52 lines
1.7 KiB
Lua
52 lines
1.7 KiB
Lua
require "lib/keys"
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require "lib/functions"
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function love.load()
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-- Create a table and grab the screen width/height
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screen = {}
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screen.width = love.graphics.getWidth()
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screen.height = love.graphics.getHeight()
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-- Create a table to hold all actors
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actors = {}
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-- Create a table to hold all the player data
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actors.player = create_object(screen.width /2, screen.height - 50, 30, 5, 500)
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-- Create a table to hold ball data
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actors.ball = create_object(screen.width /2, screen.height /2, 5, 5, 600)
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actors.ball.x_speed = (-actors.ball.speed /2)
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actors.ball.y_speed = (-actors.ball.speed /2)
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actors.ball.score = 0
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actors.start = love.timer.getTime()
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actors.end_timer = 0
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end
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function love.update(dt)
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actors.player = check_keys(actors.player, screen, dt)
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actors.ball = ball_bounce(actors.player, actors.ball, dt)
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actors.end_timer = love.timer.getTime() - actors.start
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end
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function love.draw()
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--Draw paddle
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love.graphics.setColor(255,255,255)
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love.graphics.rectangle("line", actors.player.x, actors.player.y,
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actors.player.width, actors.player.height)
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--Draw ball
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love.graphics.setColor(255,0,0)
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love.graphics.circle("line", actors.ball.x, actors.ball.y,
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actors.ball.width, actors.ball.height)
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--FPS counter
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love.graphics.setColor(128,72,25)
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love.graphics.print("FPS: "..tostring(love.timer.getFPS( )), 10, 10)
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--Ball Score
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love.graphics.setColor(255,0,0)
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love.graphics.print("Score: "..actors.ball.score, screen.width -80, 10)
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--Timer
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love.graphics.setColor(125,42,19)
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love.graphics.print(string.format("Time M: %.2f", actors.end_timer/60), screen.width -85, 50)
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love.graphics.print(string.format("Time S: %.2f", actors.end_timer), screen.width -85, 30)
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end
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