require "lib/keys" require "lib/functions" function love.load() saveFile = "test.lua" -- Create a table and grab the screen width/height screen = {} screen.width = love.graphics.getWidth() screen.height = love.graphics.getHeight() -- Create a table to hold all the player data player = create_object(screen.width /2, screen.height - 50, 30, 5, 500) -- Create a table to hold ball data ball = create_object(screen.width /2, screen.height /2, 1, 1, 600) ball.x_speed = (ball.speed /2) ball.y_speed = (ball.speed /2) end function love.update(dt) player = check_keys(player, screen, dt) ball = ball_bounce(player, ball, dt) end function love.draw() --Draw paddle love.graphics.rectangle("line", player.x, player.y, player.width, player.height) --Draw ball love.graphics.rectangle("line", ball.x, ball.y, ball.width, ball.height) --FPS counter love.graphics.print("FPS: "..tostring(love.timer.getFPS( )), 10, 10) end