Build the friends feature on top of the phase-2 control plane: you can
now befriend someone you've connected with and manage a contacts list.
- common/friends.rs: a persisted FriendStore in its own friends.toml
(kept out of config.toml so a headless --reconfigure can't clobber it,
same as identity.key). Friends are keyed by stable control EndpointId;
state is PendingOutgoing / PendingIncoming / Accepted. The handshake
transitions (on_friend_request → mutual-match detection, on_friend_
accept) are pure and unit-tested.
- gui/code.rs: the bootstrap. The GUI host wraps its share code as
`pixelpassF1:<control-id>.<ticket>` so a viewer learns the host's
stable id; unwrap is lenient, so a bare/CLI ticket still works (no
friend offer). The video/streaming path is untouched.
- presence service gains an outbound path (unbounded channel → per-msg
send tasks) and exposes our control id for wrapping codes.
- gui wiring: on connect, the viewer announces itself to the host with a
Hello (carrying our display name); the host replies once, so both ends
learn each other and an "Add friend" offer appears on the running
host/view screens. Incoming requests/accepts/declines fold into the
store with desktop notifications. New Friends screen (accept/decline/
remove, edit your display name, see your id) reachable from the menu,
which shows a pending-request count. New [gui] display_name setting,
seeded from $USER.
Verified: friends store + handshake transitions covered by unit tests
(7); code wrap/unwrap round-trips (4); the control loopback still passes;
the live GUI starts clean with the presence endpoint online. fmt +
clippy clean on both features; 41 gui + 8 headless tests pass. The full
two-party UX (connect → mutual add → persisted) wants a cross-machine
manual check, as usual.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>