Love:Mike: cleaned up formatting
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@@ -18,7 +18,7 @@ function love.load()
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actors.ball.y_speed = (-actors.ball.speed /2)
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actors.ball.score = 0
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-- Timer vars (see keys.lua for loaded timer vars)
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actors.start = love.timer.getTime()
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actors.end_timer = 0
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end
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@@ -30,21 +30,21 @@ function love.update(dt)
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end
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function love.draw()
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--Draw paddle
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-- Draw paddle
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love.graphics.setColor(255,255,255)
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love.graphics.rectangle("line", actors.player.x, actors.player.y,
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actors.player.width, actors.player.height)
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--Draw ball
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-- Draw ball
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love.graphics.setColor(255,0,0)
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love.graphics.circle("line", actors.ball.x, actors.ball.y,
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actors.ball.width, actors.ball.height)
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--FPS counter
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-- FPS counter
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love.graphics.setColor(128,72,25)
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love.graphics.print("FPS: "..tostring(love.timer.getFPS( )), 10, 10)
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--Ball Score
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-- Ball Score
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love.graphics.setColor(255,0,0)
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love.graphics.print("Score: "..actors.ball.score, screen.width -80, 10)
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--Timer
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-- Timer
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love.graphics.setColor(125,42,19)
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love.graphics.print(string.format("Time M: %.2f", actors.end_timer/60), screen.width -85, 50)
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love.graphics.print(string.format("Time S: %.2f", actors.end_timer), screen.width -85, 30)
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