require "Tserial" function move(direction) end function love.load() love.filesystem.setIdentity("tommy") saveFile = "test.lua" -- Check if Save file exists save_exists = love.filesystem.exists(saveFile) player = {} player.x = 100 player.y = 100 player.w = 25 player.h = 25 player.speed = 100 player.current_speed = 0 --Must be less than 1 player.accel = 1/16 end function love.keyreleased(key) if key == "q" then love.event.quit() end -- save if key == "s" then love.filesystem.write(saveFile, Tserial.pack(player, false, true)) end -- Load if key == "l" then if save_exists then player = Tserial.unpack( love.filesystem.read( saveFile ) ) end end end function love.update(dt) --Move character left or right if love.keyboard.isDown("right") then -- with acceleration if player.current_speed < player.speed then player.current_speed = player.current_speed + (player.speed*player.accel) end player.x = player.x + player.current_speed*dt elseif love.keyboard.isDown("left") then player.x = player.x - player.speed*dt --Reset current speed if key is released elseif not love.keyboard.isDown("right") then player.current_speed = 0 end --Also able to move or up down at the same time as one of the above if love.keyboard.isDown("up") then player.y = player.y - player.speed*dt elseif love.keyboard.isDown ("down") then player.y = player.y + player.speed*dt end end function love.draw() --draw the rectangle. Fill/line for the type, --(x,y, width, height) love.graphics.rectangle("line", player.x, player.y, player.w, player.h) end