104 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Common Lisp
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Common Lisp
		
	
	
	
	
	
| (defparameter *nodes* '((living-room (you are in a the living-room.
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| 														a wizard is snoring loudly on the couch.))
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| 												(garden (you are in a beautiful garden.
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| 														there is a well in front of you.))
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| 												(attic (you are in the attic.
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| 														there is a giant welding torch in the corner.))))
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| 
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| (defun describe-location (location nodes)
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| 	(cadr (assoc location nodes)))
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| 
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| (defparameter *edges* '((living-room (garden west door)
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| 																		 (attic upstairs ladder))
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| 												(garden (living-room east door))
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| 												(attic (living-room downstairs ladder))))
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| 
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| (defun describe-path (edge)
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| 	`(there is a ,(caddr edge) going ,(cadr edge) from here.))
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| 
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| (defun describe-paths (location edges)
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| 	(apply #'append (mapcar #'describe-path (cdr (assoc location edges)))))
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| 
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| (defparameter *objects* '(whiskey bucket frog chain))
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| 
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| (defparameter *object-locations* '((whiskey living-room)
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| 																	 (bucket living-room)
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| 																	 (chain garden)
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| 																	 (frog garden)))
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| 
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| (defun objects-at (loc objs obj-locs)
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| 	(labels ((at-loc-p (obj)
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| 						 (eq (cadr (assoc obj obj-locs)) loc)))
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| 		(remove-if-not #'at-loc-p objs)))
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| 
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| (defun describe-objects (loc objs obj-loc)
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| 	(labels ((describe-obj (obj)
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| 							 `(you see a ,obj on the floor.)))
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| 		(apply #'append (mapcar #'describe-obj (objects-at loc objs obj-loc)))))
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| 
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| (defparameter *location* 'living-room)
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| 
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| (defun look ()
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| 	(append (describe-location *location* *nodes*)
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| 					(describe-paths *location* *edges*)
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| 					(describe-objects *location* *objects* *object-locations*)))
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| 
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| (defun walk (direction)
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| 	(let ((next (find direction
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| 										(cdr (assoc *location* *edges*))
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| 										:key #'cadr)))
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| 		(if next
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| 			(progn (setf *location* (car next))
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| 						 (look))
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| 			'(you cannot go that way.))))
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| 
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| (defun pickup (object)
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| 	(cond ((member object
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| 								 (objects-at *location* *objects* *object-locations*))
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| 				 (push (list object 'body) *object-locations*)
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| 				 `(you are now carring the ,object))
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| 				(t '(you cannot get that.))))
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| 
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| (defun inventory ()
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| 	(cons 'items- (objects-at 'body *objects* *object-locations*)))
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| 
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| (defun game-repl ()
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| 	(let ((cmd (game-read)))
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| 		(unless (eq (car cmd) 'quit)
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| 			(game-print (game-eval cmd))
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| 			(game-repl))))
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| 
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| (defun game-read ()
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| 	(let ((cmd (read-from-string
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| 							 (concatenate 'string "(" (read-line) ")"))))
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| 		(flet ((quote-it (x)
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| 										 (list 'quote x)))
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| 			(cons (car cmd) (mapcar #'quote-it (cdr cmd))))))
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| 
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| (defparameter *allowed-commands* '(look walk pickup inventory))
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| 
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| (defun game-eval (sexp)
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| 	(if (member (car sexp) *allowed-commands*)
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| 		(eval sexp)
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| 		'(i do not know that command.)))
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| 
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| (defun tweak-text (lst caps lit)
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| 	(when lst
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| 		(let ((item (car lst))
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| 					(rest (cdr lst)))
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| 			(cond ((eql item #\space) (cons item (tweak-text rest caps lit)))
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| 						((member item '(#\! #\? #\.)) (cons item (tweak-text rest t lit)))
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| 						((eql item #\") (tweak-text rest caps (not lit)))
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| 						(lit (cons item (tweak-text rest nil lit)))
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| 						(caps (cons (char-upcase item) (tweak-text rest nil lit)))
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| 						(t (cons (char-downcase item) (tweak-text rest nil nil)))))))
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| 
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| (defun game-print (lst)
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| 	(princ (coerce (tweak-text (coerce (string-trim "() "
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| 																									 (prin1-to-string lst))
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| 																		 'list)
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| 														 t
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| 														 nil)
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| 								 'string))
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| 	(fresh-line))
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