mike: Added colors; made ball a ball
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		| @@ -15,7 +15,7 @@ function love.load() | ||||
| 	-- Create a table to hold all the player data | ||||
| 	actors.player = create_object(screen.width /2, screen.height - 50, 30, 5, 500) | ||||
| 	-- Create a table to hold ball data | ||||
| 	actors.ball = create_object(screen.width /2, screen.height /2, 1, 1, 600) | ||||
| 	actors.ball = create_object(screen.width /2, screen.height /2, 5, 10, 600) | ||||
| 	actors.ball.x_speed = (actors.ball.speed /2) | ||||
| 	actors.ball.y_speed = (actors.ball.speed /2) | ||||
|  | ||||
| @@ -29,10 +29,12 @@ end | ||||
|  | ||||
| function love.draw() | ||||
| 	--Draw paddle | ||||
| 	love.graphics.setColor(255,255,255) | ||||
| 	love.graphics.rectangle("line", actors.player.x, actors.player.y,  | ||||
| 																	actors.player.width, actors.player.height) | ||||
| 	--Draw ball | ||||
| 	love.graphics.rectangle("line", actors.ball.x, actors.ball.y,  | ||||
| 	love.graphics.setColor(255,0,0) | ||||
| 	love.graphics.circle("line", actors.ball.x, actors.ball.y,  | ||||
| 																	actors.ball.width, actors.ball.height) | ||||
| 	--FPS counter | ||||
| 	love.graphics.print("FPS: "..tostring(love.timer.getFPS( )), 10, 10) | ||||
|   | ||||
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