Added accel to all directions; moved accel to function
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@ -1,7 +1,13 @@
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require "Tserial"
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require "Tserial"
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function move(direction)
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function move(void)
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-- with acceleration
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if player.current_speed < player.speed then
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player.current_speed = player.current_speed + (player.speed*player.accel)
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end
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return player.current_speed
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end
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end
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@ -20,10 +26,12 @@ function love.load()
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player.y = 100
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player.y = 100
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player.w = 25
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player.w = 25
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player.h = 25
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player.h = 25
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player.speed = 100
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player.speed = 500
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player.current_speed = 0
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player.current_speed = 0
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--Must be less than 1
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--Must be less than 1
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player.accel = 1/16
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--if I understand correctly, the second number should be how many frames
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--it takes to get to top speed
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player.accel = 1/120
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end
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end
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function love.keyreleased(key)
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function love.keyreleased(key)
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@ -49,27 +57,29 @@ function love.update(dt)
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--Move character left or right
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--Move character left or right
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if love.keyboard.isDown("right") then
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if love.keyboard.isDown("right") then
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-- with acceleration
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move()
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if player.current_speed < player.speed then
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player.x = player.x + player.current_speed*dt
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player.current_speed = player.current_speed + (player.speed*player.accel)
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end
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player.x = player.x + player.current_speed*dt
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elseif love.keyboard.isDown("left") then
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elseif love.keyboard.isDown("left") then
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player.x = player.x - player.speed*dt
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move()
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player.x = player.x - player.current_speed*dt
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--Reset current speed if key is released
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--Reset current speed if key is released
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elseif not love.keyboard.isDown("right") then
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player.current_speed = 0
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end
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end
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--Also able to move or up down at the same time as one of the above
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--Also able to move or up down at the same time as one of the above
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if love.keyboard.isDown("up") then
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if love.keyboard.isDown("up") then
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player.y = player.y - player.speed*dt
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move()
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player.y = player.y - player.current_speed*dt
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elseif love.keyboard.isDown ("down") then
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elseif love.keyboard.isDown ("down") then
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player.y = player.y + player.speed*dt
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move()
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player.y = player.y + player.current_speed*dt
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end
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end
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if not love.keyboard.isDown("right", "left", "up", "down") then
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player.current_speed = 0
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end
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end
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end
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function love.draw()
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function love.draw()
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