Tommy: Added screen edge detection
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@ -1,5 +1,32 @@
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require "Tserial"
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--Detect when player hits screen edges
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function colDetect()
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-- Is it above 0? Awesome, we're probably on screen
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if player.x >= 0 then
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-- Is it below the screen width minus the plaers width?
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if player.x >= (screen.w - player.w) then
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--No? Guess we better stop our guy from going off screen
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--by setting his position to the screen edge
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player.x = screen.w - player.w
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end
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-- Oh, we weren't above or equal to 0?
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-- Obviously it can't be above the max if it is 0 or less
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-- so let's just set it to 0
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else player.x = 0
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end
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-- Same as above except for y
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if player.y >= 0 then
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if player.y >= (screen.h - player.h) then
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player.y = screen.h - player.h
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end
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else
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player.y = 0
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end
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return player.x, player.y
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end
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--Create a function to deal with acceleration
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--accel is just a TRUE/False flag that tells us if we want to accel or decel
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--axis is directional speed, shoudl probably change its name
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@ -40,11 +67,17 @@ function love.load()
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-- Check if Save file exists
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save_exists = love.filesystem.exists(saveFile)
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-- Create a table and grab the screen width/height for colision detection
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screen = {}
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screen.w = love.graphics.getWidth()
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screen.h = love.graphics.getHeight()
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-- Create a table to hold all the player data
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player = {}
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-- Player x/y position
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player.x = 100
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player.y = 100
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player.x = 250
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player.y = 250
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-- player height/width
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player.w = 25
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player.h = 25
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@ -182,6 +215,8 @@ function love.update(dt)
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player.x = player.x + (player.current_speed.x)*dt
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player.y = player.y + (player.current_speed.y)*dt
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--Make sure player doesn't go off screen
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colDetect()
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end
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function love.draw()
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