diff --git a/sdl/whatever/Makefile.sdl1 b/sdl/whatever/Makefile.sdl1 deleted file mode 100644 index 0fc823e..0000000 --- a/sdl/whatever/Makefile.sdl1 +++ /dev/null @@ -1,32 +0,0 @@ -PREFIX=/usr - -#OBJS specifies which files to compile as part of the project -OBJS = whatever.c - -#CC specifies which compiler to use -CC = clang - -#COMPILER_FLAGS specifies the additional compilation options we're using -# -w suppress all warnings -COMPILER_FLAGS = -Wall - -#LINKER_FLAGS specifies the libraries we're linking against -LINKER_FLAGS = -lSDL - -#OBJ_NAME specifies the name of our executable -OBJ_NAME= whatever - -#This is the target that compiles our executable -all : $(OBJS) - $(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME) -install : - mkdir -p ${PREFIX}/share/${OBJ_NAME} - cp ${OBJ_NAME} ${PREFIX}/share/${OBJ_NAME}/ - ln -si ${PREFIX}/share/${OBJ_NAME}/${OBJ_NAME} ${PREFIX}/bin/${OBJ_NAME} -uninstall : - rm ${PREFIX}/bin/${OBJ_NAME} - rm ${PREFIX}/share/${OBJ_NAME}/${OBJ_NAME} - rm -r ${PREFIX}/share/${OBJ_NAME} -clean : - rm ${OBJ_NAME} - diff --git a/sdl/whatever/whateverSDL1.c b/sdl/whatever/whateverSDL1.c deleted file mode 100644 index 34f351f..0000000 --- a/sdl/whatever/whateverSDL1.c +++ /dev/null @@ -1,136 +0,0 @@ -#include "SDL/SDL.h" - -//Write a function that moves an image based on which arrow keys are pressed. -//something like -//void move_image(direction, image); - - - - -int main ( int argc, char *argv[] ) -{ - /* initialize SDL */ - if (SDL_Init(SDL_INIT_VIDEO) != 0){ - printf("Unable to init SDL!: %s\n", SDL_GetError()); - return 1; - } - - /* set the title bar */ - SDL_WM_SetCaption("SDL Test", "SDL Test"); - - /* init surfaces */ - SDL_Surface* screen; - SDL_Surface* temp; - SDL_Surface* bg; - SDL_Surface* top_image; - SDL_Rect src, dest; - - - /* create window of size 640x480 in hi-color (16-bit) mode*/ - screen = SDL_SetVideoMode(640, 480, 16, 0); - - if (screen == NULL){ - printf("Unable to set video mode: %s\n", SDL_GetError()); - return 1; - } - atexit(SDL_Quit); - - /* load bitmap to temp surface */ - temp = SDL_LoadBMP("sdl_logo.bmp"); - - if (temp == NULL){ - printf("Unable to find image!!: %s\n", SDL_GetError()); - return 1; - } - - /* convert bitmap to display format */ - bg = SDL_DisplayFormat(temp); - if (bg == NULL){ - printf("Unable to format image!: %s\n", SDL_GetError()); - } - - - /* free the temp surface - * What we are doing above, with temp is simply - * making everything easier to deal with - * then freeing the extra memory space. - * i.e: We could have just as easily done - * SDL_DisplayFormat(SDL_LoadBMP("sdl_logo.bmp"));*/ - SDL_FreeSurface(temp); - - /* load top_image image to practice blit on top of surface*/ - temp = SDL_LoadBMP("dinowheel.bmp"); - if (temp == NULL){ - printf("Unable to load top_image: %s/n", SDL_GetError()); - return 1; - } - - top_image = SDL_DisplayFormat(temp); - if (top_image == NULL){ - printf("Unable to format top_image: %s/n", SDL_GetError()); - return 1; - } - - SDL_FreeSurface(temp); - - src.x = 0; - src.y = 0; - src.w = top_image->w; /* copy entire image */ - src.h = top_image->h; - /* Could also do "dest = src" if they were to start at the same spot */ - dest.x = 25; - dest.y = 25; - dest.w = top_image->w; - dest.h = top_image->h; - - SDL_Event event; - int gameover = 0; - - /* message pump */ - while (!gameover) - { - /* look for an event */ - if (SDL_PollEvent(&event)) { - /* an event was found */ - switch (event.type) { - /* close button clicked */ - case SDL_QUIT: - gameover = 1; - break; - - /* handle the keyboard */ - case SDL_KEYDOWN: - switch (event.key.keysym.sym) { - case SDLK_ESCAPE: - case SDLK_q: - gameover = 1; - break; - case SDLK_w: - printf("You just pressed 'w'\n"); - break; - } - break; - } - } - - /* draw the background */ - SDL_BlitSurface(bg, NULL, screen, NULL); - - /* Blit top_image to the screen */ - SDL_BlitSurface(top_image, &src, screen, &dest); - - /* update the screen */ - SDL_UpdateRect(screen, 0, 0, 0, 0); - } - - /* free the background surface */ - SDL_FreeSurface(bg); - - /* free top_image */ - SDL_FreeSurface(top_image); - - /* cleanup SDL */ - SDL_Quit(); - - return 0; -}