gamestates.title_draw
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gamestate.update = Gamestates.title_update
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end
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if love.keyboard.isDown(MOVE_RIGHT) then
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newObject.x = newObject.x + half_speed(newObject.speed * dt)
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end
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@@ -54,4 +58,5 @@ function check_keys(object, screen, dt)
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else
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return object
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end
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end
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