lisp:land-of-lisp:ch6
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103
lisp/land-of-lisp/ch6/wizard_adventure_add_repl-no-comments.lisp
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103
lisp/land-of-lisp/ch6/wizard_adventure_add_repl-no-comments.lisp
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(defparameter *nodes* '((living-room (you are in a the living-room.
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a wizard is snoring loudly on the couch.))
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(garden (you are in a beautiful garden.
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there is a well in front of you.))
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(attic (you are in the attic.
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there is a giant welding torch in the corner.))))
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(defun describe-location (location nodes)
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(cadr (assoc location nodes)))
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(defparameter *edges* '((living-room (garden west door)
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(attic upstairs ladder))
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(garden (living-room east door))
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(attic (living-room downstairs ladder))))
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(defun describe-path (edge)
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`(there is a ,(caddr edge) going ,(cadr edge) from here.))
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(defun describe-paths (location edges)
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(apply #'append (mapcar #'describe-path (cdr (assoc location edges)))))
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(defparameter *objects* '(whiskey bucket frog chain))
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(defparameter *object-locations* '((whiskey living-room)
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(bucket living-room)
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(chain garden)
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(frog garden)))
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(defun objects-at (loc objs obj-locs)
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(labels ((at-loc-p (obj)
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(eq (cadr (assoc obj obj-locs)) loc)))
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(remove-if-not #'at-loc-p objs)))
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(defun describe-objects (loc objs obj-loc)
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(labels ((describe-obj (obj)
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`(you see a ,obj on the floor.)))
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(apply #'append (mapcar #'describe-obj (objects-at loc objs obj-loc)))))
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(defparameter *location* 'living-room)
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(defun look ()
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(append (describe-location *location* *nodes*)
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(describe-paths *location* *edges*)
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(describe-objects *location* *objects* *object-locations*)))
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(defun walk (direction)
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(let ((next (find direction
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(cdr (assoc *location* *edges*))
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:key #'cadr)))
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(if next
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(progn (setf *location* (car next))
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(look))
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'(you cannot go that way.))))
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(defun pickup (object)
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(cond ((member object
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(objects-at *location* *objects* *object-locations*))
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(push (list object 'body) *object-locations*)
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`(you are now carring the ,object))
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(t '(you cannot get that.))))
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(defun inventory ()
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(cons 'items- (objects-at 'body *objects* *object-locations*)))
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(defun game-repl ()
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(let ((cmd (game-read)))
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(unless (eq (car cmd) 'quit)
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(game-print (game-eval cmd))
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(game-repl))))
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(defun game-read ()
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(let ((cmd (read-from-string
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(concatenate 'string "(" (read-line) ")"))))
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(flet ((quote-it (x)
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(list 'quote x)))
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(cons (car cmd) (mapcar #'quote-it (cdr cmd))))))
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(defparameter *allowed-commands* '(look walk pickup inventory))
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(defun game-eval (sexp)
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(if (member (car sexp) *allowed-commands*)
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(eval sexp)
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'(i do not know that command.)))
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(defun tweak-text (lst caps lit)
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(when lst
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(let ((item (car lst))
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(rest (cdr lst)))
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(cond ((eql item #\space) (cons item (tweak-text rest caps lit)))
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((member item '(#\! #\? #\.)) (cons item (tweak-text rest t lit)))
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((eql item #\") (tweak-text rest caps (not lit)))
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(lit (cons item (tweak-text rest nil lit)))
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(caps (cons (char-upcase item) (tweak-text rest nil lit)))
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(t (cons (char-downcase item) (tweak-text rest nil nil)))))))
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(defun game-print (lst)
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(princ (coerce (tweak-text (coerce (string-trim "() "
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(prin1-to-string lst))
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'list)
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t
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nil)
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'string))
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(fresh-line))
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