From 94df037339ed60166e4d9c27b9c4419b67540038 Mon Sep 17 00:00:00 2001 From: Logen Kain Date: Sun, 20 Nov 2016 22:20:58 -0700 Subject: [PATCH] Added ideas for space game --- sdl/ideas | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 sdl/ideas diff --git a/sdl/ideas b/sdl/ideas new file mode 100644 index 0000000..68e2b07 --- /dev/null +++ b/sdl/ideas @@ -0,0 +1,22 @@ +Combine both space games. + I.E. Have a hexagonal space game (think of the android game, or even the non-hexagonal star based game from forever ago) + There are two combat modes, one ends up like Inner space, the other will be typical dice rolls associated with this type of game. + Everything else follows the typical TBS space game. + + +What can a player do in one turn? + Move a number of hex's relative to space ship speed (random combat ends movement for the turn) + Search the tile. (Find a battle, an optional battle, loot, tech, planets/space stations) + Use a known thing in the tile. (i.e. Discovered space station/planatery base. Attack enemy base) + Possibly explore a tile in "inner space" mode. + explore one tile radious out for enemies. + + Have a relatively known map (think freelancer), but leave stuff open to discovery. + + Have a way to narrow player movment or slow player movement. (i.e. Radiation belt that has tech setup to open a narrow path + Astroid belt making a hazardus path) + +Could have a sun in the center of the hex grid, every X number of turns, have al the planets move clockwise (or counter clockwise) around it. +Have a couple of "flat" planets for fun. + +factions