require "lib/keys" require "lib/functions" function love.load() saveFile = "test.lua" -- Create a table and grab the screen width/height screen = {} screen.width = love.graphics.getWidth() screen.height = love.graphics.getHeight() -- Create a table to hold all the player data player = {} player.x = screen.width /2 player.y = screen.height - 50 player.width = 25 player.height = 5 player.speed = 5 end function love.update(dt) player = check_keys(player) end function love.draw() love.graphics.rectangle("line", player.x, player.y, player.width, player.height) end