Added stuff
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468b5dc71f
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33
blackjack/Makefile
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33
blackjack/Makefile
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PREFIX=/usr
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#OBJS specifies which files to compile as part of the project
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OBJS = blackjack.c
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#CC specifies which compiler to use
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CC = clang
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#COMPILER_FLAGS specifies the additional compilation options we're using
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# -w suppress all warnings
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COMPILER_FLAGS = -Wall
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#LINKER_FLAGS specifies the libraries we're linking against
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LINKER_FLAGS =
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#OBJ_NAME specifies the name of our executable
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OBJ_NAME= blackjack
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#This is the target that compiles our executable
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all : $(OBJS)
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$(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)
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install :
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mkdir -p ${PREFIX}/share/${OBJ_NAME}tuxc
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cp tuxc ${PREFIX}/share/${OBJ_NAME}/
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cp -R package_managers ${PREFIX}/share/${OBJ_NAME}/
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ln -si ${PREFIX}/share/${OBJ_NAME}/${OBJ_NAME} ${PREFIX}/bin/${OBJ_NAME}
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uninstall :
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rm ${PREFIX}/bin/${OBJ_NAME}
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rm ${PREFIX}/share/${OBJ_NAME}/${OBJ_NAME}
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rm -r ${PREFIX}/share/${OBJ_NAME}
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clean :
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rm ${OBJ_NAME}
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BIN
blackjack/blackjack
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BIN
blackjack/blackjack
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76
blackjack/blackjack.c
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76
blackjack/blackjack.c
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#include<stdio.h>
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#include<stdlib.h>
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#include<math.h>
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#include<time.h>
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#define CARD_MAX 51
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#define len(x) sizeof(x)/sizeof(x[0])
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void print_deck (int *deckOfCards);
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void shuffel (int *array, int n);
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static int rand_int(int n);
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int main (int argc, char *argv[])
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{
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int i;
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int deckOfCards[CARD_MAX];
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time_t t;
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srand((unsigned) time(&t));
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/* Clubs > Diamonds > Hearts > Spades
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* 0-12 13-25 26-38 39-51
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*/
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for (i = 0; i<CARD_MAX; i++){
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deckOfCards[i]=i;
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}
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shuffel(deckOfCards, CARD_MAX);
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print_deck(deckOfCards);
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return 0;
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}
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// Add a starting position. I can have a variable that simply means "continue drawing/printing cards from here"
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void print_deck(int *deckOfCards){
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int i;
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for (i = 0; i<CARD_MAX; i++){
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printf("%d\n", deckOfCards[i]);
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}
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}
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void shuffel (int *array, int n){
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int i, j, tmp;
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for (i=n; i>-1 ;i--){
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j = rand_int(i + 1);
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tmp = array[j];
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array[j] = array[i];
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array[i] = tmp;
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}
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}
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static int rand_int(int n){
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int limit = RAND_MAX - RAND_MAX % n;
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int rnd;
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do {
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rnd=rand();
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}
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while (rnd >= limit);
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return rnd % n;
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}
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79
blackjack/copy_pasta_test.c
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79
blackjack/copy_pasta_test.c
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#include <stdio.h>
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#include <math.h>
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#include <stdlib.h>
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#include <time.h>
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static int rand_int(int n) {
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int limit = RAND_MAX - RAND_MAX % n;
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int rnd;
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do {
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rnd = rand();
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}
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while (rnd >= limit);
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return rnd % n;
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}
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void shuffle(int *array, int n) {
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int i, j, tmp;
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for (i = n - 1; i > 0; i--) {
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j = rand_int(i + 1);
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tmp = array[j];
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array[j] = array[i];
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array[i] = tmp;
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}
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}
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int main(void)
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{
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time_t t;
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srand((unsigned) time(&t));
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int i = 0;
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int numbers[50];
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for (i = 0; i < 50; i++)
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numbers[i]= i;
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shuffle(numbers, 50);
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printf("\nArray after shuffling is: \n");
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for ( i = 0; i < 50; i++)
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printf("%d\n", numbers[i]);
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return 0;
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}
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95
loki_sample/alpha-example/alpha-sdl.c
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95
loki_sample/alpha-example/alpha-sdl.c
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/* Example of alpha blending with SDL. */
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <stdio.h>
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#include <stdlib.h>
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int main()
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{
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SDL_Surface *screen;
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SDL_Surface *background;
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SDL_Surface *image_with_alpha;
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SDL_Surface *image_without_alpha;
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SDL_Rect src, dest;
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/* init sdl and check for erro */
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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printf("Unable to init SDL: %s\n", SDL_GetError());
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return 1;
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}
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atexit(SDL_Quit);
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screen = SDL_SetVideoMode(800, 600, 16, 0);
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if (screen == NULL) {
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printf("Unable to set video mode: %s\n", SDL_GetError());
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return 1;
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}
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/* Load image file */
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image_with_alpha = IMG_Load("with-alpha.png");
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if (image_with_alpha == NULL) {
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printf("Unable to load image. \n");
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return 1;
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}
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image_without_alpha = IMG_Load("without-alpha.png");
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if (image_without_alpha == NULL) {
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printf("Unable to load image\n");
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return 1;
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}
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background = IMG_Load("background.png");
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if (background == NULL) {
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printf("Unable to load background.png.\n");
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return 1;
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}
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/* Draw background. */
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src.x = 0;
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src.y = 0;
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src.w = background->w;
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src.h = background->h;
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dest.x = 0;
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dest.y = 0;
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dest.w = background->w;
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dest.h = background->h;
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SDL_BlitSurface(background, &src, screen, &dest);
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/* draw first image with alpha */
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SDL_SetAlpha(image_with_alpha, SDL_SRCALPHA, 0);
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src.w = image_with_alpha->w;
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src.h = image_with_alpha->h;
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dest.w = src.w;
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dest.h = src.h;
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dest.x = 40;
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dest.y = 50;
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SDL_BlitSurface(image_with_alpha, &src, screen, &dest);
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/* Draw second image without alpha. Set to 50% transparence for entire surface.
