added: 'whatever'

This commit is contained in:
Logen Kain 2016-11-07 21:26:44 -07:00
parent 8ce7637a0c
commit 32a27b2d68
8 changed files with 239 additions and 0 deletions

32
sdl/whatever/Makefile Normal file
View File

@ -0,0 +1,32 @@
PREFIX=/usr
#OBJS specifies which files to compile as part of the project
OBJS = whatever.c
#CC specifies which compiler to use
CC = clang
#COMPILER_FLAGS specifies the additional compilation options we're using
# -w suppress all warnings
COMPILER_FLAGS = -Wall
#LINKER_FLAGS specifies the libraries we're linking against
LINKER_FLAGS = -lSDL
#OBJ_NAME specifies the name of our executable
OBJ_NAME= whatever
#This is the target that compiles our executable
all : $(OBJS)
$(CC) $(OBJS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)
install :
mkdir -p ${PREFIX}/share/${OBJ_NAME}
cp ${OBJ_NAME} ${PREFIX}/share/${OBJ_NAME}/
ln -si ${PREFIX}/share/${OBJ_NAME}/${OBJ_NAME} ${PREFIX}/bin/${OBJ_NAME}
uninstall :
rm ${PREFIX}/bin/${OBJ_NAME}
rm ${PREFIX}/share/${OBJ_NAME}/${OBJ_NAME}
rm -r ${PREFIX}/share/${OBJ_NAME}
clean :
rm ${OBJ_NAME}

BIN
sdl/whatever/dinowheel.bmp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 202 KiB

BIN
sdl/whatever/sdl_logo.bmp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 900 KiB

BIN
sdl/whatever/sdltest.tar.gz Normal file

Binary file not shown.

View File

@ -0,0 +1,5 @@
sdltest: sdltest.cpp
g++ `sdl-config --cflags --libs` sdltest.cpp -o sdltest
clean:
rm sdltest

View File

@ -0,0 +1,66 @@
#include "SDL.h"
int main( int argc, char* argv[] )
{
/* initialize SDL */
SDL_Init(SDL_INIT_VIDEO);
/* set the title bar */
SDL_WM_SetCaption("SDL Test", "SDL Test");
/* create window */
SDL_Surface* screen = SDL_SetVideoMode(640, 480, 0, 0);
/* load bitmap to temp surface */
SDL_Surface* temp = SDL_LoadBMP("sdl_logo.bmp");
/* convert bitmap to display format */
SDL_Surface* bg = SDL_DisplayFormat(temp);
/* free the temp surface */
SDL_FreeSurface(temp);
SDL_Event event;
int gameover = 0;
/* message pump */
while (!gameover)
{
/* look for an event */
if (SDL_PollEvent(&event)) {
/* an event was found */
switch (event.type) {
/* close button clicked */
case SDL_QUIT:
gameover = 1;
break;
/* handle the keyboard */
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
case SDLK_q:
gameover = 1;
break;
}
break;
}
}
/* draw the background */
SDL_BlitSurface(bg, NULL, screen, NULL);
/* update the screen */
SDL_UpdateRect(screen, 0, 0, 0, 0);
}
/* free the background surface */
SDL_FreeSurface(bg);
/* cleanup SDL */
SDL_Quit();
return 0;
}

BIN
sdl/whatever/whatever Executable file

Binary file not shown.

136
sdl/whatever/whatever.c Normal file
View File

@ -0,0 +1,136 @@
#include "SDL/SDL.h"
//Write a function that moves an image based on which arrow keys are pressed.
//something like
//void move_image(direction, image);
int main ( int argc, char *argv[] )
{
/* initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) != 0){
printf("Unable to init SDL!: %s\n", SDL_GetError());
return 1;
}
/* set the title bar */
SDL_WM_SetCaption("SDL Test", "SDL Test");
/* init surfaces */
SDL_Surface* screen;
SDL_Surface* temp;
SDL_Surface* bg;
SDL_Surface* top_image;
SDL_Rect src, dest;
/* create window of size 640x480 in hi-color (16-bit) mode*/
screen = SDL_SetVideoMode(640, 480, 16, 0);
if (screen == NULL){
printf("Unable to set video mode: %s\n", SDL_GetError());
return 1;
}
atexit(SDL_Quit);
/* load bitmap to temp surface */
temp = SDL_LoadBMP("sdl_logo.bmp");
if (temp == NULL){
printf("Unable to find image!!: %s\n", SDL_GetError());
return 1;
}
/* convert bitmap to display format */
bg = SDL_DisplayFormat(temp);
if (bg == NULL){
printf("Unable to format image!: %s\n", SDL_GetError());
}
/* free the temp surface
* What we are doing above, with temp is simply
* making everything easier to deal with
* then freeing the extra memory space.
* i.e: We could have just as easily done
* SDL_DisplayFormat(SDL_LoadBMP("sdl_logo.bmp"));*/
SDL_FreeSurface(temp);
/* load top_image image to practice blit on top of surface*/
temp = SDL_LoadBMP("dinowheel.bmp");
if (temp == NULL){
printf("Unable to load top_image: %s/n", SDL_GetError());
return 1;
}
top_image = SDL_DisplayFormat(temp);
if (top_image == NULL){
printf("Unable to format top_image: %s/n", SDL_GetError());
return 1;
}
SDL_FreeSurface(temp);
src.x = 0;
src.y = 0;
src.w = top_image->w; /* copy entire image */
src.h = top_image->h;
/* Could also do "dest = src" if they were to start at the same spot */
dest.x = 25;
dest.y = 25;
dest.w = top_image->w;
dest.h = top_image->h;
SDL_Event event;
int gameover = 0;
/* message pump */
while (!gameover)
{
/* look for an event */
if (SDL_PollEvent(&event)) {
/* an event was found */
switch (event.type) {
/* close button clicked */
case SDL_QUIT:
gameover = 1;
break;
/* handle the keyboard */
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
case SDLK_q:
gameover = 1;
break;
case SDLK_w:
printf("You just pressed 'w'\n");
break;
}
break;
}
}
/* draw the background */
SDL_BlitSurface(bg, NULL, screen, NULL);
/* Blit top_image to the screen */
SDL_BlitSurface(top_image, &src, screen, &dest);
/* update the screen */
SDL_UpdateRect(screen, 0, 0, 0, 0);
}
/* free the background surface */
SDL_FreeSurface(bg);
/* free top_image */
SDL_FreeSurface(top_image);
/* cleanup SDL */
SDL_Quit();
return 0;
}