Mike: Save/Load should work now; TODO updated
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@@ -6,6 +6,7 @@ LOAD_KEY = "l"
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HALF_SPEED = "lshift"
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MOVE_RIGHT = "right"
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MOVE_LEFT = "left"
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SAVE_FILE = "testing.lua"
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function love.keyreleased(key)
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if key == QUIT_KEY then
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@@ -14,16 +15,16 @@ function love.keyreleased(key)
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-- save
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elseif key == SAVE_KEY then
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--love.filesystem.write(saveFile, Tserial.pack(player, false, true))
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GameState.save(actors, "actors")
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love.filesystem.write(SAVE_FILE, GameState.save(actors, "actors"))
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-- Load
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elseif key == LOAD_KEY then
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save_exists = love.filesystem.exists("save_game/savefile.lua")
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save_exists = love.filesystem.exists(SAVE_FILE)
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if save_exists then
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--player = Tserial.unpack( love.filesystem.read( saveFile ) )
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GameState.load()
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GameState.load(SAVE_FILE)
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end
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end
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end
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