use crate::core::{CoreController, messages::{CoreCommand, UiEvent}}; use crate::network::PeerState; use crate::notify::{self, Sound}; use crate::audio::eq::{EqSettings, EQ_GAIN_DB_MAX, EQ_GAIN_DB_MIN}; use crate::audio::{AudioDevice, enumerate_audio_devices}; use crate::config::{AppConfig, NetworkMode, RecordingMode, RoomLayout}; use crate::hotkeys::{format_binding, HotkeyAction, HotkeyContext, KeyBinding}; use crate::presence::PresenceMode; use crate::theme::{AppTheme, Palette}; use iced::widget::{ container, column, row, text, button, text_input, scrollable, slider, checkbox, pick_list, radio, tooltip, progress_bar, canvas, Canvas, Column, stack, mouse_area, rich_text, span, responsive, }; use iced::widget::canvas::{Action, Frame, Geometry, Path, Program}; use iced::{ Color, Background, Border, Element, Subscription, Task, Theme, Event, keyboard, mouse, Point, Rectangle, Renderer, Size, }; use iroh::EndpointId; use std::collections::{HashMap, HashSet}; use std::sync::{Arc, OnceLock}; use tokio::sync::Mutex; static UI_RX: OnceLock>>> = OnceLock::new(); #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum Screen { Home, Room, Settings, } #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum SettingsCategory { Audio, Hotkeys, Recording, Profile, Appearance, Network, Notifications, } impl SettingsCategory { const ALL: [SettingsCategory; 7] = [ SettingsCategory::Audio, SettingsCategory::Hotkeys, SettingsCategory::Recording, SettingsCategory::Profile, SettingsCategory::Appearance, SettingsCategory::Network, SettingsCategory::Notifications, ]; fn label(self) -> &'static str { match self { SettingsCategory::Audio => "Audio", SettingsCategory::Hotkeys => "Hotkeys", SettingsCategory::Recording => "Recording", SettingsCategory::Profile => "Profile", SettingsCategory::Appearance => "Appearance", SettingsCategory::Network => "Network", SettingsCategory::Notifications => "Notifications", } } fn hint(self) -> &'static str { match self { SettingsCategory::Audio => "Devices, mic gate, echo", SettingsCategory::Hotkeys => "Focused keyboard shortcuts", SettingsCategory::Recording => "Mixed and stem capture", SettingsCategory::Profile => "Avatar and identity", SettingsCategory::Appearance => "Layout and theme", SettingsCategory::Network => "Relay and privacy mode", SettingsCategory::Notifications => "Chimes and sounds", } } } impl std::fmt::Display for SettingsCategory { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.write_str(self.label()) } } #[derive(Debug, Clone, Copy, PartialEq, Eq)] enum HomeLayoutMode { FocusedEmpty, ThreeColumn, Stacked, } fn home_layout_mode(width: f32, has_recents: bool, has_friends: bool) -> HomeLayoutMode { if width < 900.0 { HomeLayoutMode::Stacked } else if !has_recents && !has_friends { HomeLayoutMode::FocusedEmpty } else if width >= 1280.0 { HomeLayoutMode::ThreeColumn } else { HomeLayoutMode::Stacked } } /// One rendered room-chat line. `mine` distinguishes our own (locally echoed) /// messages from peers' for colouring. #[derive(Debug, Clone)] struct ChatEntry { name: String, text: String, mine: bool, /// Sender's node id string, used to key their avatar colour (W4). `None` only /// for any future system-generated lines. from: Option, } /// Cap on retained chat history so a long call can't grow it without bound. const CHAT_HISTORY_MAX: usize = 300; /// Which room-screen divider a drag is resizing. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum DividerKind { /// Vertical divider between the Participants and Controls panels (resizes the /// Participants panel width). Panels, /// Horizontal divider between the main row and the Chat dock (resizes the /// Chat dock height). Chat, /// Vertical divider between Chat and Controls in the 3-column layout (resizes /// the Controls panel width). Controls, /// Vertical divider on the left edge of the Chat drawer (resizes the drawer /// width) in the drawer layout. ChatDrawer, } #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum EqBand { Low, Mid, High, } /// Minimum width of the Participants panel (px). const PARTICIPANTS_MIN_W: f32 = 200.0; /// Minimum width reserved for the Controls panel when resizing Participants (px). const CONTROLS_MIN_W: f32 = 220.0; /// Minimum height of the Chat dock (px). const CHAT_MIN_H: f32 = 110.0; /// Minimum height reserved above the Chat dock (header + main row) when resizing /// the dock (px). const ABOVE_CHAT_MIN_H: f32 = 300.0; /// Thickness of a draggable divider (px). const DIVIDER_THICKNESS: f32 = 8.0; /// Upper bound for waiting on orderly core shutdown before letting the window exit. const SHUTDOWN_TIMEOUT_SECS: u64 = 5; /// Clamp the Participants panel width so neither it nor the Controls panel drops /// below its minimum, given the current window width. fn clamp_participants_width(width: f32, window_w: f32) -> f32 { let max = (window_w - CONTROLS_MIN_W).max(PARTICIPANTS_MIN_W); width.clamp(PARTICIPANTS_MIN_W, max) } /// Clamp the Chat dock height so neither it nor the area above it drops below its /// minimum, given the current window height. fn clamp_chat_height(height: f32, window_h: f32) -> f32 { let max = (window_h - ABOVE_CHAT_MIN_H).max(CHAT_MIN_H); height.clamp(CHAT_MIN_H, max) } /// Minimum width of the Chat column / drawer (px). const CHAT_MIN_W: f32 = 200.0; /// Clamp the Controls panel width (3-column layout) so neither it nor the rest of /// the row drops below its minimum, given the current window width. fn clamp_controls_width(width: f32, window_w: f32) -> f32 { // Leave room for the Participants panel + a minimum Chat column. let max = (window_w - PARTICIPANTS_MIN_W - CHAT_MIN_W).max(CONTROLS_MIN_W); width.clamp(CONTROLS_MIN_W, max) } /// Clamp the Chat drawer width (drawer layout) so neither it nor the rest of the /// row drops below its minimum, given the current window width. fn clamp_chat_drawer_width(width: f32, window_w: f32) -> f32 { let max = (window_w - PARTICIPANTS_MIN_W - CONTROLS_MIN_W).max(CHAT_MIN_W); width.clamp(CHAT_MIN_W, max) } #[derive(Debug, Clone)] pub enum AppMessage { NicknameChanged(String), TicketInputChanged(String), RoomNameChanged(String), JoinPressed, CreatePressed, LeavePressed, ToggleMutePressed, ToggleDeafenPressed, UiEventReceived(UiEvent), CopyToClipboard, /// Copy an arbitrary string to the clipboard (e.g. the full node ID). CopyText(String), TogglePtt(bool), StartHotkeyCapture(HotkeyAction), ClearHotkey(HotkeyAction), PeerVolumeChanged(EndpointId, f32), PeerPanChanged(EndpointId, f32), PeerEqChanged(EndpointId, EqBand, f32), /// Toggle local mute of a peer (silence them just for us). TogglePeerMute(EndpointId), InputDeviceSelected(AudioDevice), OutputDeviceSelected(AudioDevice), /// Live input-gain drag (applies immediately, persisted on release). InputVolumeChanged(f32), /// Live output-gain drag (applies immediately, persisted on release). OutputVolumeChanged(f32), /// Persist the current config to disk (slider release). PersistConfig, NoiseGateChanged(f32), /// Live value while dragging the gate handle on the meter — updates the gate /// immediately but does not persist (saved once on release via NoiseGateChanged). NoiseGateDragging(f32), NetworkModeSelected(NetworkMode), RecordingModeSelected(RecordingMode), /// Choose the friends presence posture (W7): invisible / normal / discoverable. PresenceModeSelected(PresenceMode), /// Friends list (W7 P5): add-form edits, add, remove, and local rename. FriendAddIdChanged(String), FriendAddNameChanged(String), AddFriend, /// Add a peer you're in a call with to your friends list (W7), using their /// live presence name + address so they're reachable immediately. AddFriendFromRoom(EndpointId), RemoveFriend(EndpointId), RenameFriend(EndpointId, String), /// Join the gathering a friend is in (W7 B2), via the member ticket their /// presence reply carried. Mirrors a manual ticket join. JoinFriendRoom(String), /// Rejoin a room from the recents list (W7 P5), via its stored ticket. Mirrors /// a manual ticket join; best-effort (works only while the room is still live). JoinRecent(String), /// Drop a room from the recents list (W7 P5), the × on a recent entry. RemoveRecent(String), EventOccurred(Event), NavigateToSettings, NavigateBack, SelectSettingsCategory(SettingsCategory), ToggleNotifications(bool), ToggleEchoCancellation(bool), CustomSoundPathChanged(Sound, String), /// Toggle the per-sound enable flag for a single chime (W6). ToggleSoundEnabled(Sound, bool), /// Open / cancel the "Regenerate identity?" confirm modal (W7). OpenRegenerateIdentityConfirm, CloseRegenerateIdentityConfirm, /// Confirmed: mint a fresh persistent identity, discarding the old one. ConfirmRegenerateIdentity, ToggleMicTest(bool), /// Start/stop recording the call; the core confirms via Recording{Started,Stopped}. ToggleRecording, /// Live edits to the chat input line. ChatInputChanged(String), /// Send the current chat input line (Enter or the Send button). ChatSubmit, /// Open a clicked chat link in the system browser (A13). OpenUrl(String), /// A room divider was dragged by the given pixel delta along its drag axis /// (horizontal for the Panels divider, vertical for the Chat divider). DividerDragged(DividerKind, f32), /// Open / close the room-layout picker popup. OpenLayoutPicker, CloseLayoutPicker, /// Open / close the live hotkey reference popup. OpenHotkeyInfo, CloseHotkeyInfo, /// Open / close the "screen sharing needs pixelpass" explainer popup (A11). OpenPixelpassHelp, ClosePixelpassHelp, /// Choose a room layout (applied live + persisted, closes the popup). SelectRoomLayout(RoomLayout), /// Choose a UI theme (applied live + persisted). SelectTheme(AppTheme), /// Choose our avatar (monogram or a preset); applied live + persisted (W4). SelectAvatar(crate::avatar::Avatar), /// Open the native file picker to choose a custom avatar image (W4 Phase 3). PickAvatarFile, /// Result of the avatar file picker: the chosen file's raw bytes, or `None` /// if the user cancelled. AvatarFilePicked(Option>), /// Open the native file picker to choose a custom UI background image (W16). PickBackgroundFile, /// Result of the background file picker: the chosen file's raw bytes, or /// `None` if the user cancelled. BackgroundFilePicked(Option>), /// Clear the custom background, reverting to the theme background (W16). RemoveBackground, /// Set the background legibility scrim strength (0.0..=1.0) (W16). SetBackgroundDim(f32), /// Toggle the Chat drawer open/closed (drawer layout). ToggleDrawerChat, /// Start/stop sharing our own screen (spawns/kills a pixelpass host). ToggleScreenShare, /// Watch a peer's screen share, identified by their pixelpass ticket. WatchShare(String), /// Result of asynchronously enqueueing the core shutdown command. ShutdownCommandSent(bool), /// Fallback close if the core does not acknowledge shutdown promptly. ShutdownTimeout, } fn core_subscription() -> impl iced::futures::Stream { iced::stream::channel(100, |mut output: iced::futures::channel::mpsc::Sender| async move { if let Some(rx_lock) = UI_RX.get() { let mut guard = rx_lock.lock().await; if let Some(mut rx) = guard.take() { use iced::futures::sink::SinkExt; while let Some(event) = rx.recv().await { let _ = output.send(event).await; } } } }) } pub struct AppState { name: String, ticket_input: String, /// The optional cosmetic room label typed on the home "Create" card (W7). /// Carried in the minted ticket so joiners inherit it; empty = unnamed room. room_name_input: String, status_message: String, self_id: String, ticket: String, is_muted: bool, is_deafened: bool, ptt_enabled: bool, ptt_active: bool, hotkey_capture: Option, input_devices: Vec, output_devices: Vec, selected_input: Option, selected_output: Option, config: AppConfig, /// Decoded bytes of the custom background image (W16), cached so `view()` /// doesn't read the file from disk on every redraw. Loaded on startup and /// refreshed when the background is changed/removed. `None` = no custom bg. background_image: Option, peers: HashMap, peer_volumes: HashMap, audio_levels: HashMap, /// Peers we've locally muted (their audio isn't mixed into our output). locally_muted: HashSet, /// When we joined the current room, for the in-room call-duration timer. call_started: Option, /// Whether a local call recording is in progress (confirmed by the core). recording: bool, /// When the current recording started, for the header REC timer. recording_started: Option, /// Room text-chat history (newest last) and the pending input line. chat_messages: Vec, chat_input: String, /// Last known window size, tracked so divider clamps stay valid on resize. /// (The divider positions themselves are persisted in `config`.) window_size: Size, /// Whether the room-layout picker popup is open (launch + in-call screens). layout_picker_open: bool, /// Whether the hotkey reference popup is open. hotkey_info_open: bool, /// Whether the pixelpass screen-share explainer popup is open (A11). pixelpass_help_open: bool, /// Whether the Chat drawer is open (drawer layout only). drawer_chat_open: bool, /// Raw mic level (normalized RMS, `0.0..=1.0`) for the settings meter. mic_level: f32, /// Whether the standalone (off-call) mic test stream is running. mic_test_active: bool, /// Peers whose audio link is currently down (initial connect or reconnect). connecting: HashSet, /// Peers we've had a live link to at least once — used to say "Reconnecting" /// rather than "Connecting" the second time around. ever_connected: HashSet, controller: Arc, current_screen: Screen, settings_category: SettingsCategory, /// Whether we're currently sharing our own screen (confirmed by the core). self_sharing: bool, /// Whether the `pixelpass` binary is available, gating the Share controls. pixelpass_available: bool, /// Our persistent node id (W7), known from startup regardless of room state /// (distinct from `self_id`, which is room-scoped). `None` until the core /// reports it via `IdentityStatus`. self_node_id: Option, /// Whether our identity is persisted to disk. `false` = degraded ephemeral /// fallback (the key file couldn't be read/written) → the UI shows a warning, /// because the id won't survive the next launch and friends will stop /// recognising us. Defaults `true` (optimistic until told otherwise). identity_persisted: bool, /// The reason the identity isn't persisted, for the warning explainer. identity_error: Option, /// Whether the "Regenerate identity?" confirm modal is open. regenerate_identity_confirm_open: bool, /// Saved friends (W7) — a READ-ONLY MIRROR of the core-owned store, refreshed by /// `UiEvent::FriendsUpdated`. The GUI no longer loads/saves it; add/remove/rename /// go to core as commands. friends: crate::friends::FriendStore, /// True when core couldn't load `friends.json` (malformed) and is in a degraded /// read-only state — the GUI disables edits + warns so we don't clobber it (A16). friends_read_only: bool, /// Latest live presence per friend (W7 B2), from `UiEvent::FriendPresence`. A /// missing entry = treat as offline/unknown. friend_presence: std::collections::HashMap, /// "Add friend" form inputs: their node id (hex) and an optional name. friend_add_id: String, friend_add_name: String, /// Inline feedback for the add-friend form (e.g. a bad id), cleared on edit. friend_add_error: Option, /// Window close has been requested and the GUI is waiting for core teardown. closing: bool, } impl AppState { fn custom_sound_path(&self, sound: Sound) -> &str { let opt = match sound { Sound::SelfJoin => &self.config.custom_sound_self_join, Sound::PeerJoin => &self.config.custom_sound_peer_join, Sound::PeerLeave => &self.config.custom_sound_peer_leave, Sound::ReconnectAttempt => &self.config.custom_sound_reconnect_attempt, Sound::Reconnected => &self.config.custom_sound_reconnected, Sound::SelfLeave => &self.config.custom_sound_self_leave, Sound::MicToggle => &self.config.custom_sound_mic_toggle, Sound::ReconnectFailed => &self.config.custom_sound_reconnect_failed, }; opt.as_deref().unwrap_or("") } } impl Default for AppState { fn default() -> Self { let (ui_tx, ui_rx) = tokio::sync::mpsc::channel(100); let controller = Arc::new(CoreController::new(ui_tx)); let _ = UI_RX.set(Mutex::new(Some(ui_rx))); let mut config = AppConfig::load(); // The window opens at the restored size (see `run_gui`); clamp the // persisted divider positions against THAT size, not a hardcoded default, // so they stay valid for the window we're actually about to show. let (ww, wh) = (config.window_width, config.window_height); config.participants_width = clamp_participants_width(config.participants_width, ww); config.chat_height = clamp_chat_height(config.chat_height, wh); config.controls_width = clamp_controls_width(config.controls_width, ww); config.chat_drawer_width = clamp_chat_drawer_width(config.chat_drawer_width, ww); notify::set_enabled(config.notifications_enabled); for sound in Sound::ALL { notify::set_sound_enabled(sound, config.sound_enabled(sound)); } let _ = controller.send(CoreCommand::SetNoiseGateThreshold(config.noise_gate_threshold)); let _ = controller.send(CoreCommand::SetInputVolume(config.input_volume)); let _ = controller.send(CoreCommand::SetOutputVolume(config.output_volume)); let _ = controller.send(CoreCommand::SetNetworkMode(config.network_mode)); let _ = controller.send(CoreCommand::SetRecordingMode(config.recording_mode)); let _ = controller.send(CoreCommand::SetPixelpassPath(config.pixelpass_path.clone())); let _ = controller.send(CoreCommand::SetPresenceMode(config.presence_mode)); for (peer, settings) in &config.peer_eq { if let Ok(id) = peer.parse::() { let _ = controller.send(CoreCommand::SetPeerEq(id, *settings)); } } for (peer, pan) in &config.peer_pan { if let Ok(id) = peer.parse::() { let _ = controller.send(CoreCommand::SetPeerPan(id, *pan)); } } let pixelpass_available = crate::screenshare::is_available(config.pixelpass_path.as_deref()); let all_devices = enumerate_audio_devices(); let input_devices: Vec<_> = all_devices.iter().filter(|d| d.is_input).cloned().collect(); let output_devices: Vec<_> = all_devices.iter().filter(|d| !d.is_input).cloned().collect(); let selected_input = input_devices.iter().find(|d| d.name == config.input_device).cloned(); let selected_output = output_devices.iter().find(|d| d.name == config.output_device).cloned(); let background_image = load_background_bytes(&config); Self { // Pre-fill the nickname with the last one used (or "Peer" by default). name: config.username.clone(), ticket_input: "".to_string(), room_name_input: "".to_string(), status_message: "Ready to connect".to_string(), self_id: "".to_string(), ticket: "".to_string(), is_muted: false, is_deafened: false, ptt_enabled: false, ptt_active: false, hotkey_capture: None, input_devices, output_devices, selected_input, selected_output, config, background_image, peers: HashMap::new(), peer_volumes: HashMap::new(), audio_levels: HashMap::new(), locally_muted: HashSet::new(), call_started: None, recording: false, recording_started: None, chat_messages: Vec::new(), chat_input: String::new(), window_size: Size::new(ww, wh), layout_picker_open: false, hotkey_info_open: false, pixelpass_help_open: false, drawer_chat_open: false, mic_level: 0.0, mic_test_active: false, connecting: HashSet::new(), ever_connected: HashSet::new(), controller, current_screen: Screen::Home, settings_category: SettingsCategory::Audio, self_sharing: false, pixelpass_available, self_node_id: None, identity_persisted: true, identity_error: None, regenerate_identity_confirm_open: false, // Core owns the friends store now; the GUI starts empty and fills in // from the FriendsUpdated event core emits at startup. friends: crate::friends::FriendStore::default(), friends_read_only: false, friend_presence: std::collections::HashMap::new(), friend_add_id: String::new(), friend_add_name: String::new(), friend_add_error: None, closing: false, } } } fn theme(state: &AppState) -> Theme { state.config.theme.base_theme() } /// Read the custom background PNG (W16) from disk into memory, if one is set and /// readable. Called once on startup and whenever the background changes, so the /// per-frame `view()` never touches the filesystem. A missing/unreadable file /// silently yields `None` (the UI falls back to the theme background). fn load_background_bytes(config: &AppConfig) -> Option { let path = config.background.as_deref()?; std::fs::read(path).ok().map(bytes::Bytes::from) } pub fn run_gui() -> iced::Result { // Restore the last window size (saved on close). Position is restored too, // but only on X11 — Wayland's xdg-shell gives clients no way to set their own // position, so we center there and leave placement to the compositor. let saved = AppConfig::load(); let init_size = iced::Size::new(saved.window_width, saved.window_height); let init_position = initial_window_position(saved.window_x, saved.window_y, is_wayland()); iced::application(AppState::default, update, view_with_background) .title("PeerSpeak P2P Voice Chat") .theme(theme) .subscription(subscription) .window(iced::window::Settings { // Restored from config (defaults 900×760: taller so the bottom chat // dock doesn't squeeze the controls column). Layout is responsive. size: init_size, position: init_position, // App/taskbar icon (mainly used on X11/XWayland; native Wayland takes // the icon from the .desktop file matched by app_id instead). icon: window_icon(), // app_id must match the .desktop basename so Wayland compositors // (e.g. KWin) attach our launcher icon to the window. The field is // Linux-only in iced (X11/Wayland); see platform_specific_settings(). platform_specific: platform_specific_settings(), // We save the final size ourselves on CloseRequested, then exit. exit_on_close_request: false, ..Default::default() }) .run() } /// Window `PlatformSpecific` settings. `application_id` (used by X11/Wayland to /// match our `.desktop` launcher icon) only exists in iced on Linux, so it is /// set there and left at defaults on Windows. #[cfg(target_os = "linux")] fn platform_specific_settings() -> iced::window::settings::PlatformSpecific { iced::window::settings::PlatformSpecific { application_id: "peerspeak".to_string(), ..Default::default() } } #[cfg(not(target_os = "linux"))] fn platform_specific_settings() -> iced::window::settings::PlatformSpecific { iced::window::settings::PlatformSpecific::default() } /// Build the window icon from an embedded 128×128 straight-RGBA blob rendered /// from `assets/icons/peerspeak.svg`. Using `from_rgba` (always available) keeps /// us off iced's heavy `image` feature — the blob is raw pixels, no decoder. fn window_icon() -> Option { const RGBA: &[u8] = include_bytes!