14 lines
		
	
	
		
			793 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			793 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| spritual successor to Operation: Inner Space.
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| Practice goal one, make a screen. On that screen display a ship. Allow the ship to move around.
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| Practice goal two, add scrolling so as to move around the map.
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| Practice goal three, add multiplayer via ip. Also, auto detection over LAN. Possibly some sort of lobby online, but I think Steam is the only way to do that now.
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| Create base character struct in C.
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|   Use a scripting language to modify the ships.
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| 	Possibly add an ability for the game engine to dynamically add physics to the ship based on size and shape. Just like in Inner Space.
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| Everything should be able to be designed via a scripting language (probably LUA). So, everything is loaded via C (preferably dynamically so more assets can be added), but it can all be summoned via LUA	
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