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2016-08-07 14:42:10 -07:00
Most engines seem to have this.
Input subsystem >> Keyboard/Mouse/Game Pad
Network Subsystem >> internet or lan
update subsystem >> This should not be in the game loop >> Should be a seperate module to begin with >> Pay attention to code organization.
display subsystem >> 32 Hardware / Framebuffer
Audio Sybsystem >> sound card
main loop >> Just a while loop that runs the entire time anywhere from 30 to 60 times per second.
Invokes correct routines to gather input from the player and network
updates the status of all objects in the game
draws the next frame of graphics
and produces audio.
seperating meu system from main loop is good, but can complicate the code
Networking information should usually be grabed first
Graphics should be usually grabed last
2016-08-07 15:50:26 -07:00
-I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT
-lSDL -lpthread