("../../assets/icons/peerspeak-128.rgba"); iced::window::icon::from_rgba(RGBA.to_vec(), 128, 128).ok() } /// True when running under a Wayland compositor (winit will use its Wayland /// backend). Mirrors winit's own selection: it prefers Wayland when /// `WAYLAND_DISPLAY` is set, otherwise falls back to X11 via `DISPLAY`. fn is_wayland() -> bool { std::env::var_os("WAYLAND_DISPLAY").is_some_and(|v| !v.is_empty()) } /// Decide the initial window position from the saved coordinates. /// /// Position restore only works on **X11** — Wayland's xdg-shell gives clients no /// way to place their own window, so we center there and let the compositor /// decide. Returns `Centered` when we're on Wayland or have no saved position. fn initial_window_position( saved_x: Option, saved_y: Option, is_wayland: bool, ) -> iced::window::Position { match (saved_x, saved_y) { (Some(x), Some(y)) if !is_wayland => { iced::window::Position::Specific(iced::Point::new(x as f32, y as f32)) } _ => iced::window::Position::Centered, } } fn subscription(_state: &AppState) -> Subscription { let core_sub = Subscription::run(core_subscription).map(AppMessage::UiEventReceived); let event_sub = iced::event::listen().map(AppMessage::EventOccurred); Subscription::batch(vec![core_sub, event_sub]) } fn shutdown_timeout_task() -> Task { Task::perform( async { let (tx, rx) = iced::futures::channel::oneshot::channel(); std::thread::spawn(move || { std::thread::sleep(std::time::Duration::from_secs(SHUTDOWN_TIMEOUT_SECS)); let _ = tx.send(()); }); let _ = rx.await; }, |_| AppMessage::ShutdownTimeout, ) } /// Reconnect-chime edge trigger for `UiEvent::PeerConnecting`. Marks the peer as /// connecting and returns `Some(Sound::ReconnectAttempt)` exactly once per outage: /// only when the peer had a live link before (a genuine reconnect, not a first /// dial) AND we weren't already in the connecting state (so the supervisor's /// repeated redials while still down don't re-chime). Pure so the once-per- /// disconnect behavior is unit-testable without a GUI or audio. fn reconnect_attempt_chime( connecting: &mut HashSet, ever_connected: &HashSet, id: EndpointId, ) -> Option { let is_reconnect_attempt = ever_connected.contains(&id); let was_already_connecting = connecting.contains(&id); connecting.insert(id); (is_reconnect_attempt && !was_already_connecting).then_some(Sound::ReconnectAttempt) } /// Reconnect-chime edge trigger for `UiEvent::PeerConnected`. Clears the connecting /// state, records that we've linked with this peer at least once, and returns /// `Some(Sound::Reconnected)` only if it had connected before (a true reconnect, not /// the first link). Pure so the logic is unit-testable. fn reconnected_chime( connecting: &mut HashSet, ever_connected: &mut HashSet, id: EndpointId, ) -> Option { let was_reconnect = ever_connected.contains(&id); connecting.remove(&id); ever_connected.insert(id); was_reconnect.then_some(Sound::Reconnected) } fn in_call(state: &AppState) -> bool { !state.ticket.is_empty() } fn toggle_mute(state: &mut AppState) { if !in_call(state) { return; } let _ = state.controller.send(CoreCommand::ToggleMute); state.is_muted = !state.is_muted; notify::play(Sound::MicToggle, state.config.custom_sound_mic_toggle.as_deref()); } fn toggle_deafen(state: &mut AppState) { if !in_call(state) { return; } let _ = state.controller.send(CoreCommand::ToggleDeafen); state.is_deafened = !state.is_deafened; notify::play(Sound::MicToggle, state.config.custom_sound_mic_toggle.as_deref()); } fn handle_hotkey_pressed(state: &mut AppState, action: HotkeyAction) { match action { HotkeyAction::ToggleMute => toggle_mute(state), HotkeyAction::ToggleDeafen => toggle_deafen(state), HotkeyAction::OpenSettings => { state.current_screen = Screen::Settings; state.hotkey_info_open = false; state.layout_picker_open = false; } HotkeyAction::PushToTalk => { if in_call(state) && state.ptt_enabled && !state.ptt_active { state.ptt_active = true; let _ = state.controller.send(CoreCommand::SetPttActive(true)); } } HotkeyAction::LeaveRoom => { if in_call(state) { let _ = state.controller.send(CoreCommand::Leave); } } } } fn set_peer_pan_config(config: &mut AppConfig, id: EndpointId, pan: f32) -> f32 { let pan = pan.clamp(-1.0, 1.0); let key = id.to_string(); if pan.abs() <= 0.001 { config.peer_pan.remove(&key); } else { config.peer_pan.insert(key, pan); } pan } fn peer_eq_settings(config: &AppConfig, id: &EndpointId) -> EqSettings { config .peer_eq .get(&id.to_string()) .copied() .unwrap_or_default() .clamped() } fn set_peer_eq_config( config: &mut AppConfig, id: EndpointId, band: EqBand, gain_db: f32, ) -> EqSettings { let key = id.to_string(); let mut settings = config.peer_eq.get(&key).copied().unwrap_or_default(); let gain_db = gain_db.clamp(EQ_GAIN_DB_MIN, EQ_GAIN_DB_MAX); match band { EqBand::Low => settings.low_gain_db = gain_db, EqBand::Mid => settings.mid_gain_db = gain_db, EqBand::High => settings.high_gain_db = gain_db, } settings = settings.clamped(); if settings.is_flat() { config.peer_eq.remove(&key); } else { config.peer_eq.insert(key, settings); } settings } fn pan_label(pan: f32) -> String { let pan = pan.clamp(-1.0, 1.0); if pan.abs() <= 0.01 { "Center".to_string() } else if pan < 0.0 { format!("L {:.0}%", pan.abs() * 100.0) } else { format!("R {:.0}%", pan * 100.0) } } fn update(state: &mut AppState, message: AppMessage) -> Task { match message { AppMessage::NicknameChanged(val) => { state.name = val; } AppMessage::TicketInputChanged(val) => { state.ticket_input = val; } AppMessage::RoomNameChanged(val) => { state.room_name_input = val; } AppMessage::JoinPressed => { let input_device = state.selected_input.as_ref().map(|d| d.name.clone()); let output_device = state.selected_output.as_ref().map(|d| d.name.clone()); if !state.ticket_input.is_empty() { state.status_message = "Joining room...".to_string(); // Remember this nickname for next launch. state.config.username = state.name.clone(); state.config.save(); // Core releases any standalone mic monitor on join. state.mic_test_active = false; let _ = state.controller.send(CoreCommand::Join { name: state.name.clone(), ticket: state.ticket_input.clone(), room_name: String::new(), // joining: the label comes from the ticket input_device, output_device, echo_cancellation: state.config.echo_cancellation_enabled, avatar: state.config.avatar.clone(), }); } } AppMessage::CreatePressed => { let input_device = state.selected_input.as_ref().map(|d| d.name.clone()); let output_device = state.selected_output.as_ref().map(|d| d.name.clone()); state.status_message = "Creating room...".to_string(); // Remember this nickname for next launch. state.config.username = state.name.clone(); state.config.save(); // Core releases any standalone mic monitor on join. state.mic_test_active = false; let _ = state.controller.send(CoreCommand::Join { name: state.name.clone(), ticket: "create".to_string(), room_name: state.room_name_input.clone(), input_device, output_device, echo_cancellation: state.config.echo_cancellation_enabled, avatar: state.config.avatar.clone(), }); } AppMessage::LeavePressed => { let _ = state.controller.send(CoreCommand::Leave); } AppMessage::ToggleScreenShare => { if state.self_sharing { let _ = state.controller.send(CoreCommand::StopScreenShare); } else { let _ = state.controller.send(CoreCommand::StartScreenShare); state.status_message = "Starting screen share…".to_string(); } } AppMessage::WatchShare(ticket) => { let _ = state.controller.send(CoreCommand::ViewShare(ticket)); state.status_message = "Opening screen share…".to_string(); } AppMessage::ToggleMutePressed => { toggle_mute(state); } AppMessage::ToggleDeafenPressed => { toggle_deafen(state); } AppMessage::UiEventReceived(event) => { match event { UiEvent::RoomJoined { ticket, self_id } => { // Remember this gathering for one-click rejoin (W7 P5). The // emitted ticket is the canonical room door (topic + member // addr + label); push_recent de-dupes by topic and persists. let label = crate::network::PeerSpeakTicket::label_of(&ticket); let now = std::time::SystemTime::now() .duration_since(std::time::UNIX_EPOCH) .map(|d| d.as_secs()) .unwrap_or(0); crate::recents::push_recent(&mut state.config.recents, label, ticket.clone(), now); state.config.save(); state.ticket = ticket; state.self_id = self_id; state.status_message = "Connected".to_string(); state.current_screen = Screen::Room; state.call_started = Some(std::time::Instant::now()); // The core tore down any standalone mic monitor when joining; // the in-call meter now drives mic_level. state.mic_test_active = false; notify::play(Sound::SelfJoin, state.config.custom_sound_self_join.as_deref()); } UiEvent::RoomLeft => { state.ticket = "".to_string(); state.peers.clear(); state.audio_levels.clear(); state.locally_muted.clear(); state.call_started = None; state.recording = false; state.recording_started = None; state.chat_messages.clear(); state.chat_input.clear(); state.connecting.clear(); state.ever_connected.clear(); state.status_message = "Ready to connect".to_string(); state.current_screen = Screen::Home; state.mic_level = 0.0; state.self_sharing = false; notify::play(Sound::SelfLeave, state.config.custom_sound_self_leave.as_deref()); } UiEvent::PeerJoined { id, state: peer_state } => { state.peers.insert(id, peer_state); notify::play(Sound::PeerJoin, state.config.custom_sound_peer_join.as_deref()); } UiEvent::PeerLeft { id } => { state.peers.remove(&id); state.audio_levels.remove(&id); state.locally_muted.remove(&id); state.connecting.remove(&id); state.ever_connected.remove(&id); notify::play(Sound::PeerLeave, state.config.custom_sound_peer_leave.as_deref()); } // Core-only recovery phase: presentation for this state lands in // the separate UI follow-up. In particular, do not play the // terminal ReconnectFailed chime here. UiEvent::PeerRecoveryStarted { .. } => {} UiEvent::PeerConnectionFailed { id } => { state.peers.remove(&id); state.audio_levels.remove(&id); state.locally_muted.remove(&id); state.connecting.remove(&id); state.ever_connected.remove(&id); notify::play(Sound::ReconnectFailed, state.config.custom_sound_reconnect_failed.as_deref()); } UiEvent::PeerUpdated { id, state: peer_state } => { state.peers.insert(id, peer_state); } UiEvent::PeerConnecting { id } => { if let Some(sound) = reconnect_attempt_chime(&mut state.connecting, &state.ever_connected, id) { notify::play(sound, state.config.custom_sound_reconnect_attempt.as_deref()); } } UiEvent::PeerConnected { id } => { if let Some(sound) = reconnected_chime(&mut state.connecting, &mut state.ever_connected, id) { notify::play(sound, state.config.custom_sound_reconnected.as_deref()); } } UiEvent::AudioLevels(levels) => { for (id, val) in levels { state.audio_levels.insert(id, val); } } UiEvent::MicLevel(level) => { state.mic_level = level; } UiEvent::RecordingStarted { path } => { state.recording = true; state.recording_started = Some(std::time::Instant::now()); state.status_message = format!("Recording → {path}"); } UiEvent::RecordingStopped { path } => { state.recording = false; state.recording_started = None; state.status_message = format!("Saved recording → {path}"); } UiEvent::ChatMessage { from, name, text } => { // Incoming peer content is untrusted — sanitize name + text. let text = sanitize_chat(&text); if !text.is_empty() { let name = sanitize_chat(&name); push_chat(&mut state.chat_messages, ChatEntry { name, text, mine: false, from: Some(from), }); } } UiEvent::ScreenShareStarted => { state.self_sharing = true; state.status_message = "Sharing your screen".to_string(); } UiEvent::ScreenShareStopped => { state.self_sharing = false; state.status_message = "Screen share stopped".to_string(); } UiEvent::IdentityStatus { node_id, persisted, error } => { state.self_node_id = Some(node_id); state.identity_persisted = persisted; state.identity_error = error; } UiEvent::FriendsUpdated { friends, read_only } => { // Core owns the store; mirror its snapshot. Drop presence for // anyone no longer a friend so the UI doesn't show a stale dot. let ids: HashSet = friends.iter().map(|f| f.id).collect(); state.friend_presence.retain(|id, _| ids.contains(id)); state.friends.friends = friends; state.friends_read_only = read_only; } UiEvent::FriendPresence { id, presence } => { state.friend_presence.insert(id, presence); } UiEvent::PresenceModeReverted { mode } => { // Core corrected the committed presence mode. Mirror + persist so // the picker reflects the discovery state the endpoint actually has. state.config.presence_mode = mode; state.config.save(); state.status_message = if mode == PresenceMode::Normal { "Discoverable timed out — back to Normal".to_string() } else { format!("Presence mode stayed {mode}") }; } UiEvent::ShutdownComplete => { if state.closing { return iced::exit(); } } UiEvent::Error(err) => { state.status_message = format!("Error: {}", err); } } } AppMessage::CopyToClipboard => { if !state.ticket.is_empty() { return iced::clipboard::write(state.ticket.clone()); } } AppMessage::CopyText(s) => { return iced::clipboard::write(s); } AppMessage::TogglePtt(enabled) => { state.ptt_enabled = enabled; let _ = state.controller.send(CoreCommand::SetPttMode(enabled)); } AppMessage::StartHotkeyCapture(action) => { state.hotkey_capture = Some(action); state.hotkey_info_open = false; } AppMessage::ClearHotkey(action) => { state.config.hotkeys.set_binding(action, None); state.config.save(); } AppMessage::PeerVolumeChanged(id, vol) => { state.peer_volumes.insert(id, vol); let _ = state.controller.send(CoreCommand::SetPeerVolume(id, vol)); } AppMessage::PeerPanChanged(id, pan) => { let pan = set_peer_pan_config(&mut state.config, id, pan); let _ = state.controller.send(CoreCommand::SetPeerPan(id, pan)); } AppMessage::PeerEqChanged(id, band, gain_db) => { let settings = set_peer_eq_config(&mut state.config, id, band, gain_db); let _ = state.controller.send(CoreCommand::SetPeerEq(id, settings)); } AppMessage::TogglePeerMute(id) => { let now_muted = if state.locally_muted.contains(&id) { state.locally_muted.remove(&id); false } else { state.locally_muted.insert(id); true }; let _ = state.controller.send(CoreCommand::SetPeerMuted(id, now_muted)); } AppMessage::InputDeviceSelected(dev) => { state.config.input_device = dev.name.clone(); state.config.save(); state.selected_input = Some(dev); } AppMessage::OutputDeviceSelected(dev) => { state.config.output_device = dev.name.clone(); state.config.save(); state.selected_output = Some(dev); } AppMessage::InputVolumeChanged(vol) => { // Live apply; disk write deferred to release (PersistConfig). state.config.input_volume = vol; let _ = state.controller.send(CoreCommand::SetInputVolume(vol)); } AppMessage::OutputVolumeChanged(vol) => { state.config.output_volume = vol; let _ = state.controller.send(CoreCommand::SetOutputVolume(vol)); } AppMessage::PersistConfig => { state.config.save(); } AppMessage::NoiseGateChanged(val) => { state.config.noise_gate_threshold = val; state.config.save(); let _ = state.controller.send(CoreCommand::SetNoiseGateThreshold(val)); } AppMessage::NoiseGateDragging(val) => { // Live drag: apply immediately, defer the disk write to release. state.config.noise_gate_threshold = val; let _ = state.controller.send(CoreCommand::SetNoiseGateThreshold(val)); } AppMessage::NetworkModeSelected(mode) => { state.config.network_mode = mode; state.config.save(); // Applied on the next join, since the endpoint is rebuilt then. let _ = state.controller.send(CoreCommand::SetNetworkMode(mode)); } AppMessage::RecordingModeSelected(mode) => { state.config.recording_mode = mode; state.config.save(); // Takes effect on the next recording start. let _ = state.controller.send(CoreCommand::SetRecordingMode(mode)); } AppMessage::PresenceModeSelected(mode) => { state.config.presence_mode = mode; state.config.save(); // Push to core, which gates the live listener + ping scheduler (B2). let _ = state.controller.send(CoreCommand::SetPresenceMode(mode)); } AppMessage::FriendAddIdChanged(val) => { state.friend_add_id = val; state.friend_add_error = None; } AppMessage::FriendAddNameChanged(val) => { state.friend_add_name = val; state.friend_add_error = None; } AppMessage::AddFriend => { // Core owns the store; the GUI just validates the id locally, then sends // a command. The mirror (and the cleared form) update on FriendsUpdated. if state.friends_read_only { state.friend_add_error = Some("Friends list is read-only (couldn't load friends.json).".to_string()); } else { let id_str = state.friend_add_id.trim(); match id_str.parse::() { Ok(id) if state.friends.contains(&id) => { state.friend_add_error = Some("Already in your friends list.".to_string()); } Ok(id) => { let name = { let n = state.friend_add_name.trim(); if n.is_empty() { short_id(id_str) } else { n.to_string() } }; let _ = state.controller.send(CoreCommand::AddFriend { id, name, addr: None }); state.friend_add_id.clear(); state.friend_add_name.clear(); state.friend_add_error = None; } Err(_) => { state.friend_add_error = Some("That doesn't look like a valid node ID.".to_string()); } } } } AppMessage::AddFriendFromRoom(id) => { // Add a co-participant: pull their name + live address from the room // roster so the friend is reachable right away (no wait for a future // call to seed last_addr, unlike a bare add-by-id). No-op if read-only // or already a friend; idempotent in core regardless. if !state.friends_read_only && !state.friends.contains(&id) && let Some(peer) = state.peers.get(&id) { let name = { let n = crate::sanitize::sanitize_name(&peer.name); if n.is_empty() { short_id(&id.to_string()) } else { n } }; let _ = state.controller.send(CoreCommand::AddFriend { id, name, addr: Some(peer.addr.clone()), }); } } AppMessage::RemoveFriend(id) => { if !state.friends_read_only { let _ = state.controller.send(CoreCommand::RemoveFriend(id)); } } AppMessage::RenameFriend(id, new_name) => { if !state.friends_read_only { let _ = state.controller.send(CoreCommand::RenameFriend(id, new_name)); } } AppMessage::JoinFriendRoom(ticket) => { // Join via the friend's member ticket (same path as a manual join). let input_device = state.selected_input.as_ref().map(|d| d.name.clone()); let output_device = state.selected_output.as_ref().map(|d| d.name.clone()); state.status_message = "Joining your friend's room...".to_string(); state.config.username = state.name.clone(); state.config.save(); state.mic_test_active = false; let _ = state.controller.send(CoreCommand::Join { name: state.name.clone(), ticket, room_name: String::new(), // joining: the label comes from the ticket input_device, output_device, echo_cancellation: state.config.echo_cancellation_enabled, avatar: state.config.avatar.clone(), }); } AppMessage::JoinRecent(ticket) => { // Rejoin a remembered room (same path as a manual ticket join). It's // best-effort: the door only admits us while the room is still live. let input_device = state.selected_input.as_ref().map(|d| d.name.clone()); let output_device = state.selected_output.as_ref().map(|d| d.name.clone()); state.status_message = "Rejoining a recent room...".to_string(); state.config.username = state.name.clone(); state.config.save(); state.mic_test_active = false; let _ = state.controller.send(CoreCommand::Join { name: state.name.clone(), ticket, room_name: String::new(), // rejoining: the label comes from the ticket input_device, output_device, echo_cancellation: state.config.echo_cancellation_enabled, avatar: state.config.avatar.clone(), }); } AppMessage::RemoveRecent(ticket) => { crate::recents::remove_recent(&mut state.config.recents, &ticket); state.config.save(); } AppMessage::SelectSettingsCategory(category) => { state.settings_category = category; } AppMessage::ToggleNotifications(enabled) => { state.config.notifications_enabled = enabled; state.config.save(); notify::set_enabled(enabled); } AppMessage::ToggleEchoCancellation(enabled) => { state.config.echo_cancellation_enabled = enabled; state.config.save(); // Applied on the next join, since the audio graph is rebuilt then. } AppMessage::CustomSoundPathChanged(sound, path) => { let path_opt = if path.trim().is_empty() { None } else { Some(path) }; match sound { Sound::SelfJoin => state.config.custom_sound_self_join = path_opt, Sound::PeerJoin => state.config.custom_sound_peer_join = path_opt, Sound::PeerLeave => state.config.custom_sound_peer_leave = path_opt, Sound::ReconnectAttempt => state.config.custom_sound_reconnect_attempt = path_opt, Sound::Reconnected => state.config.custom_sound_reconnected = path_opt, Sound::SelfLeave => state.config.custom_sound_self_leave = path_opt, Sound::MicToggle => state.config.custom_sound_mic_toggle = path_opt, Sound::ReconnectFailed => state.config.custom_sound_reconnect_failed = path_opt, } } AppMessage::ToggleSoundEnabled(sound, enabled) => { state.config.set_sound_enabled(sound, enabled); state.config.save(); notify::set_sound_enabled(sound, enabled); } AppMessage::OpenRegenerateIdentityConfirm => { state.regenerate_identity_confirm_open = true; } AppMessage::CloseRegenerateIdentityConfirm => { state.regenerate_identity_confirm_open = false; } AppMessage::ConfirmRegenerateIdentity => { state.regenerate_identity_confirm_open = false; // The core mints + persists the new key and replies with a fresh // IdentityStatus (which updates self_node_id / persisted here). let _ = state.controller.send(CoreCommand::RegenerateIdentity); } AppMessage::ToggleRecording => { // Optimistic intent; the core flips `recording` for real via the // Recording{Started,Stopped} events (so a failed start won't lie). let _ = state.controller.send(CoreCommand::SetRecording(!state.recording)); } AppMessage::ChatInputChanged(val) => { state.chat_input = val; } AppMessage::DividerDragged(kind, delta) => { // Apply live; the final position is persisted on drag release (the // divider publishes PersistConfig then) to avoid per-pixel disk writes. match kind { DividerKind::Panels => { state.config.participants_width = clamp_participants_width( state.config.participants_width + delta, state.window_size.width, ); } DividerKind::Chat => { // Dragging the divider down (positive delta) gives the main row // more room and shrinks the dock below it, so subtract. state.config.chat_height = clamp_chat_height( state.config.chat_height - delta, state.window_size.height, ); } DividerKind::Controls => { // Controls sits on the right; dragging the divider right (positive // delta) gives Chat more room and shrinks Controls. state.config.controls_width = clamp_controls_width( state.config.controls_width - delta, state.window_size.width, ); } DividerKind::ChatDrawer => { // The drawer sits on the right; dragging its left-edge divider // left (negative delta) widens the drawer. state.config.chat_drawer_width = clamp_chat_drawer_width( state.config.chat_drawer_width - delta, state.window_size.width, ); } } } AppMessage::OpenLayoutPicker => { state.layout_picker_open = true; state.hotkey_info_open = false; } AppMessage::CloseLayoutPicker => { state.layout_picker_open = false; } AppMessage::OpenHotkeyInfo => { state.hotkey_info_open = true; state.layout_picker_open = false; } AppMessage::CloseHotkeyInfo => { state.hotkey_info_open = false; } AppMessage::OpenPixelpassHelp => { state.pixelpass_help_open = true; } AppMessage::ClosePixelpassHelp => { state.pixelpass_help_open = false; } AppMessage::SelectRoomLayout(layout) => { state.config.room_layout = layout; state.config.save(); state.layout_picker_open = false; } AppMessage::SelectTheme(theme) => { state.config.theme = theme; state.config.save(); } AppMessage::SelectAvatar(avatar) => { state.config.avatar = avatar.clone(); state.config.save(); // Re-announce to the room if we're in a call (no-op otherwise). let _ = state.controller.send(CoreCommand::SetAvatar(avatar)); } AppMessage::PickAvatarFile => { // Open the native picker off the UI thread; the result comes back as // AvatarFilePicked. Filter to the formats we can actually decode. return Task::perform( async { let handle = rfd::AsyncFileDialog::new() .add_filter("Images", &["png", "jpg", "jpeg"]) .set_title("Choose an avatar image") .pick_file() .await; match handle { Some(h) => Some(h.read().await), None => None, } }, AppMessage::AvatarFilePicked, ); } AppMessage::AvatarFilePicked(picked) => { if let Some(bytes) = picked { match crate::avatar::process_upload(&bytes) { Ok(avatar) => { state.config.avatar = avatar.clone(); state.config.save(); state.status_message = "Avatar updated.".to_string(); let _ = state.controller.send(CoreCommand::SetAvatar(avatar)); } Err(e) => { state.status_message = e; } } } } AppMessage::PickBackgroundFile => { // Native picker off the UI thread; result returns as BackgroundFilePicked. return Task::perform( async { let handle = rfd::AsyncFileDialog::new() .add_filter("Images", &["png", "jpg", "jpeg", "webp", "bmp"]) .set_title("Choose a background image") .pick_file() .await; match handle { Some(h) => Some(h.read().await), None => None, } }, AppMessage::BackgroundFilePicked, ); } AppMessage::BackgroundFilePicked(picked) => { if let Some(bytes) = picked { match crate::background::process_background(&bytes) { Ok(png) => match AppConfig::background_path() { Some(path) => { if let Some(dir) = path.parent() { let _ = std::fs::create_dir_all(dir); } match std::fs::write(&path, &png) { Ok(()) => { state.config.background = Some(path.to_string_lossy().into_owned()); state.config.save(); // Refresh the in-memory cache from the bytes we // just wrote (avoids re-reading from disk). state.background_image = Some(bytes::Bytes::from(png)); state.status_message = "Background updated.".to_string(); } Err(e) => { state.status_message = format!("Couldn't save background: {e}"); } } } None => { state.status_message = "Couldn't find a config directory to save the background." .to_string(); } }, Err(e) => { state.status_message = e; } } } } AppMessage::RemoveBackground => { // Best-effort delete of our stored copy; clear the config + cache. if let Some(path) = AppConfig::background_path() { let _ = std::fs::remove_file(path); } state.config.background = None; state.config.save(); state.background_image = None; state.status_message = "Background removed.".to_string(); } AppMessage::SetBackgroundDim(dim) => { state.config.background_dim = dim.clamp(0.0, 1.0); state.config.save(); } AppMessage::ToggleDrawerChat => { state.drawer_chat_open = !state.drawer_chat_open; } AppMessage::ChatSubmit => { let text = sanitize_chat(&state.chat_input); if !text.is_empty() { // Local echo (gossip suppresses our own author, so it won't come back). push_chat(&mut state.chat_messages, ChatEntry { name: format!("{} (You)", state.name), text: text.clone(), mine: true, from: Some(state.self_id.clone()), }); let _ = state.controller.send(CoreCommand::SendChat(text)); state.chat_input.clear(); } } AppMessage::OpenUrl(url) => { // Defence in depth: only ever hand http(s) URLs to the opener. The // link span's href came from `linkify`, which only emits http/https, // but re-check here so this can't be widened into launching arbitrary // schemes/args. Each opener receives the URL as a single argv entry // (no shell), so there's no injection surface: // - Unix: `xdg-open `. // - Windows: `rundll32 url.dll,FileProtocolHandler ` — opens the // default browser without going through `cmd`/`start`, which would // otherwise re-parse `&` in query strings. if url.starts_with("http://") || url.starts_with("https://") { let spawned = { #[cfg(unix)] { std::process::Command::new("xdg-open").arg(&url).spawn() } #[cfg(windows)] { std::process::Command::new("rundll32") .args(["url.dll,FileProtocolHandler", &url]) .spawn() } }; if let Err(e) = spawned { crate::log_msg(&format!("Failed to open URL {url:?}: {e}")); } } } AppMessage::ToggleMicTest(enabled) => { state.mic_test_active = enabled; if !enabled { state.mic_level = 0.0; } let input_device = state.selected_input.as_ref().map(|d| d.name.clone()); let _ = state .controller .send(CoreCommand::SetMicMonitor { enabled, input_device }); } AppMessage::EventOccurred(Event::Keyboard(keyboard::Event::KeyPressed { key, .. })) => { if let Some(action) = state.hotkey_capture.take() { if let Some(binding) = KeyBinding::from_key(&key) { state.config.hotkeys.set_binding(action, Some(binding)); state.config.save(); } else { state.hotkey_capture = Some(action); } } else if let Some(action) = state .config .hotkeys .lookup_key(&key, HotkeyContext { in_call: in_call(state) }) { handle_hotkey_pressed(state, action); } } AppMessage::EventOccurred(Event::Keyboard(keyboard::Event::KeyReleased { key, .. })) => { if state .config .hotkeys .lookup_key(&key, HotkeyContext { in_call: in_call(state) }) == Some(HotkeyAction::PushToTalk) && state.ptt_enabled && state.ptt_active { state.ptt_active = false; let _ = state.controller.send(CoreCommand::SetPttActive(false)); } } AppMessage::EventOccurred(Event::Window(iced::window::Event::Resized(size))) => { state.window_size = size; // Remember the size in-memory; it's written to disk once on close. // Guard against bogus tiny/zero sizes some compositors emit transiently. if size.width >= 200.0 && size.height >= 200.0 { state.config.window_width = size.width; state.config.window_height = size.height; } // Keep divider positions valid for the new window dimensions. (Saved // with the next drag-release or other config write; not worth a disk // write on every resize tick.) state.config.participants_width = clamp_participants_width(state.config.participants_width, size.width); state.config.chat_height = clamp_chat_height(state.config.chat_height, size.height); state.config.controls_width = clamp_controls_width(state.config.controls_width, size.width); state.config.chat_drawer_width = clamp_chat_drawer_width(state.config.chat_drawer_width, size.width); } AppMessage::EventOccurred(Event::Window(iced::window::Event::Moved(position))) => { // Remember the position in-memory; written to disk once on close. // Negative coords are valid (a monitor left of/above the primary), so // we don't clamp. On Wayland iced doesn't report position, so this // arm simply never fires there and window_x/y stay None. state.config.window_x = Some(position.x as i32); state.config.window_y = Some(position.y as i32); } AppMessage::EventOccurred(Event::Window(iced::window::Event::CloseRequested)) => { if state.closing { return Task::none(); } // We took over the close path (exit_on_close_request:false) so we can // persist the final window size + position and give core a chance to // leave the room/finalize recordings before quitting. state.config.save(); state.closing = true; state.status_message = "Shutting down...".to_string(); let tx = state.controller.command_sender(); return Task::batch(vec![ Task::perform( async move { tx.send(CoreCommand::Shutdown).await.is_ok() }, AppMessage::ShutdownCommandSent, ), shutdown_timeout_task(), ]); } AppMessage::EventOccurred(_) => {} AppMessage::ShutdownCommandSent(sent) => { if !sent { return iced::exit(); } } AppMessage::ShutdownTimeout => { if state.closing { return iced::exit(); } } AppMessage::NavigateToSettings => { state.current_screen = Screen::Settings; state.layout_picker_open = false; state.hotkey_info_open = false; } AppMessage::NavigateBack => { state.config.save(); state.hotkey_capture = None; // Release the mic when leaving Settings if the test was running. if state.mic_test_active { state.mic_test_active = false; state.mic_level = 0.0; let _ = state.controller.send(CoreCommand::SetMicMonitor { enabled: false, input_device: None, }); } if state.ticket.is_empty() { state.current_screen = Screen::Home; } else { state.current_screen = Screen::Room; } } } Task::none() } /// One-line explanation of a network posture for the settings picker. fn network_mode_hint(mode: NetworkMode) -> &'static str { match mode { NetworkMode::RelayNoDiscovery => "n0 relay for NAT traversal; no presence published to n0 DNS.", NetworkMode::N0Full => "n0 relay + DNS discovery. Most reliable, most metadata shared.", NetworkMode::DirectOnly => "Fully serverless. May fail behind strict/CGNAT networks.", } } /// One-line explanation of a recording mode for the settings picker. fn recording_mode_hint(mode: RecordingMode) -> &'static str { match mode { RecordingMode::Mixed => "One WAV: your mic blended with everyone you hear.", RecordingMode::Multitrack => "One WAV per person + your mic, sample-aligned — mix it yourself.", RecordingMode::Both => "Per-person stems + your mic AND a ready-made mixed WAV.", } } /// One-line explanation of a presence posture for the settings picker (W7). fn presence_mode_hint(mode: PresenceMode) -> &'static str { match mode { PresenceMode::Invisible => { "Answer no one — appear offline to everyone, even friends." } PresenceMode::Normal => { "Answer friends only, from your saved address. No presence beacon." } PresenceMode::Discoverable => { "Also publish so friends can still find you after you change networks (opt-in)." } } } /// Formats a call duration as `m:ss` (or `h:mm:ss` past an hour). fn format_duration(total_secs: u64) -> String { let h = total_secs / 3600; let m = (total_secs % 3600) / 60; let s = total_secs % 60; if h > 0 { format!("{h}:{m:02}:{s:02}") } else { format!("{m}:{s:02}") } } /// First 8 characters of an id string for compact display. Panic-free: takes /// chars (not a byte slice), so a short or non-ASCII id can never panic the /// render (security finding S1) — ids are long ASCII hex today, but this guards /// the slice regardless. fn short_id(id: &str) -> String { id.chars().take(8).collect() } /// Max characters kept for a single chat message after sanitizing. const CHAT_MSG_MAX_CHARS: usize = 2000; /// Sanitize a chat string for display, applied to BOTH our outgoing text and /// incoming text from peers (peer input is untrusted — a buggy/malicious sender /// could include control characters or an enormous payload). Drops control /// characters (ANSI escapes, NUL, stray CR/LF/TAB), collapses any whitespace run /// to a single space, trims the ends, and caps the length. Returns "" for input /// that is empty after cleaning (the caller skips empty messages). fn sanitize_chat(input: &str) -> String { let no_control: String = input .chars() .map(|c| if c.is_control() { ' ' } else { c }) .collect(); let collapsed = no_control.split_whitespace().collect::>().join(" "); collapsed.chars().take(CHAT_MSG_MAX_CHARS).collect() } /// Append a chat line, trimming the oldest once history exceeds the cap so a long /// call can't grow the buffer without bound. fn push_chat(messages: &mut Vec, entry: ChatEntry) { messages.push(entry); if messages.len() > CHAT_HISTORY_MAX { let overflow = messages.len() - CHAT_HISTORY_MAX; messages.drain(..overflow); } } fn horizontal_space() -> iced::widget::Space { iced::widget::Space::new().width(iced::Length::Fill) } fn vertical_space(height: f32) -> iced::widget::Space { iced::widget::Space::new().height(height) } /// The Friends panel (W7) — moved from Settings to the home screen. One card with /// the live friends list (presence status + one-click Join + inline rename/remove), /// the add-by-node-ID form, and the presence posture selector. Self-contained: /// recomputes the palette + the few style helpers it needs so it doesn't depend on /// `view`'s locals. // The home-screen "Connect" card (left panel): create / join a room. Extracted // into its own free fn (mirroring `friends_panel`) so the responsive home layout // can rebuild it per layout pass and place it in either a row or a column. fn connect_card(state: &AppState) -> Element<'_, AppMessage> { let pal = state.config.theme.palette(); let color_crust = pal.crust; let color_mantle = pal.mantle; let color_surface = pal.surface; let color_text = pal.text; let color_subtext = pal.subtext; let color_blue = pal.blue; let color_lavender = pal.lavender; let c_style = move |bg: Color, b_color: Color, radius: f32| { move |_theme: &Theme| container::Style { text_color: Some(color_text), background: Some(Background::Color(bg)), border: Border { color: b_color, width: if b_color == Color::TRANSPARENT { 0.0 } else { 1.0 }, radius: radius.into(), }, ..Default::default() } }; let b_style = move |bg: Color, hover_bg: Color, text_c: Color, radius: f32| { move |_theme: &Theme, status: button::Status| { let active_bg = match status { button::Status::Hovered => hover_bg, _ => bg, }; button::Style { background: Some(Background::Color(active_bg)), text_color: text_c, border: Border { color: Color::TRANSPARENT, width: 0.0, radius: radius.into() }, ..Default::default() } } }; let t_style = move |_theme: &Theme, _status: text_input::Status| text_input::Style { background: Background::Color(color_crust), border: Border { color: color_surface, width: 1.0, radius: 6.0.into() }, icon: color_subtext, placeholder: pal.overlay, value: color_text, selection: color_blue, }; let logo = text("PEERSPEAK").size(38).color(color_blue); let subtitle = text("NAT-traversing full-mesh voice chat").size(16).color(color_subtext); let nickname_input = column![ text("Nickname").size(14).color(color_subtext), vertical_space(4.0), text_input("Enter nickname...", &state.name) .on_input(AppMessage::NicknameChanged) .style(t_style) .padding(10) ]; // Optional cosmetic room label (W7) above the Create button: it rides in the // minted ticket so everyone who joins inherits "in ". Enter also creates. let create_group = column![ text_input("Room name (optional)", &state.room_name_input) .on_input(AppMessage::RoomNameChanged) .on_submit(AppMessage::CreatePressed) .style(t_style) .padding(10), vertical_space(8.0), button(btn_content(IconKind::Create, "Create New Room", color_crust)) .on_press(AppMessage::CreatePressed) .style(b_style(color_blue, color_lavender, color_crust, 8.0)) .padding(12) .width(iced::Length::Fill), ]; let join_group = column![ text("Join Existing Room").size(14).color(color_subtext), vertical_space(4.0), text_input("Paste room ticket here...", &state.ticket_input) .on_input(AppMessage::TicketInputChanged) .style(t_style) .padding(10), vertical_space(8.0), button(text("Join