25 lines
		
	
	
		
			845 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			845 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Most engines seem to have this.
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| 
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| Input subsystem >> Keyboard/Mouse/Game Pad
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| Network Subsystem >> internet  or lan
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| 
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| update subsystem >> This should not be in the game loop >> Should be a seperate module to begin with >> Pay attention to code organization.
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| display subsystem >> 32 Hardware / Framebuffer
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| Audio Sybsystem >> sound card
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| main loop >> Just a while loop that runs the entire time anywhere from 30 to 60 times per second. 
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|   Invokes correct routines to gather input from the player and network
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| 	updates the status of all objects in the game
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| 	draws the next frame of graphics
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| 	and produces audio.
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| 	seperating meu system from main loop is good, but can complicate the code
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| 	Networking information should usually be grabed first 
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| 	Graphics should be usually grabed last
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| 
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| -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT
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| -lSDL -lpthread
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| 
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