whatever: Added assets dir
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Before Width: | Height: | Size: 202 KiB After Width: | Height: | Size: 202 KiB |
Before Width: | Height: | Size: 900 KiB After Width: | Height: | Size: 900 KiB |
@ -224,7 +224,7 @@ int init()
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int loadMedia()
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{
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const char background_imagefile[] = "sdl_logo.bmp";
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const char background_imagefile[] = "assets/sdl_logo.bmp";
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gRenderer = SDL_CreateRenderer(gScreen, -1, 0);
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@ -250,7 +250,7 @@ int loadMedia()
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}
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/* load gPlayer image to practice blit on top of surface*/
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gTemp = SDL_LoadBMP("dinowheel.bmp");
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gTemp = SDL_LoadBMP("assets/dinowheel.bmp");
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if (gTemp == NULL){
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printf("Unable to load gPlayer: %s/n", SDL_GetError());
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return 1;
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