Room").size(16).align_x(iced::alignment::Horizontal::Center)) .on_press(AppMessage::JoinPressed) .style(b_style(color_surface, color_blue, color_text, 8.0)) .padding(12) .width(iced::Length::Fill) ]; let status = text(&state.status_message).size(14).color(color_subtext); container( column![ logo, subtitle, vertical_space(20.0), nickname_input, vertical_space(16.0), create_group, vertical_space(16.0), text("— OR —").size(12).color(color_surface).align_x(iced::alignment::Horizontal::Center), vertical_space(16.0), join_group, vertical_space(10.0), status ] .spacing(10) .align_x(iced::alignment::Horizontal::Center), ) .style(c_style(color_mantle, color_surface, 12.0)) .padding(32) .width(420) .into() } /// The "Recent rooms" card (W7 P5): a one-click rejoin list, in its own card so a /// growing history never reflows the Connect card's Create/Join controls. Always /// shown (with an empty-state hint when there's no history yet), mirroring the /// Friends card so the feature is discoverable on a fresh install. fn recents_card(state: &AppState) -> Element<'_, AppMessage> { let pal = state.config.theme.palette(); let color_crust = pal.crust; let color_mantle = pal.mantle; let color_surface = pal.surface; let color_text = pal.text; let color_subtext = pal.subtext; let color_maroon = pal.maroon; let c_style = move |bg: Color, b_color: Color, radius: f32| { move |_theme: &Theme| container::Style { text_color: Some(color_text), background: Some(Background::Color(bg)), border: Border { color: b_color, width: if b_color == Color::TRANSPARENT { 0.0 } else { 1.0 }, radius: radius.into(), }, ..Default::default() } }; let b_style = move |bg: Color, hover_bg: Color, text_c: Color, radius: f32| { move |_theme: &Theme, status: button::Status| { let active_bg = match status { button::Status::Hovered => hover_bg, _ => bg, }; button::Style { background: Some(Background::Color(active_bg)), text_color: text_c, border: Border { color: Color::TRANSPARENT, width: 0.0, radius: radius.into() }, ..Default::default() } } }; let empty = state.config.recents.is_empty(); let content: Element<'_, AppMessage> = if empty { column![ text("RECENT ROOMS").size(14).color(color_subtext), text("No recent rooms yet.").size(12).color(color_subtext), ] .spacing(4) .into() } else { let now = std::time::SystemTime::now() .duration_since(std::time::UNIX_EPOCH) .map(|d| d.as_secs()) .unwrap_or(0); let mut rows = column![].spacing(6).width(iced::Length::Fill); for r in &state.config.recents { let label = { let n = crate::sanitize::sanitize_name(&r.name); if n.is_empty() { "Untitled room".to_string() } else { n } }; let when = crate::recents::relative_time(now, r.joined_at); let entry = button( row![ text(label).size(14).color(color_text), horizontal_space(), text(when).size(11).color(color_subtext), ] .align_y(iced::alignment::Vertical::Center), ) .on_press(AppMessage::JoinRecent(r.ticket.clone())) .style(b_style(color_crust, color_surface, color_text, 6.0)) .padding(8) .width(iced::Length::Fill); rows = rows.push( row![ entry, button(text("✕").size(12)) .on_press(AppMessage::RemoveRecent(r.ticket.clone())) .style(b_style(color_surface, color_maroon, color_text, 6.0)) .padding(8), ] .spacing(6) .align_y(iced::alignment::Vertical::Center), ); } column![ text("RECENT ROOMS").size(18).color(color_text), text("Rooms you've been in — click to hop back. Best-effort: only works while someone's still there.") .size(11) .color(color_subtext), vertical_space(10.0), rows, ] .spacing(6) .into() }; container(content) .style(c_style(if empty { color_crust } else { color_mantle }, color_surface, 8.0)) .padding(if empty { 16 } else { 24 }) .width(if empty { 340 } else { 380 }) .into() } fn friends_panel(state: &AppState) -> Element<'_, AppMessage> { let pal = state.config.theme.palette(); let color_crust = pal.crust; let color_mantle = pal.mantle; let color_surface = pal.surface; let color_overlay = pal.overlay; let color_text = pal.text; let color_subtext = pal.subtext; let color_blue = pal.blue; let color_red = pal.red; let color_maroon = pal.maroon; let color_green = pal.green; let has_friends = !state.friends.list().is_empty(); let c_style = move |bg: Color, b_color: Color, radius: f32| { move |_theme: &Theme| container::Style { text_color: Some(color_text), background: Some(Background::Color(bg)), border: Border { color: b_color, width: if b_color == Color::TRANSPARENT { 0.0 } else { 1.0 }, radius: radius.into(), }, ..Default::default() } }; let b_style = move |bg: Color, hover_bg: Color, text_c: Color, radius: f32| { move |_theme: &Theme, status: button::Status| { let active_bg = match status { button::Status::Hovered => hover_bg, _ => bg, }; button::Style { background: Some(Background::Color(active_bg)), text_color: text_c, border: Border { color: Color::TRANSPARENT, width: 0.0, radius: radius.into() }, ..Default::default() } } }; let t_style = move |_theme: &Theme, _status: text_input::Status| text_input::Style { background: Background::Color(color_crust), border: Border { color: color_surface, width: 1.0, radius: 6.0.into() }, icon: color_subtext, placeholder: color_overlay, value: color_text, selection: color_blue, }; // The live friends list: status dot, inline rename, short id, remove. let mut friend_rows = column![].spacing(6).width(iced::Length::Fill); if !has_friends { friend_rows = friend_rows.push( text("No friends yet.") .size(12) .color(color_subtext), ); } else { for f in state.friends.list() { let fid = f.id; let id_short = format!("{}…", short_id(&f.id.to_string())); // Live presence (W7 B2); a missing entry = offline. In-room → Join. let status: Element = match state.friend_presence.get(&fid) { Some(crate::presence::FriendPresence::InRoom { name, ticket }) => { let label = if name.is_empty() { "in a room".to_string() } else { format!("in {name}") }; row![ text(label).size(11).color(color_green), button(text("Join").size(12)) .on_press(AppMessage::JoinFriendRoom(ticket.clone())) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(6), ] .spacing(6) .align_y(iced::alignment::Vertical::Center) .into() } Some(crate::presence::FriendPresence::Online) => { text("● online").size(11).color(color_green).into() } None => text("○ offline").size(11).color(color_subtext).into(), }; friend_rows = friend_rows.push( row![ text_input("name", &f.name) .on_input(move |v| AppMessage::RenameFriend(fid, v)) .style(t_style) .padding(6) .width(iced::Length::Fixed(140.0)), status, horizontal_space(), text(id_short).size(11).color(color_subtext), button(text("✕").size(12)) .on_press(AppMessage::RemoveFriend(fid)) .style(b_style(color_surface, color_maroon, color_text, 6.0)) .padding(6), ] .spacing(8) .align_y(iced::alignment::Vertical::Center), ); } } let friend_add_error: Element = match &state.friend_add_error { Some(e) => text(e).size(11).color(color_red).into(), None => column![].into(), }; // A16: read-only when core couldn't load friends.json (never overwrite it). let readonly_warning: Element = if state.friends_read_only { text("⚠ friends.json couldn't load — read-only so it isn't overwritten. Fix or remove it, then restart.") .size(11) .color(color_red) .into() } else { column![].into() }; let add_form = column![ text_input("Friend's node ID", &state.friend_add_id) .on_input(AppMessage::FriendAddIdChanged) .style(t_style) .padding(6), vertical_space(6.0), row![ text_input("Name (optional)", &state.friend_add_name) .on_input(AppMessage::FriendAddNameChanged) .style(t_style) .padding(6) .width(iced::Length::Fill), button(text("Add").size(13)) .on_press(AppMessage::AddFriend) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(8), ] .spacing(8) .align_y(iced::alignment::Vertical::Center), friend_add_error, ] .spacing(0) .width(iced::Length::Fill); // Presence posture: a compact dropdown (mirrors the Settings NetworkMode // picker) with a one-line explainer for the current choice below it. let presence_picker = column![ pick_list( &PresenceMode::ALL[..], Some(state.config.presence_mode), AppMessage::PresenceModeSelected, ) .width(iced::Length::Fill), text(presence_mode_hint(state.config.presence_mode)) .size(11) .color(color_subtext), ] .spacing(4) .width(iced::Length::Fill); let intro: Element<'_, AppMessage> = if has_friends { text("Who's online — click Join to hop into a friend's room.") .size(11) .color(color_subtext) .into() } else { column![].into() }; container( column![ text("FRIENDS").size(if has_friends { 18 } else { 14 }).color(color_text), intro, vertical_space(if has_friends { 10.0 } else { 4.0 }), readonly_warning, friend_rows, vertical_space(if has_friends { 12.0 } else { 8.0 }), text("Add a friend").size(13).color(color_subtext), add_form, vertical_space(if has_friends { 14.0 } else { 10.0 }), text("Your presence").size(13).color(color_subtext), presence_picker, ] .spacing(6), ) .style(c_style(color_mantle, color_surface, 12.0)) .padding(if has_friends { 24 } else { 18 }) .width(if has_friends { 460 } else { 360 }) .into() } /// Wrap the main [`view`] with the custom background layer (W16). When a /// background image is set, render `stack![ image(Cover), scrim, ui ]` so the /// photo sits behind the whole UI with a legibility scrim (the theme base colour /// at `background_dim` alpha) between them; otherwise return the UI untouched. The /// three screen roots go transparent (`root_bg` in `view`) so the image shows /// through the gaps between panels. This is the registered top-level view. fn view_with_background(state: &AppState) -> Element<'_, AppMessage> { let content = view(state); let Some(bytes) = state.background_image.clone() else { return content; }; let pal = state.config.theme.palette(); let dim = state.config.background_dim; let image_layer = iced::widget::image(cached_image_handle(bytes)) .content_fit(iced::ContentFit::Cover) .width(iced::Length::Fill) .height(iced::Length::Fill); let scrim = container( iced::widget::Space::new() .width(iced::Length::Fill) .height(iced::Length::Fill), ) .width(iced::Length::Fill) .height(iced::Length::Fill) .style(move |_: &Theme| container::Style { background: Some(Background::Color(crate::background::scrim_color(pal.base, dim))), ..Default::default() }); iced::widget::stack![image_layer, scrim, content] .width(iced::Length::Fill) .height(iced::Length::Fill) .into() } fn view(state: &AppState) -> Element<'_, AppMessage> { // Theme colours — sourced from the active palette (see `src/theme.rs`), so // all styling below re-themes when the user picks a different theme. let pal = state.config.theme.palette(); let color_crust = pal.crust; let color_mantle = pal.mantle; let color_base = pal.base; let color_surface = pal.surface; let color_overlay = pal.overlay; let color_text = pal.text; let color_subtext = pal.subtext; let color_blue = pal.blue; let color_lavender = pal.lavender; let color_red = pal.red; let color_maroon = pal.maroon; let color_green = pal.green; let color_yellow = pal.yellow; // The window backdrop fill for the three screen roots. When a custom // background image is set (W16), the root goes transparent so the image + // scrim layered behind by `view_with_background` shows through the gaps // between panels; otherwise it's the usual opaque `crust`. let root_bg = if state.background_image.is_some() { Color::TRANSPARENT } else { color_crust }; // Style Helpers let c_style = move |bg: Color, b_color: Color, radius: f32| { move |_theme: &Theme| container::Style { text_color: Some(color_text), background: Some(Background::Color(bg)), border: Border { color: b_color, width: if b_color == Color::TRANSPARENT { 0.0 } else { 1.0 }, radius: radius.into(), }, ..Default::default() } }; let b_style = move |bg: Color, hover_bg: Color, text_c: Color, radius: f32| { move |_theme: &Theme, status: button::Status| { let active_bg = match status { button::Status::Hovered => hover_bg, _ => bg, }; button::Style { background: Some(Background::Color(active_bg)), text_color: text_c, border: Border { color: Color::TRANSPARENT, width: 0.0, radius: radius.into(), }, ..Default::default() } } }; let t_style = move |_theme: &Theme, _status: text_input::Status| { text_input::Style { background: Background::Color(color_crust), border: Border { color: color_surface, width: 1.0, radius: 6.0.into(), }, icon: color_subtext, placeholder: color_overlay, value: color_text, selection: color_blue, } }; // The Hotkeys info button is always available (hotkeys are app-wide). The // room-layout button is hidden on the Home screen, leaving only it + Settings. let info_button = tooltip( button(icon(IconKind::Info, 18.0, color_text)) .on_press(AppMessage::OpenHotkeyInfo) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(8), container(text("Hotkeys").size(11).color(color_text)) .padding(8) .style(c_style(color_crust, color_surface, 6.0)), iced::widget::tooltip::Position::Bottom, ) .gap(8); let layout_button: Element<'_, AppMessage> = if state.current_screen == Screen::Home { iced::widget::Space::new().width(0.0).height(0.0).into() } else { tooltip( button( Canvas::new(LayoutIcon { fg: color_text }) .width(iced::Length::Fixed(18.0)) .height(iced::Length::Fixed(18.0)) ) .on_press(AppMessage::OpenLayoutPicker) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(8), container(text("Room layout").size(11).color(color_text)) .padding(8) .style(c_style(color_crust, color_surface, 6.0)), iced::widget::tooltip::Position::Bottom, ) .gap(8) .into() }; let top_bar = row![ horizontal_space(), info_button, layout_button, button( row![ icon(IconKind::Settings, 15.0, color_text), text("Settings").size(14), ] .spacing(6) .align_y(iced::alignment::Vertical::Center) ) .on_press(AppMessage::NavigateToSettings) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(8) ].width(iced::Length::Fill).padding(10).spacing(8); if state.current_screen == Screen::Settings { let path_field = |label: &'static str, sound: Sound| { let path = state.custom_sound_path(sound); let validation_widget = match notify::validate_custom_path(path) { None => text(""), Some(true) => text("✓ File found").size(10).color(color_green), Some(false) => text("✗ File not found").size(10).color(color_red), }; // Per-sound enable checkbox (W6). Interactive only while the master // toggle is on — without it every chime is muted anyway, so we drop // `on_toggle` to render it greyed out and inert. let mut enable = checkbox(state.config.sound_enabled(sound)).size(16); if state.config.notifications_enabled { enable = enable.on_toggle(move |on| AppMessage::ToggleSoundEnabled(sound, on)); } column![ row![ enable, text(label).size(12).color(color_subtext), horizontal_space(), validation_widget, ].spacing(6).align_y(iced::alignment::Vertical::Center), text_input("Default (embedded)...", path) .on_input(move |val| AppMessage::CustomSoundPathChanged(sound, val)) .style(t_style) .padding(8) ].spacing(4).width(iced::Length::Fill) }; // Live mic level meter for gate calibration. Shares the gate slider's // 0..0.1 scale so you can read your voice against the threshold directly. // During a call the in-call meter feeds it; otherwise a "Test mic" toggle // spins up a standalone capture stream. let in_call = !state.ticket.is_empty(); let mic_test_control: Element<'_, AppMessage> = if in_call { text("Live (in call)").size(11).color(color_green).into() } else { let (mic_kind, label, bg) = if state.mic_test_active { (IconKind::Stop, "Stop mic test", color_red) } else { (IconKind::Mic, "Test mic", color_surface) }; button( row![ icon(mic_kind, 13.0, color_text), text(label).size(12), ] .spacing(5) .align_y(iced::alignment::Vertical::Center) ) .on_press(AppMessage::ToggleMicTest(!state.mic_test_active)) .style(b_style(bg, color_blue, color_text, 6.0)) .padding(6) .into() }; // Unified meter + draggable gate (Discord/OBS-style): the live mic level // fills the bar and the yellow handle is the gate threshold, dragged // directly on the same axis. Green fill = above the gate (transmitting), // dim = below it (muted). Live status word reinforces the colour. let gate_thresh = state.config.noise_gate_threshold; let speaking = state.mic_level >= 0.001; let passing = speaking && state.mic_level >= gate_thresh; let (status_label, status_color) = if !speaking { ("○ Idle", color_subtext) } else if passing { ("● Transmitting", color_green) } else { ("● Muted by gate", color_red) }; let gate_meter = Canvas::new(GateMeter { level: state.mic_level, threshold: gate_thresh, track: color_crust, border: color_surface, fill_on: color_green, fill_off: color_surface, handle: Color::from_rgb8(255, 40, 40), handle_edge: color_crust, }) .width(iced::Length::Fill) .height(iced::Length::Fixed(20.0)); let mic_meter = column![ gate_meter, row![ text(status_label).size(12).color(status_color), horizontal_space(), text(format!("gate {:.1}%", gate_thresh * 100.0)).size(11).color(color_subtext), horizontal_space(), mic_test_control, ].align_y(iced::alignment::Vertical::Center).spacing(8), ].spacing(6).width(iced::Length::Fill); // Inline room-layout chooser (Settings shows the thumbnails outright, no // popup button). Same SelectRoomLayout message, applied live + persisted. let layout_choice = |layout: RoomLayout, label: &'static str| -> Element<'_, AppMessage> { let selected = state.config.room_layout == layout; let tile = Canvas::new(LayoutThumb { layout, selected, base: color_base, surface: color_surface, overlay: color_overlay, border: if selected { color_blue } else { color_surface }, }) .width(iced::Length::Fixed(132.0)) .height(iced::Length::Fixed(86.0)); column![ button(tile) .on_press(AppMessage::SelectRoomLayout(layout)) .padding(2) .style(b_style(Color::TRANSPARENT, color_surface, color_text, 8.0)), text(label).size(11).color(if selected { color_blue } else { color_subtext }), ] .spacing(4) .align_x(iced::alignment::Horizontal::Center) .into() }; // Inline theme chooser — a clickable palette-preview swatch per theme. // Same SelectTheme message, applied live + persisted. let theme_choice = |t: AppTheme| -> Element<'_, AppMessage> { let selected = state.config.theme == t; let tile = Canvas::new(ThemeSwatch { palette: t.palette(), selected, border: if selected { color_blue } else { color_surface }, }) .width(iced::Length::Fixed(120.0)) .height(iced::Length::Fixed(64.0)); column![ button(tile) .on_press(AppMessage::SelectTheme(t)) .padding(2) .style(b_style(Color::TRANSPARENT, color_surface, color_text, 8.0)), text(t.label()) .size(11) .color(if selected { color_blue } else { color_subtext }), ] .spacing(4) .align_x(iced::alignment::Horizontal::Center) .into() }; // 10 themes laid out as two rows of five (no flex-wrap in iced 0.14). let theme_row1: Vec> = AppTheme::ALL[0..5].iter().map(|&t| theme_choice(t)).collect(); let theme_row2: Vec> = AppTheme::ALL[5..].iter().map(|&t| theme_choice(t)).collect(); // Title comes from the "Theme" section header (added below), so this body // is just the swatch rows + hint. let theme_section = column![ iced::widget::Row::with_children(theme_row1).spacing(12), iced::widget::Row::with_children(theme_row2).spacing(12), text("Colour theme for the whole UI. Applies live.") .size(11) .color(color_subtext), ] .spacing(10) .width(iced::Length::Fill); let remove_background: Element<'_, AppMessage> = if state.config.background.is_some() { button(text("Remove background").size(13)) .on_press(AppMessage::RemoveBackground) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(8) .into() } else { iced::widget::Space::new().width(0.0).height(0.0).into() }; let background_section = column![ row![ button(text("Choose image…").size(13)) .on_press(AppMessage::PickBackgroundFile) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(8), remove_background, ].spacing(8), text(format!("Background dimming: {:.0}%", state.config.background_dim * 100.0)) .size(11) .color(color_subtext), slider(0.0..