Mike: Save/Load should work now; TODO updated

This commit is contained in:
2017-07-30 20:33:43 -07:00
parent 1d8777d42f
commit d75e61bba9
3 changed files with 21 additions and 10 deletions

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@@ -9,4 +9,7 @@ Either find or write a better way to save table information, tserial fails when
Also, possibly find a way to use love.filesystem.write() instead of just doing it myself
Game crashes if I try to save without running it from the dir code: "love ." But love "mike" will crash
-- Fixed, but the source code could use some cleanup.
-- I'd also like to make it so I can do "actors = GameState.load(SAVE_FILE)" instead of having the variable (actors) in the save file
-- Should be doable with love.filesystem.read(SAVE_FILE), just need to stop adding in the "VARIABLE =" at the beginning of my save file
-- Also remove the need to put in a string at all this way.