Mike: Save/Load should work now; TODO updated

This commit is contained in:
2017-07-30 20:33:43 -07:00
parent 1d8777d42f
commit d75e61bba9
3 changed files with 21 additions and 10 deletions

View File

@@ -6,6 +6,7 @@ LOAD_KEY = "l"
HALF_SPEED = "lshift"
MOVE_RIGHT = "right"
MOVE_LEFT = "left"
SAVE_FILE = "testing.lua"
function love.keyreleased(key)
if key == QUIT_KEY then
@@ -14,16 +15,16 @@ function love.keyreleased(key)
-- save
elseif key == SAVE_KEY then
--love.filesystem.write(saveFile, Tserial.pack(player, false, true))
GameState.save(actors, "actors")
love.filesystem.write(SAVE_FILE, GameState.save(actors, "actors"))
-- Load
elseif key == LOAD_KEY then
save_exists = love.filesystem.exists("save_game/savefile.lua")
save_exists = love.filesystem.exists(SAVE_FILE)
if save_exists then
--player = Tserial.unpack( love.filesystem.read( saveFile ) )
GameState.load()
GameState.load(SAVE_FILE)
end
end
end