=1.0, state.config.background_dim, AppMessage::SetBackgroundDim) .step(0.05), text("Set a picture from your computer as the app background. Auto-resized; a dimming overlay keeps text readable. Applies live.") .size(11) .color(color_subtext), ] .spacing(10) .width(iced::Length::Fill); // Inline avatar chooser (W4): the monogram fallback plus the bundled // presets, each a clickable tile. Same SelectAvatar message, applied live // + persisted (and re-announced to the room). let avatar_choice = |a: crate::avatar::Avatar, label: String| -> Element<'_, AppMessage> { let selected = state.config.avatar == a; let preview = avatar_view(&a, &state.name, &state.self_id, 52.0); column![ button( container(preview) .center_x(iced::Length::Fixed(60.0)) .center_y(iced::Length::Fixed(60.0)) ) .on_press(AppMessage::SelectAvatar(a)) .padding(2) .style(b_style( if selected { color_surface } else { Color::TRANSPARENT }, color_surface, color_text, 8.0, )), text(label) .size(11) .color(if selected { color_blue } else { color_subtext }), ] .spacing(4) .align_x(iced::alignment::Horizontal::Center) .into() }; let mut avatar_tiles: Vec> = Vec::new(); // Show the current custom avatar (if any) as the first, selected tile. if matches!(state.config.avatar, crate::avatar::Avatar::Custom(_)) { avatar_tiles.push(avatar_choice(state.config.avatar.clone(), "Custom".to_string())); } avatar_tiles.push(avatar_choice(crate::avatar::Avatar::Monogram, "Monogram".to_string())); for i in 0..crate::avatar::PRESET_COUNT { avatar_tiles.push(avatar_choice( crate::avatar::Avatar::Preset(i), format!("Preset {}", i + 1), )); } // Wrap into rows of four (no flex-wrap in iced 0.14) so the tiles don't // run off a narrow Settings panel. let mut tile_rows: Vec> = Vec::new(); let mut tiles_iter = avatar_tiles.into_iter(); loop { let chunk: Vec> = tiles_iter.by_ref().take(4).collect(); if chunk.is_empty() { break; } tile_rows.push(iced::widget::Row::with_children(chunk).spacing(12).into()); } let upload_btn = button(text("Upload image…").size(13)) .on_press(AppMessage::PickAvatarFile) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(8); let avatar_section = column![ iced::widget::Column::with_children(tile_rows).spacing(12), upload_btn, text("Shown next to your name in the room and chat. Custom images are PNG/JPEG, auto-resized. Applies live.") .size(11) .color(color_subtext), ] .spacing(10) .width(iced::Length::Fill); // Reusable category header: a coloured title with a thin full-width // divider beneath, so each class of settings reads as its own section. let section_header = |title: &'static str| -> Element<'_, AppMessage> { column![ text(title).size(16).color(color_blue), container(text("")) .width(iced::Length::Fill) .height(iced::Length::Fixed(1.0)) .style(c_style(color_surface, Color::TRANSPARENT, 0.0)), ] .spacing(6) .width(iced::Length::Fill) .into() }; // Spacing between one category and the next. let section_gap = 18.0; // One recording-mode radio with a hover tooltip explaining it. (iced's // pick_list can't host per-option tooltips, so the modes are radios.) let mode_radio = |mode: RecordingMode, label: &'static str| -> Element<'_, AppMessage> { tooltip( radio(label, mode, Some(state.config.recording_mode), AppMessage::RecordingModeSelected), container(text(recording_mode_hint(mode)).size(11).color(color_text)) .padding(8) .max_width(300.0) .style(c_style(color_crust, color_surface, 6.0)), iced::widget::tooltip::Position::Right, ) .gap(8) .into() }; let mut hotkey_rows = Column::new().spacing(8).width(iced::Length::Fill); for action in HotkeyAction::ALL { let capturing = state.hotkey_capture == Some(action); let binding = if capturing { "Press a key...".to_string() } else { format_binding(state.config.hotkeys.binding(action)) }; hotkey_rows = hotkey_rows.push( row![ column![ text(action.label()).size(13).color(color_text), text(match action.tier() { crate::hotkeys::HotkeyTier::AppWide => "App-wide", crate::hotkeys::HotkeyTier::RoomOnly => "Room-only", }) .size(10) .color(color_subtext), ] .spacing(2) .width(iced::Length::Fill), container(text(binding).size(12).color(if capturing { color_yellow } else { color_subtext })) .width(iced::Length::Fixed(110.0)) .align_x(iced::alignment::Horizontal::Right), button(text("Set").size(12)) .on_press(AppMessage::StartHotkeyCapture(action)) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(6), button(text("Clear").size(12)) .on_press(AppMessage::ClearHotkey(action)) .style(b_style(color_surface, color_red, color_text, 6.0)) .padding(6), ] .spacing(10) .align_y(iced::alignment::Vertical::Center), ); } let hotkey_conflicts = state.config.hotkeys.conflicts(); let conflict_block: Element<'_, AppMessage> = if hotkey_conflicts.is_empty() { vertical_space(0.0).into() } else { let mut lines = Column::new().spacing(4); for conflict in hotkey_conflicts { lines = lines.push( text(format!( "Conflict: {} is assigned to {} and {}.", conflict.binding.label(), conflict.first.label(), conflict.second.label() )) .size(11) .color(color_red), ); } lines.into() }; let hotkey_section = column![ hotkey_rows, conflict_block, text("Shortcuts work only while the PeerSpeak window has focus. Unset actions are ignored.") .size(11) .color(color_subtext), ] .spacing(8) .width(iced::Length::Fill); // --- Identity (W7) --- // Your persistent node id + a Regenerate control. When the key isn't // persisted (disk/permission failure → ephemeral fallback) we show a // standing red warning, because the id won't survive the next launch and // friends will stop recognising you. let id_display = state .self_node_id .as_deref() .map(|id| format!("{}…", short_id(id))) .unwrap_or_else(|| "(starting…)".to_string()); let identity_warning: Element = if state.identity_persisted { column![].into() } else { let reason = state .identity_error .as_deref() .unwrap_or("the key file could not be read or written"); container( column![ text("⚠ Identity not saved") .size(13) .color(color_red), text(format!( "Your identity couldn't be saved to disk ({reason}). It won't \ survive the next launch, so your friends will stop recognising \ you. Check free space and permissions on ~/.config/peerspeak/." )) .size(12) .color(color_subtext), ] .spacing(4), ) .padding(10) .width(iced::Length::Fill) .style(move |_t: &Theme| container::Style { background: Some(Background::Color(Color { a: 0.12, ..color_red })), border: Border { color: color_red, width: 1.0, radius: 8.0.into() }, ..Default::default() }) .into() }; // The ID line shows a short form (iced text isn't selectable) plus a Copy // button that puts the FULL node id on the clipboard, so it's shareable. let id_row: Element = match state.self_node_id.clone() { Some(full) => row![ text(format!("ID: {id_display}")).size(13).color(color_text), button( row![ icon(IconKind::Copy, 13.0, color_text), text("Copy").size(12), ] .spacing(5) .align_y(iced::alignment::Vertical::Center) ) .on_press(AppMessage::CopyText(full)) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(6), ] .spacing(10) .align_y(iced::alignment::Vertical::Center) .into(), None => text(format!("ID: {id_display}")).size(13).color(color_text).into(), }; let identity_section = column![ text("Your permanent ID — friends recognise you by this. It stays the \ same across launches; regenerate only to start fresh as a new \ identity (friends who saved the old one will no longer reach you).") .size(12) .color(color_subtext), id_row, button(text("Regenerate identity").size(13)) .on_press(AppMessage::OpenRegenerateIdentityConfirm) .style(b_style(color_surface, color_maroon, color_text, 6.0)) .padding(8), identity_warning, ].spacing(8).width(iced::Length::Fill); // Presence + Friends moved to the home screen (see `friends_panel`). let settings_body: Element<'_, AppMessage> = match state.settings_category { SettingsCategory::Audio => column![ section_header("Audio Devices"), row![ column![ text("Input Device").size(12).color(color_subtext), pick_list( &state.input_devices[..], state.selected_input.as_ref(), AppMessage::InputDeviceSelected, ).width(iced::Length::Fill), text(format!("Input Volume (mic): {:.0}%", state.config.input_volume * 100.0)).size(11).color(color_subtext), slider(0.0..=2.0, state.config.input_volume, AppMessage::InputVolumeChanged) .step(0.05) .on_release(AppMessage::PersistConfig), ].spacing(8).width(iced::Length::Fill), column![ text("Output Device").size(12).color(color_subtext), pick_list( &state.output_devices[..], state.selected_output.as_ref(), AppMessage::OutputDeviceSelected, ).width(iced::Length::Fill), text(format!("Output Volume: {:.0}%", state.config.output_volume * 100.0)).size(11).color(color_subtext), slider(0.0..=2.0, state.config.output_volume, AppMessage::OutputVolumeChanged) .step(0.05) .on_release(AppMessage::PersistConfig), ].spacing(8).width(iced::Length::Fill), ].spacing(20).align_y(iced::alignment::Vertical::Top).width(iced::Length::Fill), vertical_space(section_gap), section_header("Microphone"), column![ mic_meter, text("Drag the yellow handle to set the gate. While talking, place it just above your quiet-room level so silence is muted but your voice passes through.").size(11).color(color_subtext), vertical_space(4.0), { let control: Element<'_, AppMessage> = { #[cfg(target_os = "linux")] { column![ checkbox(state.config.echo_cancellation_enabled) .label("Echo cancellation") .on_toggle(AppMessage::ToggleEchoCancellation), text("Cancels speaker echo + suppresses noise (PipeWire). Takes effect on your next room join.").size(11).color(color_subtext), ].spacing(8).into() } #[cfg(not(target_os = "linux"))] { column![ checkbox(false) .label("Echo cancellation"), text("Echo cancellation is not available on Windows yet.").size(11).color(color_subtext), ].spacing(8).into() } }; control }, ].spacing(8).width(iced::Length::Fill), ] .spacing(10) .width(iced::Length::Fill) .into(), SettingsCategory::Hotkeys => column![ section_header("Hotkeys"), hotkey_section, ] .spacing(10) .width(iced::Length::Fill) .into(), SettingsCategory::Recording => column![ section_header("Recording"), column![ mode_radio(RecordingMode::Mixed, "Mixed (single file)"), mode_radio(RecordingMode::Multitrack, "Multitrack (per-peer stems)"), mode_radio(RecordingMode::Both, "Both (stems + mixed)"), vertical_space(2.0), text("Hover an option for what it does. Saved to ~/peerspeak-recordings/ — Multitrack/Both as a timestamped folder of tracks, Mixed as a single file. Applies to your next recording.").size(11).color(color_subtext), ].spacing(8).width(iced::Length::Fill), ] .spacing(10) .width(iced::Length::Fill) .into(), SettingsCategory::Profile => column![ section_header("Avatar"), avatar_section, vertical_space(section_gap), section_header("Identity"), identity_section, ] .spacing(10) .width(iced::Length::Fill) .into(), SettingsCategory::Appearance => column![ section_header("Room Layout"), column![ row![ layout_choice(RoomLayout::ThreeColumn, "3-Column"), layout_choice(RoomLayout::BottomDock, "Bottom Dock"), layout_choice(RoomLayout::Drawer, "Drawer"), ].spacing(16), text("How the in-call room is arranged. Applies live.").size(11).color(color_subtext), ].spacing(8).width(iced::Length::Fill), vertical_space(section_gap), section_header("Theme"), theme_section, vertical_space(section_gap), section_header("Background"), background_section, ] .spacing(10) .width(iced::Length::Fill) .into(), SettingsCategory::Network => column![ section_header("Network & Privacy"), column![ pick_list( &NetworkMode::ALL[..], Some(state.config.network_mode), AppMessage::NetworkModeSelected, ).width(iced::Length::Fill), text(network_mode_hint(state.config.network_mode)).size(11).color(color_subtext), text("Takes effect on your next room join.").size(11).color(color_subtext), ].spacing(4).width(iced::Length::Fill), ] .spacing(10) .width(iced::Length::Fill) .into(), SettingsCategory::Notifications => column![ section_header("Notifications & Sounds"), column![ checkbox(state.config.notifications_enabled) .label("Enable sound notifications") .on_toggle(AppMessage::ToggleNotifications), vertical_space(6.0), text("Tick a sound to enable its chime; untick to silence just that one. Optional WAV path overrides the built-in sound (blank = built-in).").size(12).color(color_subtext), row![ path_field("Self Join", Sound::SelfJoin), path_field("Peer Join", Sound::PeerJoin), ].spacing(20).width(iced::Length::Fill), row![ path_field("Self Leave", Sound::SelfLeave), path_field("Peer Leave", Sound::PeerLeave), ].spacing(20).width(iced::Length::Fill), row![ path_field("Reconnect Attempt", Sound::ReconnectAttempt), path_field("Reconnected", Sound::Reconnected), ].spacing(20).width(iced::Length::Fill), row![ path_field("Mic Toggle", Sound::MicToggle), path_field("Reconnect Failed", Sound::ReconnectFailed), ].spacing(20).width(iced::Length::Fill), ].spacing(8).width(iced::Length::Fill), ] .spacing(10) .width(iced::Length::Fill) .into(), }; let category_button = |category: SettingsCategory| -> Element<'_, AppMessage> { let selected = state.settings_category == category; let label_color = if selected { color_blue } else { color_text }; let border_color = if selected { color_blue } else { Color::TRANSPARENT }; let bg = if selected { color_surface } else { Color::TRANSPARENT }; button( container( column![ text(category.label()).size(14).color(label_color), text(category.hint()).size(11).color(color_subtext), ] .spacing(2) .width(iced::Length::Fill), ) .width(iced::Length::Fill), ) .on_press(AppMessage::SelectSettingsCategory(category)) .style(move |_theme: &Theme, status: button::Status| { let active_bg = match status { button::Status::Hovered if selected => color_surface, button::Status::Hovered => color_crust, _ => bg, }; button::Style { background: Some(Background::Color(active_bg)), text_color: label_color, border: Border { color: border_color, width: if selected { 1.0 } else { 0.0 }, radius: 8.0.into(), }, ..Default::default() } }) .padding(10) .width(iced::Length::Fill) .into() }; let mut settings_nav = column![ text("SETTINGS").size(11).color(color_subtext), ] .spacing(8) .width(iced::Length::Fill); for category in SettingsCategory::ALL { settings_nav = settings_nav.push(category_button(category)); } let settings_nav = container(settings_nav) .padding(12) .width(iced::Length::Fixed(220.0)) .height(iced::Length::Fill) .style(c_style(color_crust, color_surface, 8.0)); let settings_content: Element<'_, AppMessage> = if state.window_size.width < 820.0 { scrollable( column![ text("Category").size(12).color(color_subtext), pick_list( &SettingsCategory::ALL[..], Some(state.settings_category), AppMessage::SelectSettingsCategory, ).width(iced::Length::Fill), vertical_space(10.0), settings_body, ] .spacing(8) .width(iced::Length::Fill), ) .width(iced::Length::Fill) .height(iced::Length::Fill) .into() } else { row![ settings_nav, scrollable(settings_body) .width(iced::Length::Fill) .height(iced::Length::Fill), ] .spacing(16) .width(iced::Length::Fill) .height(iced::Length::Fill) .into() }; // Sticky header bar: stays fixed above the scrollable content so the Back // button is always reachable. The "Settings" title is centered by flanking // it with two equal-width Fill segments — the Back button lives in the left // one (left-aligned) and the right one is an empty balance, so the title is // mathematically centered regardless of the Back button's rendered width. let settings_header = container( row![ container( button( row![ text("←").size(16), text("Back").size(14), ] .spacing(6) .align_y(iced::alignment::Vertical::Center) ) .on_press(AppMessage::NavigateBack) .style(b_style(color_surface, color_blue, color_text, 8.0)) .padding([8, 14]) ) .width(iced::Length::Fill), text("Settings").size(20).color(color_blue), // Equal-width balance spacer keeps the title centered. container(text("")).width(iced::Length::Fill), ] .align_y(iced::alignment::Vertical::Center) .width(iced::Length::Fill), ) .padding([12, 16]) .width(iced::Length::Fill) .style(c_style(color_crust, color_surface, 8.0)); let settings_box = container( column![ settings_header, vertical_space(12.0), settings_content, ] .width(iced::Length::Fill) .height(iced::Length::Fill), ) .style(c_style(color_mantle, color_surface, 12.0)) .padding(24) .width(iced::Length::Fill) .height(iced::Length::Fill); let settings_screen = container(settings_box) .width(iced::Length::Fill) .height(iced::Length::Fill) .padding(24) .center_x(iced::Length::Fill) .style(c_style(root_bg, Color::TRANSPARENT, 0.0)); return with_regenerate_confirm(settings_screen.into(), state); } if state.current_screen == Screen::Home { // --- HOME SCREEN --- // Keep Create/Join dominant on a fresh install. Once Recents or Friends // has real content, the wider three-card layout returns. let has_recents = !state.config.recents.is_empty(); let has_friends = !state.friends.list().is_empty(); let body = responsive(move |size| { let cards: Element = match home_layout_mode(size.width, has_recents, has_friends) { HomeLayoutMode::FocusedEmpty => row![ connect_card(state), column![friends_panel(state), recents_card(state)] .spacing(16) .width(iced::Length::Fixed(360.0)), ] .spacing(22) .align_y(iced::alignment::Vertical::Top) .into(), HomeLayoutMode::ThreeColumn => row![ recents_card(state), connect_card(state), friends_panel(state), ] .spacing(20) .align_y(iced::alignment::Vertical::Top) .into(), HomeLayoutMode::Stacked => { let mut stack = column![connect_card(state)] .spacing(20) .align_x(iced::alignment::Horizontal::Center); if has_recents { stack = stack.push(recents_card(state)); } stack = stack.push(friends_panel(state)); if !has_recents { stack = stack.push(recents_card(state)); } stack.into() } }; scrollable(container(cards).center_x(iced::Length::Fill)) .width(iced::Length::Fill) .into() }); let home = container( column![ top_bar, vertical_space(20.0), body ].align_x(iced::alignment::Horizontal::Center) ) .width(iced::Length::Fill) .height(iced::Length::Fill) .style(c_style(root_bg, Color::TRANSPARENT, 0.0)); with_hotkey_info(with_layout_picker(home.into(), state), state) } else { // --- ROOM SCREEN --- let participant_count = state.peers.len() + 1; // peers + you let call_secs = state.call_started.map(|t| t.elapsed().as_secs()).unwrap_or(0); // The room's cosmetic label (W7) rides in our share ticket; show it under // the wordmark when the room was named. Sanitized since a joined ticket is // peer-supplied. let room_label = crate::sanitize::sanitize_name( &crate::network::PeerSpeakTicket::label_of(&state.ticket), ); let title: Element<'_, AppMessage> = if room_label.is_empty() { text("PEERSPEAK").size(20).color(color_blue).into() } else { column![ text("PEERSPEAK").size(20).color(color_blue), text(room_label).size(13).color(color_subtext), ] .into() }; let header = row![ title, horizontal_space(), row![ icon(IconKind::People, 15.0, color_subtext), text(format!("{participant_count} in room")).size(14).color(color_subtext), ] .spacing(5) .align_y(iced::alignment::Vertical::Center), row![ icon(IconKind::Clock, 15.0, color_subtext), text(format_duration(call_secs)).size(14).color(color_subtext), ] .spacing(5) .align_y(iced::alignment::Vertical::Center), if state.recording { let rec_secs = state.recording_started.map(|t| t.elapsed().as_secs()).unwrap_or(0); container( row![ icon(IconKind::Record, 12.0, color_red), text(format!("REC {}", format_duration(rec_secs))).size(13).color(color_red), ] .spacing(5) .align_y(iced::alignment::Vertical::Center) ) .style(c_style(color_crust, color_red, 6.0)) .padding(6) } else { container(text("")).padding(0) }, horizontal_space(), text(format!("My ID: {}", short_id(&state.self_id))) .size(14) .color(color_subtext), button( row![ icon(IconKind::Copy, 14.0, color_text), text("Copy Ticket").size(12), ] .spacing(5) .align_y(iced::alignment::Vertical::Center) ) .on_press(AppMessage::CopyToClipboard) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(6), // Drawer layout: a chat toggle (the drawer is collapsed by default). { let el: Element<'_, AppMessage> = if state.config.room_layout == RoomLayout::Drawer { let (lbl, bg, fg) = if state.drawer_chat_open { ("Hide chat", color_blue, color_crust) } else { ("Chat", color_surface, color_text) }; button( row![ icon(IconKind::Chat, 14.0, fg), text(lbl).size(12), ] .spacing(5) .align_y(iced::alignment::Vertical::Center) ) .on_press(AppMessage::ToggleDrawerChat) .style(b_style(bg, color_blue, fg, 6.0)) .padding(6) .into() } else { iced::widget::Space::new().width(0.0).height(0.0).into() }; el } ] .spacing(16) .align_y(iced::alignment::Vertical::Center); let header_container = container(header) .style(c_style(color_mantle, color_surface, 8.0)) .padding(15) .width(iced::Length::Fill); // Peers Column let mut peers_list = Column::new().spacing(10); // Add ourselves — name/status row plus a live mic meter so you can // confirm you're being picked up (and see mute / PTT / gate at work). let transmitting = !state.is_muted && (!state.ptt_enabled || state.ptt_active); let self_mic_color = if transmitting { color_green } else { color_subtext }; let self_card = container( column![ row![ avatar_view(&state.config.avatar, &state.name, &state.self_id, 34.0), text(format!