Files
peerspeak/Cargo.toml
T
molluskandClaude Opus 4.8 961705ffa9 feat(game): broadcast game presence (GOSSIP_PROTO 3) + per-game background
Steps 5-6 of game detection. BREAKING wire change — bump everyone.

Wire (step 5):
- PeerState.game: Option<String> (display label only — never appid/source).
- SelfPresence.game + to_state carry it (single self-state builder).
- GOSSIP_PROTO 2->3, GOSSIP_SIG_DOMAIN v3, version comment bumped together;
  Cargo MINOR 0.3.0 -> 0.4.0 per VERSIONING.md. v2/v3 isolate into
  different topics + signature domains, so a coordinated redeploy is
  required (same as the W4 avatar bump).
- Gossip ingest sanitizes incoming game via sanitize_game_label (bidi/
  control strip, 64-char/256-byte cap); empty -> None.
- Bonus security fix (Codex find): reject inbound gossip frames over a
  128KB cap BEFORE serde_json::from_slice — a legit Announce with a full
  48KB avatar is ~49KB, so this bounds allocation abuse with headroom.

Core wiring:
- Spawns the detector at startup; consumes its watch channel in the main
  select. Detection runs continuously (for the local background); the
  broadcast is gated by game_presence_enabled (opt-in, default OFF).
  New commands: SetGamePresenceEnabled (immediate publish/clear, D8),
  SetGameOverride, SetGameProcessMap. New event: GameChanged.
- game_presence_label sanitizes the outgoing label too.

Background switch (step 6):
- GUI handles GameChanged: stores current_game, swaps background to the
  per-game override (config.game_backgrounds[id]) or falls back to the
  W16 default; reuses the existing cached-handle path (no redraw flicker).

397 lib tests (all green), clippy --all-targets clean, full binary builds.
Remaining: step 7 UI (opt-in toggle, roster 'Playing' text, manual
override control, Settings game-backgrounds + process-map editors).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 15:31:09 -04:00

77 lines
2.8 KiB
TOML

[package]
name = "peerspeak"
version = "0.4.0"
edition = "2024"
# Application crate, not a crates.io library — refuse `cargo publish` and let
# cargo-deny's [licenses.private] skip the missing-license check.
publish = false
[lib]
name = "peerspeak"
path = "src/lib.rs"
[[bin]]
name = "peerspeak"
path = "src/main.rs"
[[bin]]
name = "test_net"
path = "src/bin/test_net.rs"
[[bin]]
name = "specview"
path = "src/bin/specview.rs"
[dependencies]
anyhow = "1.0.102"
async-trait = "0.1.89"
base64 = "0.22.1"
bytes = "1.11.1"
dirs = "6.0.0"
iced = { version = "0.14.0", features = ["canvas", "image", "tokio"] }
# W4 custom avatars: decode/resize an arbitrary user image (png/jpeg only to keep
# the codec surface small). The matching native file picker (`rfd`) is platform-
# gated below — its backend differs per OS (xdg-portal on Linux, Win32 on Windows).
image = { version = "0.25", default-features = false, features = ["png", "jpeg"] }
iroh = "1.0.0-rc.0"
iroh-gossip = "0.99.0"
opus = "0.3.1"
rand = "0.10.1"
ringbuf = "0.5.0"
rodio = "0.22.2"
serde = { version = "1.0.228", features = ["derive"] }
serde_json = "1.0.150"
thiserror = "2.0.18"
tokio = { version = "1.52.3", features = ["full"] }
tokio-stream = "0.1.18"
# --- Platform-specific dependencies -----------------------------------------
# Audio and the native file-picker backends differ per OS. Everything else in the
# app talks to the `AudioBackend` trait and the `PlatformAudioBackend` alias (see
# `src/audio/mod.rs`), so platform selection is confined to these few lines.
[target.'cfg(target_os = "linux")'.dependencies]
# Linux audio backend. v0_3_49 exposes `Buffer::requested()` (the graph's per-cycle
# quantum), used by the playback RT callback to fill exactly what the device asks
# for instead of a hard-coded 1024-frame quantum (crackle on non-1024 hardware).
# The field has existed in libpipewire since 0.3.49 (2022).
pipewire = { version = "0.9", features = ["v0_3_49"] }
# Native file picker via the XDG desktop portal (no GTK) on Linux.
rfd = { version = "0.17", default-features = false, features = ["xdg-portal"] }
[target.'cfg(windows)'.dependencies]
# Native file picker using the built-in Win32 dialog backend on Windows.
rfd = { version = "0.17", default-features = false }
# Windows audio backend: cpal drives WASAPI for capture/playback behind the
# AudioBackend trait (src/audio/cpal_impl.rs). The Linux counterpart is pipewire.
cpal = "0.15"
# Win32 FFI for game detection (no new crate: windows-sys is already pulled in
# transitively by cpal/rfd). Registry reads the Steam RunningAppID + install path;
# Toolhelp enumerates running processes for the non-Steam process-scan fallback.
windows-sys = { version = "0.61", features = [
"Win32_Foundation",
"Win32_System_Registry",
"Win32_System_Diagnostics_ToolHelp",
"Win32_System_Threading",
] }