Create a platformer that contains just a character that jumps onto floating (non moving) platforms.

Graphics
	Load graphics into memory
		load in background
			Use example background (ubuntu 7.10?)
		load in platforms
		load in character graphics
		load in floor
			Have a break in the floor for char to fall and die
	place platforms in various places to jump on (within jumping ability as determined)
	place char in bottom left corner of screen

Sounds
	Load in jump sound
	Load in death sound
	Load in music

Controls
	Move char left and right
		bind 'a' 's' 'left' and 'right' 
	Have char jump
		bind 'space' to jump
		have set height and speed in which char goes up when jumping
		have set height and speed in which char goes down (falls)
	Have quit binding
		press 'esc' to quit
		
Collision
	Have char collide with floor
	have char collide with platforms
	don't let char wander off screen
		In cases where char can (such as hole in floor)
			play death sound
			reload starting graphics after a few seconds or press a key

Main loop
	blit graphics to screen if there are changes
	Move char if input received
		check for colisions with char and perform actions as expected
			check_col(floor)
			check_col(enemy) # Yea, I know there are no enemies this is just example
			check_col(platform) # may be same as floor
			#Or perhaps, check_col(above char) && check_col(left of char) etc...
	