("{} (You)", &state.name)).size(16).color(color_text), horizontal_space(), if state.is_muted { text("[Muted]").size(14).color(color_red) } else { text("[Active]").size(14).color(color_green) } ] .spacing(10) .align_y(iced::alignment::Vertical::Center), // Live "you're sharing" badge — only present while sharing. { let el: Element<'_, AppMessage> = if state.self_sharing { row![ icon(IconKind::Live, 14.0, color_red), text("Sharing your screen").size(13).color(color_red), ] .spacing(6) .align_y(iced::alignment::Vertical::Center) .into() } else { iced::widget::Space::new().width(0.0).height(0.0).into() }; el }, progress_bar(0.0..=0.3, state.mic_level) .girth(8.0) .style(move |_t: &Theme| iced::widget::progress_bar::Style { background: Background::Color(color_crust), bar: Background::Color(self_mic_color), border: Border { color: color_surface, width: 1.0, radius: 4.0.into() }, }), ].spacing(8) ) .style(c_style(color_base, color_surface, 6.0)) .padding(12); peers_list = peers_list.push(self_card); for (peer_id, peer) in &state.peers { let level = state.audio_levels.get(peer_id).copied().unwrap_or(0.0); let is_connecting = state.connecting.contains(peer_id); let is_speaking = !is_connecting && level > 0.01; let (ind_label, ind_color): (&str, Color) = if is_connecting { let label = if state.ever_connected.contains(peer_id) { "[Reconnecting…]" } else { "[Connecting…]" }; (label, color_yellow) } else if peer.is_muted { ("[Muted]", color_red) } else if is_speaking { ("[Speaking]", color_green) } else { ("[Idle]", color_subtext) }; // Fixed-width, right-aligned slot so the label changing (e.g. Idle→ // Speaking) doesn't reflow the row and shift the mute button (A10). // Width covers the longest label, "[Reconnecting…]". let indicator = container(text(ind_label).size(14).color(ind_color)) .width(iced::Length::Fixed(124.0)) .align_x(iced::alignment::Horizontal::Right); let peer_id_clone = *peer_id; let is_locally_muted = state.locally_muted.contains(peer_id); // Local-mute toggle (silences this peer for us only). let (mute_kind, mute_bg, mute_fg) = if is_locally_muted { (IconKind::SpeakerOff, color_red, color_crust) } else { (IconKind::Speaker, color_surface, color_text) }; let mute_btn = button(icon(mute_kind, 16.0, mute_fg)) .on_press(AppMessage::TogglePeerMute(peer_id_clone)) .style(b_style(mute_bg, color_blue, mute_fg, 6.0)) .padding(6); // Screen-share "Live" badge + Watch button when this peer is sharing. // Watch is enabled only if pixelpass is installed locally. let share_el: Element<'_, AppMessage> = if let Some(ticket) = peer.sharing.clone() { let mut watch_btn = button( row![ icon(IconKind::Eye, 14.0, color_crust), text("Watch").size(13), ] .spacing(5) .align_y(iced::alignment::Vertical::Center), ) .style(b_style(color_blue, color_lavender, color_crust, 6.0)) .padding(6); // Always actionable: opens the pixelpass explainer if it's missing, // otherwise launches the viewer (A11 — consistent with Share Screen). watch_btn = watch_btn.on_press(if state.pixelpass_available { AppMessage::WatchShare(ticket) } else { AppMessage::OpenPixelpassHelp }); row![ row![ icon(IconKind::Live, 13.0, color_red), text("Live").size(13).color(color_red), ] .spacing(5) .align_y(iced::alignment::Vertical::Center), watch_btn, ] .spacing(6) .align_y(iced::alignment::Vertical::Center) .into() } else { iced::widget::Space::new().width(0.0).height(0.0).into() }; // VU meter colour: dim when locally muted (you don't hear them), // green while speaking, faint otherwise. let vu_color = if is_locally_muted { color_subtext } else if is_speaking { color_green } else { color_surface }; // Add-friend affordance (W7): a star you can click to friend this // co-participant; a filled gold star (non-interactive) once they're a // friend. Hidden while their friend state is read-only-degraded. let add_friend_el: Element<'_, AppMessage> = if state.friends_read_only { iced::widget::Space::new().width(0.0).height(0.0).into() } else if state.friends.contains(peer_id) { tooltip( text("★").size(16).color(color_yellow), container(text("In your friends list").size(11).color(color_text)) .padding(8) .style(c_style(color_crust, color_surface, 6.0)), iced::widget::tooltip::Position::Bottom, ) .gap(6) .into() } else { tooltip( button(text("☆").size(16).color(color_subtext)) .on_press(AppMessage::AddFriendFromRoom(peer_id_clone)) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding([2, 6]), container(text("Add to your friends list").size(11).color(color_text)) .padding(8) .style(c_style(color_crust, color_surface, 6.0)), iced::widget::tooltip::Position::Bottom, ) .gap(6) .into() }; let mut card_content = column![ row![ avatar_view(&peer.avatar, &peer.name, &peer_id.to_string(), 38.0), column![ text(&peer.name).size(16).color(color_text), text(format!("ID: {}", short_id(&peer_id.to_string()))).size(11).color(color_subtext) ], add_friend_el, horizontal_space(), share_el, mute_btn, indicator ] .spacing(8) .align_y(iced::alignment::Vertical::Center), progress_bar(0.0..=0.3, level) .girth(8.0) .style(move |_t: &Theme| iced::widget::progress_bar::Style { background: Background::Color(color_crust), bar: Background::Color(vu_color), border: Border { color: color_surface, width: 1.0, radius: 4.0.into() }, }), ].spacing(8); // Peer volume slider let current_vol = state.peer_volumes.get(peer_id).copied().unwrap_or(1.0); card_content = card_content.push( row![ text("Vol:").size(12).color(color_subtext), slider(0.0..=2.0, current_vol, move |v| AppMessage::PeerVolumeChanged(peer_id_clone, v)) ].spacing(8).align_y(iced::alignment::Vertical::Center) ); let peer_key = peer_id.to_string(); let current_pan = state.config.peer_pan.get(&peer_key).copied().unwrap_or(0.0); card_content = card_content.push( row![ text("Pan:").size(12).color(color_subtext), container(text(pan_label(current_pan)).size(11).color(color_subtext)) .width(iced::Length::Fixed(58.0)), slider(-1.0..=1.0, current_pan, move |v| AppMessage::PeerPanChanged(peer_id_clone, v)) .step(0.05) .on_release(AppMessage::PersistConfig), ] .spacing(8) .align_y(iced::alignment::Vertical::Center), ); let eq = peer_eq_settings(&state.config, peer_id); let eq_row = |label: &'static str, band: EqBand, value: f32| -> Element<'_, AppMessage> { row![ container(text(format!("{label} {value:+.1} dB")).size(11).color(color_subtext)) .width(iced::Length::Fixed(86.0)), slider(EQ_GAIN_DB_MIN..=EQ_GAIN_DB_MAX, value, move |v| { AppMessage::PeerEqChanged(peer_id_clone, band, v) }) .step(0.5) .on_release(AppMessage::PersistConfig), ] .spacing(8) .align_y(iced::alignment::Vertical::Center) .into() }; card_content = card_content.push( column![ text("EQ").size(11).color(color_subtext), eq_row("Low", EqBand::Low, eq.low_gain_db), eq_row("Mid", EqBand::Mid, eq.mid_gain_db), eq_row("High", EqBand::High, eq.high_gain_db), ] .spacing(4), ); let card = container(card_content) .style(c_style( if is_speaking { color_base } else { color_mantle }, if is_connecting { color_yellow } else if is_speaking { color_green } else { color_surface }, 6.0 )) .padding(12); peers_list = peers_list.push(card); } let scroll_peers = scrollable(peers_list); let peers_panel = container( column![ text("Room Participants").size(18).color(color_blue), vertical_space(10.0), scroll_peers ] ) .style(c_style(color_mantle, Color::TRANSPARENT, 0.0)) .padding(15) .height(iced::Length::Fill); // Control Panel Column let mute_text = if state.is_muted { "Unmute Mic" } else { "Mute Mic" }; let mute_bg = if state.is_muted { color_red } else { color_surface }; let mute_hover = if state.is_muted { color_maroon } else { color_blue }; let mute_fg = if state.is_muted { color_crust } else { color_text }; let deafen_text = if state.is_deafened { "Undeafen Audio" } else { "Deafen Audio" }; let deafen_bg = if state.is_deafened { color_red } else { color_surface }; let deafen_hover = if state.is_deafened { color_maroon } else { color_blue }; let deafen_fg = if state.is_deafened { color_crust } else { color_text }; let mute_kind = if state.is_muted { IconKind::MicOff } else { IconKind::Mic }; let deafen_kind = if state.is_deafened { IconKind::Deafen } else { IconKind::Headphones }; let ctrl_buttons = column![ button(btn_content(mute_kind, mute_text, mute_fg)) .on_press(AppMessage::ToggleMutePressed) .style(b_style(mute_bg, mute_hover, mute_fg, 8.0)) .padding(14) .width(iced::Length::Fill), vertical_space(10.0), button(btn_content(deafen_kind, deafen_text, deafen_fg)) .on_press(AppMessage::ToggleDeafenPressed) .style(b_style(deafen_bg, deafen_hover, deafen_fg, 8.0)) .padding(14) .width(iced::Length::Fill), vertical_space(20.0), checkbox(state.ptt_enabled).label("Push-to-Talk").on_toggle(AppMessage::TogglePtt), vertical_space(10.0), if state.ptt_enabled { let ptt_binding = if state.hotkey_capture == Some(HotkeyAction::PushToTalk) { "Press a key...".to_string() } else { format_binding(state.config.hotkeys.binding(HotkeyAction::PushToTalk)) }; column![ text(format!("PTT key: {ptt_binding}")).size(14).color(color_subtext), button(text("Set PTT Key").size(12).align_x(iced::alignment::Horizontal::Center)) .on_press(AppMessage::StartHotkeyCapture(HotkeyAction::PushToTalk)) .style(b_style(color_surface, color_blue, color_text, 6.0)) .padding(8) .width(iced::Length::Fill) ].spacing(8) } else { column![] }, vertical_space(20.0), { // Echo cancellation is wired at join time on Linux; other // targets show an inert status row instead of a dead toggle. let control: Element<'_, AppMessage> = { #[cfg(target_os = "linux")] { tooltip( checkbox(state.config.echo_cancellation_enabled) .label("Echo cancellation") .on_toggle(AppMessage::ToggleEchoCancellation), container( text("Cancels speaker echo + suppresses noise. Applies on your next room join.") .size(11) .color(color_text), ) .padding(8) .max_width(260.0) .style(c_style(color_crust, color_surface, 6.0)), iced::widget::tooltip::Position::Top, ) .gap(8) .into() } #[cfg(not(target_os = "linux"))] { column![ checkbox(false) .label("Echo cancellation"), text("Not available on Windows yet.").size(11).color(color_subtext), ].spacing(4).into() } }; control }, vertical_space(20.0), { let (rec_kind, rec_label, rec_bg, rec_hover, rec_fg) = if state.recording { (IconKind::Stop, "Stop Recording", color_red, color_maroon, color_crust) } else { (IconKind::Record, "Record Call", color_surface, color_blue, color_text) }; button(btn_content(rec_kind, rec_label, rec_fg)) .on_press(AppMessage::ToggleRecording) .style(b_style(rec_bg, rec_hover, rec_fg, 8.0)) .padding(14) .width(iced::Length::Fill) }, vertical_space(20.0), { // Screen share. Always enabled and labelled "Share Screen": if the // optional pixelpass companion isn't installed, clicking opens a // short how-to-install explainer instead of being a dead disabled // button (A11) — so it never reads as a broken in-app feature. let (share_kind, share_label, share_bg, share_hover, share_fg) = if state.self_sharing { (IconKind::Stop, "Stop Sharing", color_red, color_maroon, color_crust) } else { (IconKind::Monitor, "Share Screen", color_surface, color_blue, color_text) }; let share_press = if state.pixelpass_available { AppMessage::ToggleScreenShare } else { AppMessage::OpenPixelpassHelp }; button(btn_content(share_kind, share_label, share_fg)) .on_press(share_press) .style(b_style(share_bg, share_hover, share_fg, 8.0)) .padding(14) .width(iced::Length::Fill) } ]; // Leave is the exit control, so it's pinned below the scrolling controls // (built separately, outside `ctrl_buttons`) — see the panel assembly (A12). let leave_btn = button(btn_content(IconKind::Leave, "Leave Room", color_crust)) .on_press(AppMessage::LeavePressed) .style(b_style(color_red, color_maroon, color_crust, 8.0)) .padding(14) .width(iced::Length::Fill); // Controls panel — width is set per layout below. The controls SCROLL when // the window is too short, and Leave stays pinned at the bottom so the exit // control is always reachable instead of being clipped off-screen (A12). let control_panel = container( column![ text("Controls").size(18).color(color_blue), vertical_space(15.0), scrollable(ctrl_buttons) .width(iced::Length::Fill) .height(iced::Length::Fill), vertical_space(12.0), leave_btn, vertical_space(8.0), text(&state.status_message).size(12).color(color_subtext) ] ) .style(c_style(color_mantle, Color::TRANSPARENT, 0.0)) .padding(15) .height(iced::Length::Fill); // Reusable chat body (title + bottom-anchored scrollback + input row), // wrapped differently by each layout. let mut chat_col = Column::new().spacing(4).width(iced::Length::Fill); if state.chat_messages.is_empty() { chat_col = chat_col.push( text("No messages yet — say hi to the room.") .size(12) .color(color_subtext), ); } else { for m in &state.chat_messages { let name_color = if m.mine { color_green } else { color_lavender }; // Split the (already-sanitized) message into text + URL spans so // links render clickable and open in the system browser (A13). let spans: Vec<_> = crate::sanitize::linkify(&m.text) .into_iter() .map(|seg| match seg { crate::sanitize::Segment::Text(t) => { span(t).size(13).color(color_text) } crate::sanitize::Segment::Link(u) => { span(u.clone()).size(13).color(color_blue).link(u) } }) .collect(); let body = rich_text(spans) .on_link_click(AppMessage::OpenUrl) .width(iced::Length::Fill); // Small avatar keyed on the sender's id (falls back to name); the // " (You)" suffix on our own echoes is stripped for clean initials. // Resolve the sender's chosen avatar: our own from config, a peer's // from their current presence (looked up by id), else monogram. let av_key = m.from.as_deref().unwrap_or(m.name.as_str()); let av_name = m.name.split(" (").next().unwrap_or(m.name.as_str()); let av = if m.mine { state.config.avatar.clone() } else { m.from .as_deref() .and_then(|f| { state .peers .iter() .find(|(k, _)| k.to_string() == f) .map(|(_, v)| v.avatar.clone()) }) .unwrap_or_default() }; chat_col = chat_col.push( row![ avatar_view(&av, av_name, av_key, 22.0), text(format!("{}:", m.name)).size(12).color(name_color), body, ] .spacing(8) .align_y(iced::alignment::Vertical::Top), ); } } let chat_scroll = scrollable(chat_col) .width(iced::Length::Fill) .height(iced::Length::Fill) .anchor_bottom(); let chat_input_row = row![ text_input("Message the room…", &state.chat_input) .on_input(AppMessage::ChatInputChanged) .on_submit(AppMessage::ChatSubmit) .style(t_style) .padding(8), button(text("Send").size(13)) .on_press(AppMessage::ChatSubmit) .style(b_style(color_blue, color_lavender, color_crust, 6.0)) .padding(8), ] .spacing(8) .align_y(iced::alignment::Vertical::Center); let chat_inner = column![ text("Chat").size(16).color(color_blue), chat_scroll, chat_input_row, ] .spacing(8); // Divider constructors (fresh widget per call). let vdiv = |kind| { Canvas::new(Divider { kind, vertical: true, line: color_surface, grip: color_lavender }) .width(iced::Length::Fixed(DIVIDER_THICKNESS)) .height(iced::Length::Fill) }; let hdiv = || { Canvas::new(Divider { kind: DividerKind::Chat, vertical: false, line: color_surface, grip: color_lavender, }) .width(iced::Length::Fill) .height(iced::Length::Fixed(DIVIDER_THICKNESS)) }; // Assemble the body per the chosen room layout. `chat_inner` is moved into // exactly one arm (allowed across mutually-exclusive match arms). let pw = state.config.participants_width; let body: Element<'_, AppMessage> = match state.config.room_layout { RoomLayout::BottomDock => { // Cap Participants so the Fill Controls panel keeps its minimum. let avail = state.window_size.width - 30.0; let pwb = pw.min((avail - CONTROLS_MIN_W - DIVIDER_THICKNESS).max(PARTICIPANTS_MIN_W)); let main = row![ peers_panel.width(iced::Length::Fixed(pwb)), vdiv(DividerKind::Panels), control_panel.width(iced::Length::Fill), ] .spacing(0) .height(iced::Length::Fill); let chat = container(chat_inner) .style(c_style(color_mantle, color_surface, 8.0)) .padding(12) .width(iced::Length::Fill) .height(iced::Length::Fixed(state.config.chat_height)); column![main, hdiv(), chat].into() } RoomLayout::ThreeColumn => { // Participants is fixed and Controls is fixed, so cap Participants // (shared with the 2-panel layouts, where it's much wider) to leave // the centre Chat column at least a minimum width. let avail = state.window_size.width - 30.0; // outer padding let pw3 = pw.min( (avail - state.config.controls_width - CHAT_MIN_W - 2.0 * DIVIDER_THICKNESS) .max(PARTICIPANTS_MIN_W), ); let chat = container(chat_inner) .style(c_style(color_mantle, color_surface, 8.0)) .padding(12) .width(iced::Length::Fill) .height(iced::Length::Fill); row![ peers_panel.width(iced::Length::Fixed(pw3)), vdiv(DividerKind::Panels), chat, vdiv(DividerKind::Controls), control_panel.width(iced::Length::Fixed(state.config.controls_width)), ] .spacing(0) .height(iced::Length::Fill) .into() } RoomLayout::Drawer => { let avail = state.window_size.width - 30.0; if state.drawer_chat_open { // Participants + Chat drawer are both fixed; cap Participants so // the Fill Controls panel between them keeps its minimum. let pwd = pw.min( (avail - state.config.chat_drawer_width - CONTROLS_MIN_W - 2.0 * DIVIDER_THICKNESS) .max(PARTICIPANTS_MIN_W), ); let chat = container(chat_inner) .style(c_style(color_mantle, color_surface, 8.0)) .padding(12) .width(iced::Length::Fixed(state.config.chat_drawer_width)) .height(iced::Length::Fill); row![ peers_panel.width(iced::Length::Fixed(pwd)), vdiv(DividerKind::Panels), control_panel.width(iced::Length::Fill), vdiv(DividerKind::ChatDrawer), chat, ] .spacing(0) .height(iced::Length::Fill) .into() } else { let pwd = pw.min((avail - CONTROLS_MIN_W - DIVIDER_THICKNESS).max(PARTICIPANTS_MIN_W)); row![ peers_panel.width(iced::Length::Fixed(pwd)), vdiv(DividerKind::Panels), control_panel.width(iced::Length::Fill), ] .spacing(0) .height(iced::Length::Fill) .into() } } }; let room = container( column![top_bar, header_container, vertical_space(12.0), body] ) .padding(15) .width(iced::Length::Fill) .height(iced::Length::Fill) .style(c_style(root_bg, Color::TRANSPARENT, 0.0)); with_hotkey_info( with_pixelpass_help(with_layout_picker(room.into(), state), state), state, ) } } /// Full-scale of the meter's RMS axis. Speech RMS runs to ~0.3 normalized, so /// this keeps a normal voice off the ceiling while leaving the gate threshold /// (usually a few percent) draggable across the lower part of the bar. const METER_MAX: f32 = 0.3; /// A unified mic-level meter with a draggable noise-gate handle (Discord/OBS /// style). The bar fills to the live mic level; the yellow handle marks the gate /// threshold on the same axis and can be dragged to set it. The fill turns green /// when the level is above the gate (transmitting), dim when below it (muted). struct GateMeter { level: f32, threshold: f32, track: Color, border: Color, fill_on: Color, fill_off: Color, /// Bright core of the gate handle. handle: Color, /// Dark outline behind the handle, so it stays visible over the green fill. handle_edge: Color, } impl GateMeter { /// Maps a cursor x (relative to the bar) to a gate threshold on the meter axis. fn x_to_threshold(x: f32, width: f32) -> f32 { (x / width.max(1.0)).clamp(0.0, 1.0) * METER_MAX } } #[derive(Default)] struct GateMeterState { dragging: bool, } impl Program for GateMeter { type State = GateMeterState; fn update( &self, state: &mut Self::State, event: &Event, bounds: Rectangle, cursor: mouse::Cursor, ) -> Option> { match event { Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => { if let Some(p) = cursor.position_in(bounds) { state.dragging = true; let t = Self::x_to_threshold(p.x, bounds.width); return Some(Action::publish(AppMessage::NoiseGateDragging(t)).and_capture()); } } // Track moves anywhere on screen so the drag survives leaving the bar. Event::Mouse(mouse::Event::CursorMoved { .. }) if state.dragging => { if let Some(p) = cursor.position() { let