57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*This source code copyrighted by Lazy Foo' Productions (2004-2015)
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| and may not be redistributed without written permission.*/
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| 
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| //Using SDL and standard IO
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| #include <SDL2/SDL.h>
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| #include <stdio.h>
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| 
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| //Screen dimension constants
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| const int SCREEN_WIDTH = 640;
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| const int SCREEN_HEIGHT = 480;
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| 
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| int main( int argc, char* args[] )
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| {
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| 	//The window we'll be rendering to
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| 	SDL_Window* window = NULL;
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| 	
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| 	//The surface contained by the window
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| 	SDL_Surface* screenSurface = NULL;
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| 
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| 	//Initialize SDL
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| 	if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
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| 	{
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| 		printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
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| 	}
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| 	else
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| 	{
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| 		//Create window
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| 		window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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| 		if( window == NULL )
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| 		{
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| 			printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
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| 		}
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| 		else
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| 		{
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| 			//Get window surface
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| 			screenSurface = SDL_GetWindowSurface( window );
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| 
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| 			//Fill the surface white
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| 			SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
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| 			
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| 			//Update the surface
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| 			SDL_UpdateWindowSurface( window );
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| 
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| 			//Wait two seconds
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| 			SDL_Delay( 2000 );
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| 		}
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| 	}
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| 
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| 	//Destroy window
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| 	SDL_DestroyWindow( window );
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| 
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| 	//Quit SDL subsystems
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| 	SDL_Quit();
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| 
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| 	return 0;
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| }
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