Tommy: Added screen edge detection
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		| @@ -1,5 +1,32 @@ | ||||
| require "Tserial" | ||||
|  | ||||
| --Detect when player hits screen edges | ||||
| function colDetect() | ||||
| 	-- Is it above 0? Awesome, we're probably on screen | ||||
| 	if player.x >= 0 then | ||||
| 		-- Is it below the screen width minus the plaers width? | ||||
| 		if player.x >= (screen.w - player.w) then | ||||
| 			--No? Guess we better stop our guy from going off screen | ||||
| 			--by setting his position to the screen edge | ||||
| 			player.x = screen.w - player.w | ||||
| 		end | ||||
| 	-- Oh, we weren't above or equal to 0?  | ||||
| 	-- Obviously it can't be above the max if it is 0 or less | ||||
| 	-- so let's just set it to 0 | ||||
| 	else player.x = 0 | ||||
| 	 | ||||
| 	end | ||||
|  | ||||
| 	-- Same as above except for y | ||||
| 	if player.y >= 0 then | ||||
| 		if player.y >= (screen.h - player.h) then | ||||
| 			player.y = screen.h - player.h | ||||
| 		end | ||||
| 	else | ||||
| 		player.y = 0 | ||||
| 	end | ||||
| 	return player.x, player.y | ||||
| end | ||||
| --Create a function to deal with acceleration | ||||
| --accel is just a TRUE/False flag that tells us if we want to accel or decel | ||||
| --axis is directional speed, shoudl probably change its name | ||||
| @@ -40,11 +67,17 @@ function love.load() | ||||
| 	 | ||||
| 	-- Check if Save file exists | ||||
| 	save_exists = love.filesystem.exists(saveFile) | ||||
|  | ||||
| 	-- Create a table and grab the screen width/height for colision detection | ||||
| 	screen = {} | ||||
| 	screen.w = love.graphics.getWidth() | ||||
| 	screen.h = love.graphics.getHeight() | ||||
| 	 | ||||
| 	-- Create a table to hold all the player data | ||||
| 	player = {} | ||||
| 	-- Player x/y position | ||||
| 	player.x = 100 | ||||
| 	player.y = 100 | ||||
| 	player.x = 250 | ||||
| 	player.y = 250 | ||||
| 	-- player height/width | ||||
| 	player.w = 25 | ||||
| 	player.h = 25 | ||||
| @@ -181,7 +214,9 @@ function love.update(dt) | ||||
| 	 | ||||
| 	player.x = player.x + (player.current_speed.x)*dt | ||||
| 	player.y = player.y + (player.current_speed.y)*dt | ||||
|  | ||||
| 	 | ||||
| 	--Make sure player doesn't go off screen | ||||
| 	colDetect() | ||||
| end | ||||
|  | ||||
| function love.draw() | ||||
|   | ||||
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