t = Self::x_to_threshold(p.x - bounds.x, bounds.width); return Some(Action::publish(AppMessage::NoiseGateDragging(t)).and_capture()); } } Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) if state.dragging => { state.dragging = false; let x = cursor.position().map(|p| p.x - bounds.x).unwrap_or(0.0); let t = Self::x_to_threshold(x, bounds.width); // Persist the final value on release. return Some(Action::publish(AppMessage::NoiseGateChanged(t)).and_capture()); } _ => {} } None } fn draw( &self, _state: &Self::State, renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor, ) -> Vec { let mut frame = Frame::new(renderer, bounds.size()); let w = bounds.width; let h = bounds.height; // Track. frame.fill_rectangle(Point::ORIGIN, Size::new(w, h), self.track); // Level fill, coloured by whether we're above the gate. let level_frac = (self.level / METER_MAX).clamp(0.0, 1.0); let fill = if self.level >= self.threshold { self.fill_on } else { self.fill_off }; if level_frac > 0.0 { frame.fill_rectangle(Point::ORIGIN, Size::new(w * level_frac, h), fill); } // Gate handle: a bright vertical line + grip caps, each backed by a dark // edge so the handle stays legible even when the green level sweeps past it. let thr_frac = (self.threshold / METER_MAX).clamp(0.0, 1.0); let x = (w * thr_frac).clamp(3.0, (w - 3.0).max(3.0)); // Dark edge (slightly larger), then bright core. frame.fill(&Path::rectangle(Point::new(x - 3.0, 0.0), Size::new(6.0, h)), self.handle_edge); frame.fill(&Path::rectangle(Point::new(x - 1.0, 0.0), Size::new(2.0, h)), self.handle); // Grip caps top and bottom. frame.fill(&Path::rectangle(Point::new(x - 5.5, 0.0), Size::new(11.0, 6.0)), self.handle_edge); frame.fill(&Path::rectangle(Point::new(x - 4.0, 1.0), Size::new(8.0, 4.0)), self.handle); frame.fill(&Path::rectangle(Point::new(x - 5.5, h - 6.0), Size::new(11.0, 6.0)), self.handle_edge); frame.fill(&Path::rectangle(Point::new(x - 4.0, h - 5.0), Size::new(8.0, 4.0)), self.handle); // Border. frame.stroke( &Path::rectangle(Point::ORIGIN, Size::new(w, h)), canvas::Stroke::default().with_color(self.border).with_width(1.0), ); vec![frame.into_geometry()] } fn mouse_interaction( &self, state: &Self::State, bounds: Rectangle, cursor: mouse::Cursor, ) -> mouse::Interaction { if state.dragging || cursor.is_over(bounds) { mouse::Interaction::ResizingHorizontally } else { mouse::Interaction::default() } } } /// A draggable splitter between two panels. Reports drag motion along its axis as /// `AppMessage::DividerDragged(kind, delta_px)`; the parent applies + clamps it. /// `vertical` = a vertical bar dragged horizontally (resizes width); otherwise a /// horizontal bar dragged vertically (resizes height). Modeled on [`GateMeter`]'s /// drag handling: the drag is tracked off the global cursor so it survives the /// pointer leaving the thin divider strip. struct Divider { kind: DividerKind, /// True = vertical bar (horizontal drag); false = horizontal bar (vertical drag). vertical: bool, /// Centre line colour. line: Color, /// Grip-dot colour. grip: Color, } /// Drag state: the last cursor coordinate along the drag axis while dragging. #[derive(Default)] struct DividerState { last: Option, } impl Program for Divider { type State = DividerState; fn update( &self, state: &mut Self::State, event: &Event, bounds: Rectangle, cursor: mouse::Cursor, ) -> Option> { // Cursor coordinate along the drag axis (x for a vertical bar, else y). let axis = |p: Point| if self.vertical { p.x } else { p.y }; match event { Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => { if cursor.is_over(bounds) && let Some(p) = cursor.position() { // Record the absolute start coordinate; subsequent moves yield // deltas. Capture with a zero-delta no-op. state.last = Some(axis(p)); return Some( Action::publish(AppMessage::DividerDragged(self.kind, 0.0)).and_capture(), ); } } // Track globally so the drag continues past the thin strip's bounds. Event::Mouse(mouse::Event::CursorMoved { .. }) if state.last.is_some() => { if let Some(p) = cursor.position() { let cur = axis(p); let last = state.last.unwrap(); state.last = Some(cur); return Some( Action::publish(AppMessage::DividerDragged(self.kind, cur - last)) .and_capture(), ); } } Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) if state.last.is_some() => { state.last = None; // Persist the final position once, on release (not per pixel). return Some(Action::publish(AppMessage::PersistConfig).and_capture()); } _ => {} } None } fn draw( &self, _state: &Self::State, renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor, ) -> Vec { let mut frame = Frame::new(renderer, bounds.size()); let w = bounds.width; let h = bounds.height; if self.vertical { let x = w / 2.0; frame.fill(&Path::rectangle(Point::new(x - 1.0, 0.0), Size::new(2.0, h)), self.line); let cy = h / 2.0; for i in -1..=1 { let dy = cy + i as f32 * 6.0; frame.fill( &Path::rectangle(Point::new(x - 1.5, dy - 1.5), Size::new(3.0, 3.0)), self.grip, ); } } else { let y = h / 2.0; frame.fill(&Path::rectangle(Point::new(0.0, y - 1.0), Size::new(w, 2.0)), self.line); let cx = w / 2.0; for i in -1..=1 { let dx = cx + i as f32 * 6.0; frame.fill( &Path::rectangle(Point::new(dx - 1.5, y - 1.5), Size::new(3.0, 3.0)), self.grip, ); } } vec![frame.into_geometry()] } fn mouse_interaction( &self, state: &Self::State, bounds: Rectangle, cursor: mouse::Cursor, ) -> mouse::Interaction { if state.last.is_some() || cursor.is_over(bounds) { if self.vertical { mouse::Interaction::ResizingHorizontally } else { mouse::Interaction::ResizingVertically } } else { mouse::Interaction::default() } } } /// Wrap a base screen with the room-layout picker popup when it's open: a dimmed, /// click-to-dismiss backdrop plus a centered gallery of clickable layout /// thumbnails. Returns the base unchanged when the picker is closed. Used by both /// the launch and in-call screens (the Settings screen shows thumbnails inline). fn with_layout_picker<'a>( base: Element<'a, AppMessage>, state: &'a AppState, ) -> Element<'a, AppMessage> { if !state.layout_picker_open { return base; } let pal = state.config.theme.palette(); let crust = pal.crust; let mantle = pal.mantle; let base_c = pal.base; let surface = pal.surface; let overlay = pal.overlay; let text_c = pal.text; let subtext = pal.subtext; let blue = pal.blue; let green = pal.green; let backdrop = mouse_area( container(horizontal_space()) .width(iced::Length::Fill) .height(iced::Length::Fill) .style(move |_t: &Theme| container::Style { background: Some(Background::Color(Color { a: 0.55, ..crust })), ..Default::default() }), ) .on_press(AppMessage::CloseLayoutPicker); let thumb = |layout: RoomLayout, label: &'static str| -> Element<'a, AppMessage> { let selected = state.config.room_layout == layout; let tile = Canvas::new(LayoutThumb { layout, selected, base: base_c, surface, overlay, border: if selected { blue } else { surface }, }) .width(iced::Length::Fixed(168.0)) .height(iced::Length::Fixed(112.0)); let btn = button(tile) .on_press(AppMessage::SelectRoomLayout(layout)) .padding(2) .style(move |_t: &Theme, status: button::Status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => surface, _ => Color::TRANSPARENT, })), text_color: text_c, border: Border { color: Color::TRANSPARENT, width: 0.0, radius: 8.0.into() }, ..Default::default() }); let (lbl_color, marker): (Color, Element<'a, AppMessage>) = if selected { (blue, text("● current").size(10).color(green).into()) } else { (text_c, vertical_space(0.0).into()) }; column![btn, text(label).size(13).color(lbl_color), marker] .spacing(4) .align_x(iced::alignment::Horizontal::Center) .into() }; let gallery = container( column![ row![ text("Choose room layout").size(16).color(blue), horizontal_space(), button(text("✕").size(16).color(subtext)) .on_press(AppMessage::CloseLayoutPicker) .style(|_t: &Theme, _s: button::Status| button::Style { background: None, ..Default::default() }) .padding(2), ] .align_y(iced::alignment::Vertical::Center), row![ thumb(RoomLayout::ThreeColumn, "3-Column"), thumb(RoomLayout::BottomDock, "Bottom Dock"), thumb(RoomLayout::Drawer, "Drawer"), ] .spacing(20), text("Click a layout to apply it instantly.").size(11).color(subtext), ] .spacing(16), ) .style(move |_t: &Theme| container::Style { text_color: Some(text_c), background: Some(Background::Color(mantle)), border: Border { color: surface, width: 1.0, radius: 12.0.into() }, ..Default::default() }) .padding(20) .width(iced::Length::Fixed(600.0)); stack![ base, backdrop, container(gallery) .center_x(iced::Length::Fill) .center_y(iced::Length::Fill), ] .into() } /// Overlay the live hotkey reference from the top-right info button. It reads /// directly from config, so Settings edits are reflected immediately. fn with_hotkey_info<'a>( base: Element<'a, AppMessage>, state: &'a AppState, ) -> Element<'a, AppMessage> { if !state.hotkey_info_open { return base; } let pal = state.config.theme.palette(); let crust = pal.crust; let mantle = pal.mantle; let surface = pal.surface; let text_c = pal.text; let subtext = pal.subtext; let blue = pal.blue; let backdrop = mouse_area( container(horizontal_space()) .width(iced::Length::Fill) .height(iced::Length::Fill) .style(move |_t: &Theme| container::Style { background: Some(Background::Color(Color { a: 0.25, ..crust })), ..Default::default() }), ) .on_press(AppMessage::CloseHotkeyInfo); let mut rows = Column::new().spacing(8).width(iced::Length::Fill); for action in HotkeyAction::ALL { rows = rows.push( row![ text(action.label()).size(12).color(text_c), horizontal_space(), text(format_binding(state.config.hotkeys.binding(action))) .size(12) .color(subtext), ] .spacing(12) .align_y(iced::alignment::Vertical::Center), ); } let dialog = container( column![ row![ text("Hotkeys").size(16).color(blue), horizontal_space(), button(text("✕").size(16).color(subtext)) .on_press(AppMessage::CloseHotkeyInfo) .style(|_t: &Theme, _s: button::Status| button::Style { background: None, ..Default::default() }) .padding(2), ] .align_y(iced::alignment::Vertical::Center), rows, ] .spacing(14), ) .style(move |_t: &Theme| container::Style { text_color: Some(text_c), background: Some(Background::Color(mantle)), border: Border { color: surface, width: 1.0, radius: 8.0.into() }, ..Default::default() }) .padding(16) .width(iced::Length::Fixed(320.0)); stack![ base, backdrop, container(column![ vertical_space(48.0), row![horizontal_space(), dialog].width(iced::Length::Fill), ]) .width(iced::Length::Fill) .height(iced::Length::Fill) .padding(12), ] .into() } /// Overlays the "screen sharing needs pixelpass" explainer popup over `base` /// when open (A11). Triggered by the Share Screen / Watch controls when the /// optional `pixelpass` companion isn't installed, so those controls open a /// short how-to instead of being dead/disabled. Returns the base unchanged when /// the popup is closed. fn with_pixelpass_help<'a>( base: Element<'a, AppMessage>, state: &'a AppState, ) -> Element<'a, AppMessage> { if !state.pixelpass_help_open { return base; } let pal = state.config.theme.palette(); let crust = pal.crust; let mantle = pal.mantle; let surface = pal.surface; let text_c = pal.text; let subtext = pal.subtext; let blue = pal.blue; let backdrop = mouse_area( container(horizontal_space()) .width(iced::Length::Fill) .height(iced::Length::Fill) .style(move |_t: &Theme| container::Style { background: Some(Background::Color(Color { a: 0.55, ..crust })), ..Default::default() }), ) .on_press(AppMessage::ClosePixelpassHelp); let dialog = container( column![ row![ text("Screen sharing").size(16).color(blue), horizontal_space(), button(text("✕").size(16).color(subtext)) .on_press(AppMessage::ClosePixelpassHelp) .style(|_t: &Theme, _s: button::Status| button::Style { background: None, ..Default::default() }) .padding(2), ] .align_y(iced::alignment::Vertical::Center), text( "Screen sharing uses pixelpass, a small companion tool that \ streams video peer-to-peer alongside your call. It's optional \ and ships separately, so peerspeak works fully without it." ) .size(13) .color(text_c), text("To enable sharing and watching:").size(13).color(text_c), text("• Install pixelpass and make sure the `pixelpass` command is on your PATH.").size(12).color(subtext), text("• Install `mpv` too — it's what opens a peer's shared screen.").size(12).color(subtext), text("Once both are present, restart peerspeak and the Share Screen button will start a share.").size(12).color(subtext), row![ horizontal_space(), button(text("Got it").size(13)) .on_press(AppMessage::ClosePixelpassHelp) .style(move |_t: &Theme, status: button::Status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => blue, _ => surface, })), text_color: text_c, border: Border { color: Color::TRANSPARENT, width: 0.0, radius: 6.0.into() }, ..Default::default() }) .padding(8), ], ] .spacing(14), ) .style(move |_t: &Theme| container::Style { text_color: Some(text_c), background: Some(Background::Color(mantle)), border: Border { color: surface, width: 1.0, radius: 12.0.into() }, ..Default::default() }) .padding(20) .width(iced::Length::Fixed(460.0)); stack![ base, backdrop, container(dialog) .center_x(iced::Length::Fill) .center_y(iced::Length::Fill), ] .into() } /// Overlay the "Regenerate identity?" confirm dialog when open (W7). A /// destructive action — minting a new id discards the old one — so it's gated /// behind an explicit confirm with a clear warning. fn with_regenerate_confirm<'a>( base: Element<'a, AppMessage>, state: &'a AppState, ) -> Element<'a, AppMessage> { if !state.regenerate_identity_confirm_open { return base; } let pal = state.config.theme.palette(); let crust = pal.crust; let mantle = pal.mantle; let surface = pal.surface; let text_c = pal.text; let subtext = pal.subtext; let maroon = pal.maroon; let backdrop = mouse_area( container(horizontal_space()) .width(iced::Length::Fill) .height(iced::Length::Fill) .style(move |_t: &Theme| container::Style { background: Some(Background::Color(Color { a: 0.55, ..crust })), ..Default::default() }), ) .on_press(AppMessage::CloseRegenerateIdentityConfirm); let dialog = container( column![ text("Regenerate identity?").size(16).color(maroon), text( "This mints a brand-new identity and permanently discards your \ current one. Friends who saved your old ID will no longer \ recognise or reach you until you reconnect and they re-add you. \ This can't be undone." ) .size(13) .color(text_c), text("Takes effect on your next room join.").size(12).color(subtext), row![ horizontal_space(), button(text("Cancel").size(13)) .on_press(AppMessage::CloseRegenerateIdentityConfirm) .style(move |_t: &Theme, status: button::Status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => surface, _ => mantle, })), text_color: text_c, border: Border { color: surface, width: 1.0, radius: 6.0.into() }, ..Default::default() }) .padding(8), button(text("Regenerate").size(13)) .on_press(AppMessage::ConfirmRegenerateIdentity) .style(move |_t: &Theme, status: button::Status| button::Style { background: Some(Background::Color(match status { button::Status::Hovered => Color { a: 0.85, ..maroon }, _ => maroon, })), text_color: text_c, border: Border { color: Color::TRANSPARENT, width: 0.0, radius: 6.0.into() }, ..Default::default() }) .padding(8), ].spacing(10), ] .spacing(14), ) .style(move |_t: &Theme| container::Style { text_color: Some(text_c), background: Some(Background::Color(mantle)), border: Border { color: surface, width: 1.0, radius: 12.0.into() }, ..Default::default() }) .padding(20) .width(iced::Length::Fixed(440.0)); stack![ base, backdrop, container(dialog) .center_x(iced::Length::Fill) .center_y(iced::Length::Fill), ] .into() } /// A small two-pane glyph for the square layout-picker button in the top bar. struct LayoutIcon { fg: Color, } impl Program for LayoutIcon { type State = (); fn draw( &self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor, ) -> Vec { let mut f = Frame::new(renderer, bounds.size()); let (w, h) = (bounds.width, bounds.height); f.stroke( &Path::rectangle(Point::new(1.0, 1.5), Size::new(w - 2.0, h - 3.0)), canvas::Stroke::default().with_color(self.fg).with_width(1.5), ); // Vertical split into two panes. f.fill( &Path::rectangle(Point::new(w * 0.5 - 0.75, 1.5), Size::new(1.5, h - 3.0)), self.fg, ); vec![f.into_geometry()] } } /// A schematic thumbnail of a [`RoomLayout`] (colored boxes for each panel), /// drawn so the picker stays in sync with the theme and needs no image assets. struct LayoutThumb { layout: RoomLayout, selected: bool, base: Color, surface: Color, /// Accent shade for the chat panel, to distinguish it from the others. overlay: Color, /// Border colour (blue when selected, surface otherwise). border: Color, } impl LayoutThumb { fn pane(f: &mut Frame, x: f32, y: f32, w: f32, h: f32, color: Color) { f.fill(&Path::rectangle(Point::new(x, y), Size::new(w, h)), color); } } impl Program for LayoutThumb { type State = (); fn draw( &self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor, ) -> Vec { let mut f = Frame::new(renderer, bounds.size()); let (w, h) = (bounds.width, bounds.height); f.fill(&Path::rectangle(Point::ORIGIN, Size::new(w, h)), self.base); let pad = 9.0; let (ix, iy) = (pad, pad); let (iw, ih) = (w - 2.0 * pad, h - 2.0 * pad); let g = 4.0; match self.layout { RoomLayout::ThreeColumn => { let c1 = iw * 0.34; let c3 = iw * 0.24; let c2 = iw - c1 - c3 - 2.0 * g; Self::pane(&mut f, ix, iy, c1, ih, self.surface); Self::pane(&mut f, ix + c1 + g, iy, c2, ih, self.overlay); Self::pane(&mut f, ix + c1 + g + c2 + g, iy, c3, ih, self.surface); } RoomLayout::BottomDock => { let toph = ih * 0.6; let both = ih - toph - g; let lw = iw * 0.66; Self::pane(&mut f, ix, iy, lw, toph, self.surface); Self::pane(&mut f, ix + lw + g, iy, iw - lw - g, toph, self.surface); Self::pane(&mut f, ix, iy + toph + g, iw, both, self.overlay); } RoomLayout::Drawer => { let dw = iw * 0.18; let main = iw - dw - g; let lw = main * 0.62; Self::pane(&mut f, ix, iy, lw, ih, self.surface); Self::pane(&mut f, ix + lw + g, iy, main - lw - g, ih, self.surface); Self::pane(&mut f, ix + main + g, iy, dw, ih, self.overlay); } } // Border on top (thicker + blue when selected). let bw: f32 = if self.selected { 2.0 } else { 1.0 }; f.stroke( &Path::rectangle(Point::new(bw / 2.0, bw / 2.0), Size::new(w - bw, h - bw)), canvas::Stroke::default().with_color(self.border).with_width(bw), ); vec![f.into_geometry()] } } /// A small palette-preview tile for the theme picker (modeled on `LayoutThumb`): /// the theme's background, a surface panel with two "text" lines to preview /// legibility, and a stack of accent colours. Border highlights the selection. struct ThemeSwatch { palette: Palette, selected: bool, border: Color, } impl Program for ThemeSwatch { type State = (); fn draw( &self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor, ) -> Vec { let mut f = Frame::new(renderer, bounds.size()); let (w, h) = (bounds.width, bounds.height); let p = &self.palette; let pad = 7.0; // Background fill. f.fill(&Path::rectangle(Point::ORIGIN, Size::new(w, h)), p.base); // Surface panel on the left half, with two text-colour lines on it. let panel_w = (w - 2.0 * pad) * 0.52; f.fill( &Path::rectangle(Point::new(pad, pad), Size::new(panel_w, h - 2.0 * pad)), p.surface, ); let mut line = |y: f32, ww: f32, col: Color| { f.fill( &Path::rectangle(Point::new(pad + 6.0, y), Size::new(ww, 3.0)), col, ); }; line(pad + 9.0, panel_w * 0.66, p.text); line(pad + 17.0, panel_w * 0.48, p.subtext); // Accent swatches stacked on the right. let ax = pad + panel_w + 6.0; let aw = (w - pad - ax).max(2.0); let accents = [p.blue, p.green, p.yellow, p.red, p.lavender]; let gap = 3.0; let ah = ((h - 2.0 * pad) - gap * (accents.len() as f32 - 1.0)) / accents.len() as f32; for (i, c) in accents.iter().enumerate() { let ay = pad + i as f32 * (ah + gap); f.fill(&Path::rectangle(Point::new(ax, ay), Size::new(aw, ah)), *c); } // Border (thicker + accent when selected). let bw: f32 = if self.selected { 2.0 } else { 1.0 }; f.stroke( &Path::rectangle(Point::new(bw / 2.0, bw / 2.0), Size::new(w - bw, h - bw)), canvas::Stroke::default().with_color(self.border).with_width(bw), ); vec![f.into_geometry()] } } /// The PeerSpeak icon