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*/
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SDL_SetAlpha(image_without_alpha, SDL_SRCALPHA, 128);
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src.w = image_without_alpha->w;
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src.h = image_without_alpha->h;
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dest.w = src.w;
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dest.h = src.h;
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dest.x = 180;
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dest.y = 50;
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SDL_BlitSurface(image_without_alpha, &src, screen, &dest);
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/* Ask SDL to update entire screen */
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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SDL_Delay(10000);
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/* Free memory */
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SDL_FreeSurface(background);
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SDL_FreeSurface(image_with_alpha);
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SDL_FreeSurface(image_without_alpha);
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return 0;
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}
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BIN
loki_sample/alpha-example/background.png
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BIN
loki_sample/alpha-example/background.png
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After Width: | Height: | Size: 28 KiB |
BIN
loki_sample/alpha-example/with-alpha.png
Normal file
BIN
loki_sample/alpha-example/with-alpha.png
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After Width: | Height: | Size: 40 KiB |
BIN
loki_sample/alpha-example/without-alpha.png
Normal file
BIN
loki_sample/alpha-example/without-alpha.png
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Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
62
loki_sample/simple_blit_example/blitting-surface-sdl.c
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62
loki_sample/simple_blit_example/blitting-surface-sdl.c
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/* Example of simple blitting with SD>. */
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#include <SDL/SDL.h>
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#include <stdio.h>
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#include <stdlib.h>
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int main()
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{
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SDL_Surface *screen;
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SDL_Surface *image;
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SDL_Rect src, dest;
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/* init and check for errors*/
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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printf("Unable to init SDL: %s\n", SDL_GetError());
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return 1;
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}
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atexit(SDL_Quit);
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/* 256x256 hicolor (16-bit) */
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screen = SDL_SetVideoMode(512, 512, 32, 0); // finding BMPs is hard // Doesn't work anyway...
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//I seem to remem ber having htis problem before
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if (screen == NULL) {
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printf("Setting video mode failed: %s\n", SDL_GetError());
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return 1;
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}
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/* Load bitmap file. SDL_LoadBMP returns a pointer to a new surface containing
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* the loaded image. */
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image = SDL_LoadBMP("test-image.bmp");
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if (image == NULL) {
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printf("Unable to load bitmap.\n");
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return 1;
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}
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/* The SDL blitting function needs to know how much data
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* to copy. We provide this with SDL_Rect structures, which
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* define the source and destination rectangles. The areas
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* shoul be the same; SDL does not currently handle image
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* stretching. */
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src.x = 0;
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src.y = 0;
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src.w = image->w; /* copy entire image */
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src.h = image->h;
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/* Draw the bitmap to the screen. It is not necessary to lock surfaces
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* before blitting; SDL will handle that. */
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SDL_BlitSurface(image, &src, screen, &dest);
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SDL_Delay(3000);
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/* Free memory allocated to the bitmap. */
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SDL_FreeSurface(image);
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return 0;
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}
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BIN
loki_sample/simple_blit_example/test-image.bmp
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BIN
loki_sample/simple_blit_example/test-image.bmp
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Binary file not shown.
After Width: | Height: | Size: 254 KiB |
BIN
loki_sample/simple_blit_example/test-image.png
Normal file
BIN
loki_sample/simple_blit_example/test-image.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.9 KiB |
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