Added decel
This commit is contained in:
parent
b9393dda5f
commit
d9c349b1c0
@ -1,13 +1,28 @@
|
||||
require "Tserial"
|
||||
|
||||
function move(void)
|
||||
function move(accel, axis, direction)
|
||||
|
||||
-- with acceleration
|
||||
|
||||
if player.current_speed < player.speed then
|
||||
player.current_speed = player.current_speed + (player.speed*player.accel)
|
||||
if accel and (direction == "right" or direction == "down")then
|
||||
if axis < player.speed then
|
||||
axis = axis + (player.speed*player.accel)
|
||||
end
|
||||
return player.current_speed
|
||||
--note the NEGATIVE player.speed
|
||||
elseif accel and (direction == "left" or direction == "up") then
|
||||
if axis > -player.speed then
|
||||
axis = axis - (player.speed*player.accel)
|
||||
end
|
||||
|
||||
elseif not accel and (direction == "right" or direction == "down") then
|
||||
if axis > 0 then
|
||||
axis = axis - (player.speed*player.accel)
|
||||
end
|
||||
elseif not accel and (direction == "left" or direction == "up") then
|
||||
if axis < 0 then
|
||||
axis = axis + (player.speed*player.accel)
|
||||
end
|
||||
end
|
||||
return axis
|
||||
end
|
||||
|
||||
|
||||
@ -27,7 +42,11 @@ function love.load()
|
||||
player.w = 25
|
||||
player.h = 25
|
||||
player.speed = 500
|
||||
player.current_speed = 0
|
||||
player.current_speed = {}
|
||||
player.current_speed.left = 0
|
||||
player.current_speed.right = 0
|
||||
player.current_speed.up = 0
|
||||
player.current_speed.down = 0
|
||||
--Must be less than 1
|
||||
--if I understand correctly, the second number should be how many frames
|
||||
--it takes to get to top speed
|
||||
@ -57,29 +76,38 @@ function love.update(dt)
|
||||
|
||||
--Move character left or right
|
||||
if love.keyboard.isDown("right") then
|
||||
move()
|
||||
player.x = player.x + player.current_speed*dt
|
||||
player.current_speed.right = move(true, player.current_speed.right, "right")
|
||||
|
||||
elseif love.keyboard.isDown("left") then
|
||||
move()
|
||||
player.x = player.x - player.current_speed*dt
|
||||
|
||||
--Reset current speed if key is released
|
||||
player.current_speed.left = move(true, player.current_speed.left, "left")
|
||||
print (player.current_speed.left)
|
||||
-- player.x = player.x - player.current_speed.left*dt
|
||||
end
|
||||
|
||||
if not love.keyboard.isDown("right") then
|
||||
player.current_speed.right = move(false, player.current_speed.right, "right")
|
||||
end
|
||||
if not love.keyboard.isDown("left") then
|
||||
player.current_speed.left = move(false, player.current_speed.left, "left")
|
||||
end
|
||||
|
||||
player.x = player.x + (player.current_speed.right + player.current_speed.left)*dt
|
||||
|
||||
--Also able to move or up down at the same time as one of the above
|
||||
if love.keyboard.isDown("up") then
|
||||
move()
|
||||
player.y = player.y - player.current_speed*dt
|
||||
player.current_speed.up = move(true, player.current_speed.up, "up")
|
||||
elseif love.keyboard.isDown ("down") then
|
||||
move()
|
||||
player.y = player.y + player.current_speed*dt
|
||||
player.current_speed.down = move(true, player.current_speed.down, "down")
|
||||
end
|
||||
|
||||
if not love.keyboard.isDown("right", "left", "up", "down") then
|
||||
player.current_speed = 0
|
||||
if not love.keyboard.isDown("up") then
|
||||
player.current_speed.up = move(false, player.current_speed.up, "up")
|
||||
end
|
||||
if not love.keyboard.isDown("down") then
|
||||
player.current_speed.down = move(false, player.current_speed.down, "down")
|
||||
end
|
||||
|
||||
player.y = player.y + (player.current_speed.up + player.current_speed.down)*dt
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
|
Loading…
x
Reference in New Issue
Block a user