set, drawn on a `canvas` so it needs no image/font asset /// and recolors with the theme (consistent with `LayoutThumb`/`GateMeter`). /// Each icon is authored in a 24×24 space and scaled to the widget size. #[derive(Clone, Copy, PartialEq)] enum IconKind { Mic, MicOff, Headphones, Deafen, Speaker, SpeakerOff, Monitor, Eye, Record, Stop, Chat, People, Clock, Info, Settings, Copy, Leave, Create, Live, } struct Icon { kind: IconKind, color: Color, /// Stroke weight in the 24-unit authoring space (scaled with the widget). weight: f32, } /// Build an icon element at `size` px in `color`. Used throughout the room/ /// settings UI in place of emoji. fn icon<'a>(kind: IconKind, size: f32, color: Color) -> Element<'a, AppMessage> { Canvas::new(Icon { kind, color, weight: 2.0 }) .width(size) .height(size) .into() } /// A circular monogram avatar (W4): the participant's initial(s) on a colour /// deterministically derived from `key` (their node id, or display name where no /// id is available). This is the fallback shown until presets / custom uploads /// (W4 Phases 2–3) override it. `size` is the diameter in px. fn avatar_badge<'a>(name: &str, key: &str, size: f32) -> Element<'a, AppMessage> { let (r, g, b) = crate::avatar::color_for_key(key); let bg = Color::from_rgb8(r, g, b); let fg = if crate::avatar::use_dark_text_on((r, g, b)) { Color::from_rgb8(0x1e, 0x1e, 0x2e) } else { Color::WHITE }; container(text(crate::avatar::initials(name)).size(size * 0.42).color(fg)) .center_x(iced::Length::Fixed(size)) .center_y(iced::Length::Fixed(size)) .style(move |_t: &Theme| container::Style { background: Some(Background::Color(bg)), border: Border { color: Color::TRANSPARENT, width: 0.0, radius: (size / 2.0).into() }, ..Default::default() }) .into() } thread_local! { /// Cache of avatar image handles, keyed by a hash of the PNG bytes, so the /// SAME `image::Handle` (and thus the same GPU texture id) is reused across /// redraws. `image::Handle::from_bytes` mints a fresh *unique* id on every /// call, so building handles inline in `view()` made iced re-upload the /// texture on every repaint — including the redraws fired on each mouse move — /// which showed up as constant flicker. Lives on the (single) UI thread. static AVATAR_HANDLE_CACHE: std::cell::RefCell> = std::cell::RefCell::new(HashMap::new()); } /// A stable image handle for these exact PNG bytes (cached by content hash), so /// it keeps the same id across redraws — see [`AVATAR_HANDLE_CACHE`]. fn cached_image_handle(bytes: bytes::Bytes) -> iced::widget::image::Handle { use std::hash::{Hash, Hasher}; let mut hasher = std::collections::hash_map::DefaultHasher::new(); bytes.as_ref().hash(&mut hasher); let key = hasher.finish(); AVATAR_HANDLE_CACHE.with(|cache| { cache .borrow_mut() .entry(key) .or_insert_with(|| iced::widget::image::Handle::from_bytes(bytes)) .clone() }) } /// Render a participant's avatar (W4): the chosen preset image if any, else the /// monogram fallback. `name`/`key` feed the monogram; `size` is the diameter. fn avatar_view<'a>( avatar: &crate::avatar::Avatar, name: &str, key: &str, size: f32, ) -> Element<'a, AppMessage> { let png_bytes: Option = avatar .preset_png() .map(bytes::Bytes::from_static) .or_else(|| avatar.custom_png().map(bytes::Bytes::from)); match png_bytes { Some(b) => iced::widget::image(cached_image_handle(b)) .width(iced::Length::Fixed(size)) .height(iced::Length::Fixed(size)) .into(), None => avatar_badge(name, key, size), } } /// Centered "icon + label" content for a full-width control-panel button. The /// icon takes the button's foreground colour so it matches the label. fn btn_content<'a>(kind: IconKind, label: &'a str, color: Color) -> Element<'a, AppMessage> { container( row![icon(kind, 18.0, color), text(label).size(16)] .spacing(8) .align_y(iced::alignment::Vertical::Center), ) .center_x(iced::Length::Fill) .into() } impl Program for Icon { type State = (); fn draw( &self, _state: &(), renderer: &Renderer, _theme: &Theme, bounds: Rectangle, _cursor: mouse::Cursor, ) -> Vec { use std::f32::consts::PI; let mut f = Frame::new(renderer, bounds.size()); let s = bounds.width.min(bounds.height) / 24.0; let col = self.color; let sw = (self.weight * s).max(1.0); let p = |x: f32, y: f32| Point::new(x * s, y * s); let stk = || { canvas::Stroke::default() .with_color(col) .with_width(sw) .with_line_cap(canvas::LineCap::Round) .with_line_join(canvas::LineJoin::Round) }; // A stroked polyline (or polygon when `closed`). let poly = |pts: &[(f32, f32)], closed: bool| { Path::new(|b| { for (i, q) in pts.iter().enumerate() { let pt = p(q.0, q.1); if i == 0 { b.move_to(pt); } else { b.line_to(pt); } } if closed { b.close(); } }) }; // A stroked circular arc from a0..a1 radians (0 = +x, sweeps toward +y). let arcp = |cx: f32, cy: f32, r: f32, a0: f32, a1: f32| { Path::new(|b| { b.arc(iced::widget::canvas::path::Arc { center: p(cx, cy), radius: r * s, start_angle: iced::Radians(a0), end_angle: iced::Radians(a1), }); }) }; let rrect = |x: f32, y: f32, w: f32, h: f32, r: f32| { Path::rounded_rectangle(p(x, y), Size::new(w * s, h * s), (r * s).into()) }; match self.kind { IconKind::Mic => { f.stroke(&rrect(9.0, 2.5, 6.0, 11.0, 3.0), stk()); f.stroke(&arcp(12.0, 11.0, 6.5, 0.0, PI), stk()); f.stroke(&poly(&[(12.0, 17.5), (12.0, 21.0)], false), stk()); f.stroke(&poly(&[(8.5, 21.0), (15.5, 21.0)], false), stk()); } IconKind::MicOff => { f.stroke(&rrect(9.0, 2.5, 6.0, 11.0, 3.0), stk()); f.stroke(&arcp(12.0, 11.0, 6.5, 0.0, PI), stk()); f.stroke(&poly(&[(12.0, 17.5), (12.0, 21.0)], false), stk()); f.stroke(&poly(&[(8.5, 21.0), (15.5, 21.0)], false), stk()); f.stroke(&poly(&[(3.5, 3.5), (20.5, 20.5)], false), stk()); } IconKind::Headphones => { f.stroke(&arcp(12.0, 12.5, 8.0, PI, 2.0 * PI), stk()); f.stroke(&rrect(3.0, 13.0, 4.5, 7.0, 2.25), stk()); f.stroke(&rrect(16.5, 13.0, 4.5, 7.0, 2.25), stk()); } IconKind::Deafen => { f.stroke(&arcp(12.0, 12.5, 8.0, PI, 2.0 * PI), stk()); f.stroke(&rrect(3.0, 13.0, 4.5, 7.0, 2.25), stk()); f.stroke(&rrect(16.5, 13.0, 4.5, 7.0, 2.25), stk()); f.stroke(&poly(&[(3.0, 3.0), (21.0, 21.0)], false), stk()); } IconKind::Speaker => { f.stroke( &poly( &[ (4.0, 9.5), (7.5, 9.5), (13.0, 5.0), (13.0, 19.0), (7.5, 14.5), (4.0, 14.5), ], true, ), stk(), ); f.stroke(&arcp(14.0, 12.0, 4.0, -0.5, 0.5), stk()); f.stroke(&arcp(14.0, 12.0, 7.5, -0.65, 0.65), stk()); } IconKind::SpeakerOff => { f.stroke( &poly( &[ (4.0, 9.5), (7.5, 9.5), (13.0, 5.0), (13.0, 19.0), (7.5, 14.5), (4.0, 14.5), ], true, ), stk(), ); f.stroke(&poly(&[(16.5, 9.5), (21.5, 14.5)], false), stk()); f.stroke(&poly(&[(21.5, 9.5), (16.5, 14.5)], false), stk()); } IconKind::Monitor => { f.stroke(&rrect(3.0, 4.0, 18.0, 12.0, 2.0), stk()); f.stroke(&poly(&[(9.0, 20.0), (15.0, 20.0)], false), stk()); f.stroke(&poly(&[(12.0, 16.0), (12.0, 20.0)], false), stk()); // up-arrow inside (the "share" cue) f.stroke(&poly(&[(12.0, 13.0), (12.0, 7.5)], false), stk()); f.stroke(&poly(&[(9.5, 10.0), (12.0, 7.5), (14.5, 10.0)], false), stk()); } IconKind::Eye => { f.stroke( &poly( &[ (2.5, 12.0), (6.0, 8.5), (12.0, 7.0), (18.0, 8.5), (21.5, 12.0), (18.0, 15.5), (12.0, 17.0), (6.0, 15.5), ], true, ), stk(), ); f.stroke(&Path::circle(p(12.0, 12.0), 3.0 * s), stk()); } IconKind::Record => { f.fill(&Path::circle(p(12.0, 12.0), 6.0 * s), col); } IconKind::Stop => { f.fill(&rrect(6.0, 6.0, 12.0, 12.0, 2.5), col); } IconKind::Chat => { f.stroke(&rrect(3.0, 4.0, 18.0, 12.0, 3.0), stk()); f.stroke(&poly(&[(8.0, 16.0), (8.0, 20.5), (12.5, 16.0)], false), stk()); } IconKind::People => { f.stroke(&Path::circle(p(9.0, 9.0), 3.2 * s), stk()); f.stroke(&arcp(9.0, 20.0, 5.3, PI, 2.0 * PI), stk()); f.stroke(&Path::circle(p(16.5, 8.0), 2.7 * s), stk()); f.stroke(&arcp(16.5, 20.0, 4.6, PI, 2.0 * PI), stk()); } IconKind::Clock => { f.stroke(&Path::circle(p(12.0, 12.0), 8.5 * s), stk()); f.stroke(&poly(&[(12.0, 7.0), (12.0, 12.0)], false), stk()); f.stroke(&poly(&[(12.0, 12.0), (15.5, 14.0)], false), stk()); } IconKind::Info => { f.stroke(&Path::circle(p(12.0, 12.0), 8.5 * s), stk()); f.stroke(&poly(&[(12.0, 10.5), (12.0, 17.0)], false), stk()); f.fill(&Path::circle(p(12.0, 7.0), 1.1 * s), col); } IconKind::Settings => { f.stroke(&poly(&[(4.0, 7.0), (20.0, 7.0)], false), stk()); f.stroke(&poly(&[(4.0, 12.0), (20.0, 12.0)], false), stk()); f.stroke(&poly(&[(4.0, 17.0), (20.0, 17.0)], false), stk()); f.fill(&Path::circle(p(15.0, 7.0), 2.4 * s), col); f.fill(&Path::circle(p(9.0, 12.0), 2.4 * s), col); f.fill(&Path::circle(p(16.0, 17.0), 2.4 * s), col); } IconKind::Copy => { f.stroke(&rrect(8.0, 8.0, 12.0, 12.0, 2.0), stk()); f.stroke(&rrect(4.0, 4.0, 12.0, 12.0, 2.0), stk()); } IconKind::Leave => { f.stroke( &poly(&[(9.0, 4.0), (6.0, 4.0), (6.0, 20.0), (9.0, 20.0)], false), stk(), ); f.stroke(&poly(&[(9.5, 12.0), (20.0, 12.0)], false), stk()); f.stroke(&poly(&[(15.5, 8.0), (20.0, 12.0), (15.5, 16.0)], false), stk()); } IconKind::Create => { f.stroke(&Path::circle(p(12.0, 12.0), 8.5 * s), stk()); f.stroke(&poly(&[(12.0, 8.0), (12.0, 16.0)], false), stk()); f.stroke(&poly(&[(8.0, 12.0), (16.0, 12.0)], false), stk()); } IconKind::Live => { f.fill(&Path::circle(p(12.0, 12.0), 3.0 * s), col); f.stroke(&arcp(12.0, 12.0, 5.0, -0.4 * PI, 0.4 * PI), stk()); f.stroke(&arcp(12.0, 12.0, 5.0, 0.6 * PI, 1.4 * PI), stk()); f.stroke(&arcp(12.0, 12.0, 8.0, -0.32 * PI, 0.32 * PI), stk()); f.stroke(&arcp(12.0, 12.0, 8.0, 0.68 * PI, 1.32 * PI), stk()); } } vec![f.into_geometry()] } } #[cfg(test)] mod tests { use super::{ format_duration, initial_window_position, reconnect_attempt_chime, reconnected_chime, GateMeter, METER_MAX, }; #[test] fn x11_restores_saved_window_position() { // On X11 (is_wayland = false) a saved position becomes Specific(x, y). match initial_window_position(Some(120), Some(-40), false) { iced::window::Position::Specific(p) => { assert_eq!(p.x, 120.0); assert_eq!(p.y, -40.0); // negative coords (left/above primary) preserved } other => panic!("expected Specific, got {other:?}"), } } #[test] fn wayland_always_centers_even_with_saved_position() { assert!(matches!( initial_window_position(Some(120), Some(40), true), iced::window::Position::Centered )); } #[test] fn missing_or_partial_saved_position_centers() { assert!(matches!( initial_window_position(None, None, false), iced::window::Position::Centered )); // A half-saved position (one axis missing) is not enough to restore. assert!(matches!( initial_window_position(Some(10), None, false), iced::window::Position::Centered )); assert!(matches!( initial_window_position(None, Some(10), false), iced::window::Position::Centered )); } #[test] fn format_duration_renders_mss_and_hmmss() { assert_eq!(format_duration(0), "0:00"); assert_eq!(format_duration(5), "0:05"); assert_eq!(format_duration(59), "0:59"); assert_eq!(format_duration(65), "1:05"); assert_eq!(format_duration(600), "10:00"); assert_eq!(format_duration(3599), "59:59"); // Past an hour switches to h:mm:ss with zero-padded minutes/seconds. assert_eq!(format_duration(3600), "1:00:00"); assert_eq!(format_duration(3661), "1:01:01"); assert_eq!(format_duration(3725), "1:02:05"); } #[test] fn settings_categories_are_stable_and_grouped_for_navigation() { use super::SettingsCategory; let labels: Vec<_> = SettingsCategory::ALL.iter().map(|c| c.label()).collect(); assert_eq!( labels, vec!["Audio", "Hotkeys", "Recording", "Profile", "Appearance", "Network", "Notifications"] ); assert_eq!(SettingsCategory::Audio.hint(), "Devices, mic gate, echo"); assert_eq!(SettingsCategory::Profile.hint(), "Avatar and identity"); } #[test] fn home_layout_prioritizes_connect_on_empty_home() { use super::{home_layout_mode, HomeLayoutMode}; assert_eq!(home_layout_mode(1280.0, false, false), HomeLayoutMode::FocusedEmpty); assert_eq!(home_layout_mode(760.0, false, false), HomeLayoutMode::Stacked); assert_eq!(home_layout_mode(1280.0, true, false), HomeLayoutMode::ThreeColumn); assert_eq!(home_layout_mode(1100.0, true, true), HomeLayoutMode::Stacked); } use super::{clamp_chat_height, clamp_participants_width, CHAT_MIN_H, PARTICIPANTS_MIN_W}; #[test] fn participants_width_clamps_to_min_and_leaves_room_for_controls() { let window_w = 900.0; // Mid-range value passes through unchanged. assert_eq!(clamp_participants_width(500.0, window_w), 500.0); // Below the minimum snaps up to it. assert_eq!(clamp_participants_width(50.0, window_w), PARTICIPANTS_MIN_W); // Too wide leaves at least CONTROLS_MIN_W (220) for the controls panel. assert_eq!(clamp_participants_width(window_w, window_w), window_w - 220.0); } #[test] fn chat_height_clamps_to_min_and_leaves_room_above() { let window_h = 760.0; assert_eq!(clamp_chat_height(200.0, window_h), 200.0); assert_eq!(clamp_chat_height(10.0, window_h), CHAT_MIN_H); // Too tall leaves at least ABOVE_CHAT_MIN_H (300) above the dock. assert_eq!(clamp_chat_height(window_h, window_h), window_h - 300.0); } #[test] fn sanitize_chat_strips_control_chars_and_collapses_whitespace() { use super::sanitize_chat; // Plain text is unchanged. assert_eq!(sanitize_chat("hello world"), "hello world"); // Leading/trailing whitespace trimmed; interior runs collapsed. assert_eq!(sanitize_chat(" hi there "), "hi there"); // Control chars (NUL, CR, LF, TAB, ANSI ESC) become spaces, then collapse. // The ESC of an ANSI sequence is stripped; the printable "[31m" remains inert text. assert_eq!(sanitize_chat("a\u{0}b\r\nc\td\u{1b}[31m"), "a b c d [31m"); // An all-control / all-whitespace message sanitizes to empty. assert_eq!(sanitize_chat("\u{0}\r\n\t "), ""); // Unicode/emoji text is preserved. assert_eq!(sanitize_chat("héllo 🎙 世界"), "héllo 🎙 世界"); } #[test] fn sanitize_chat_caps_length() { use super::{sanitize_chat, CHAT_MSG_MAX_CHARS}; let long = "x".repeat(CHAT_MSG_MAX_CHARS + 500); assert_eq!(sanitize_chat(&long).chars().count(), CHAT_MSG_MAX_CHARS); } #[test] fn short_id_is_panic_free_on_short_and_unicode_ids() { use super::short_id; // Normal long hex id → first 8 chars. assert_eq!(short_id("abcdef0123456789"), "abcdef01"); // Shorter-than-8 id must not panic (the old `[..8]` slice would). assert_eq!(short_id("abc"), "abc"); assert_eq!(short_id(""), ""); // Multi-byte chars: take 8 *chars*, never split a byte boundary. assert_eq!(short_id("héllo 世界 more"), "héllo 世界"); } #[test] fn divider_clamps_are_finite_on_a_tiny_window() { // A window smaller than the reserves must not produce NaN/inverted ranges. let pw = clamp_participants_width(300.0, 100.0); assert!(pw.is_finite() && pw >= PARTICIPANTS_MIN_W); let ch = clamp_chat_height(300.0, 100.0); assert!(ch.is_finite() && ch >= CHAT_MIN_H); } #[test] fn controls_and_drawer_width_clamps() { use super::{clamp_chat_drawer_width, clamp_controls_width, CHAT_MIN_W, CONTROLS_MIN_W}; let window_w = 1000.0; // Mid-range passes through. assert_eq!(clamp_controls_width(300.0, window_w), 300.0); assert_eq!(clamp_chat_drawer_width(320.0, window_w), 320.0); // Below minimum snaps up. assert_eq!(clamp_controls_width(10.0, window_w), CONTROLS_MIN_W); assert_eq!(clamp_chat_drawer_width(10.0, window_w), CHAT_MIN_W); // Tiny window stays finite and at/above the minimum (no inverted range). let c = clamp_controls_width(400.0, 100.0); assert!(c.is_finite() && c >= CONTROLS_MIN_W); let d = clamp_chat_drawer_width(400.0, 100.0); assert!(d.is_finite() && d >= CHAT_MIN_W); } use crate::notify::Sound; use iroh::EndpointId; use std::collections::HashSet; const W: f32 = 200.0; #[test] fn gate_drag_maps_left_edge_to_zero() { assert_eq!(GateMeter::x_to_threshold(0.0, W), 0.0); } #[test] fn gate_drag_maps_right_edge_to_full_scale() { assert!((GateMeter::x_to_threshold(W, W) - METER_MAX).abs() < 1e-6); } #[test] fn gate_drag_maps_midpoint_to_half_scale() { assert!((GateMeter::x_to_threshold(W / 2.0, W) - METER_MAX / 2.0).abs() < 1e-6); } #[test] fn gate_drag_clamps_out_of_bounds() { // Dragging past either edge clamps to the axis ends (no overshoot). assert_eq!(GateMeter::x_to_threshold(-50.0, W), 0.0); assert!((GateMeter::x_to_threshold(W + 80.0, W) - METER_MAX).abs() < 1e-6); } #[test] fn gate_drag_zero_width_is_finite() { // A degenerate bound (pre-layout) must not divide by zero / produce NaN. let t = GateMeter::x_to_threshold(10.0, 0.0); assert!(t.is_finite()); assert!((0.0..=METER_MAX).contains(&t)); } /// A distinct, real `EndpointId` (via the same path the network tests use). fn id() -> EndpointId { iroh::EndpointAddr::from(iroh::SecretKey::generate().public()).id } #[test] fn first_dial_does_not_chime() { let mut connecting = HashSet::new(); let ever = HashSet::new(); // never connected let peer = id(); // A peer we've never linked with is just an initial connect, not a reconnect. assert_eq!(reconnect_attempt_chime(&mut connecting, &ever, peer), None); assert!(connecting.contains(&peer)); // but it is now marked connecting } #[test] fn first_connected_does_not_chime() { let mut connecting = HashSet::from([id()]); let mut ever = HashSet::new(); let peer = id(); connecting.insert(peer); // First successful link: record it, but no "reconnected" chime. assert_eq!(reconnected_chime(&mut connecting, &mut ever, peer), None); assert!(ever.contains(&peer)); assert!(!connecting.contains(&peer)); // connecting state cleared } #[test] fn reconnect_attempt_chimes_once_then_stays_silent_on_redials() { let peer = id(); let mut connecting = HashSet::new(); let ever = HashSet::from([peer]); // previously connected // First drop → one ReconnectAttempt chime. assert_eq!( reconnect_attempt_chime(&mut connecting, &ever, peer), Some(Sound::ReconnectAttempt) ); // The supervisor redials repeatedly while still down — must NOT re-chime. assert_eq!(reconnect_attempt_chime(&mut connecting, &ever, peer), None); assert_eq!(reconnect_attempt_chime(&mut connecting, &ever, peer), None); } #[test] fn full_outage_cycle_chimes_attempt_then_reconnected_each_time() { let peer = id(); let mut connecting = HashSet::new(); let mut ever = HashSet::new(); // Initial connect: silent, records the peer. assert_eq!(reconnected_chime(&mut connecting, &mut ever, peer), None); // Outage 1: attempt chimes once, recovery chimes "reconnected". assert_eq!( reconnect_attempt_chime(&mut connecting, &ever, peer), Some(Sound::ReconnectAttempt) ); assert_eq!( reconnected_chime(&mut connecting, &mut ever, peer), Some(Sound::Reconnected) ); // Outage 2: a fresh disconnect chimes again (per-outage, not once-ever). assert_eq!( reconnect_attempt_chime(&mut connecting, &ever, peer), Some(Sound::ReconnectAttempt) ); assert_eq!( reconnected_chime(&mut connecting, &mut ever, peer), Some(Sound::Reconnected) ); } #[test] fn test_push_chat_single() { use super::{push_chat, ChatEntry}; let mut messages = Vec::new(); let entry = ChatEntry { name: "Alice".to_string(), text: "Hello".to_string(), mine: true, from: None, }; push_chat(&mut messages, entry); assert_eq!(messages.len(), 1); assert_eq!(messages[0].name, "Alice"); assert_eq!(messages[0].text, "Hello"); assert!(messages[0].mine); } #[test] fn test_push_chat_below_cap() { use super::{push_chat, ChatEntry, CHAT_HISTORY_MAX}; let mut messages = Vec::new(); for i in 0..CHAT_HISTORY_MAX - 10 { push_chat( &mut messages, ChatEntry { name: format!("User{}", i), text: format!("Msg{}", i), mine: i % 2 == 0, from: None, }, ); } assert_eq!(messages.len(), CHAT_HISTORY_MAX - 10); assert_eq!(messages[0].name, "User0"); assert_eq!(messages[0].text, "Msg0"); assert_eq!(messages[messages.len() - 1].name, format!("User{}", CHAT_HISTORY_MAX - 11)); assert_eq!(messages[messages.len() - 1].text, format!("Msg{}", CHAT_HISTORY_MAX - 11)); } #[test] fn test_push_chat_above_cap() { use super::{push_chat, ChatEntry, CHAT_HISTORY_MAX}; let mut messages = Vec::new(); let total_pushes = CHAT_HISTORY_MAX + 5; for i in 0..total_pushes { push_chat( &mut messages, ChatEntry { name: format!("User{}", i), text: format!("Msg{}", i), mine: i % 2 == 0, from: None, }, ); } assert_eq!(messages.len(), CHAT_HISTORY_MAX); // The first 5 should be dropped. First remaining should be index 5. assert_eq!(messages[0].name, "User5"); assert_eq!(messages[0].text, "Msg5"); // The last remaining should be index total_pushes - 1. assert_eq!(messages[messages.len() - 1].name, format!("User{}", total_pushes - 1)); assert_eq!(messages[messages.len() - 1].text, format!("Msg{}", total_pushes - 1)); } }