Windows port Phase 2: cpal device enumeration #4
+20
-11
@@ -1816,17 +1816,26 @@ async fn run_core_loop(
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}
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CoreCommand::SetNetworkMode(mode) => {
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network_mode = mode;
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// Rebuild the persistent stack to the new posture immediately if
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// idle; if a call is active, defer to the next Leave/Join so the
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// live call isn't disrupted (preserves "applies on next join").
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if active_session.is_none() {
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let lookup = net.memory_lookup.clone();
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net.shutdown().await;
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let publish = presence_mode.lock().unwrap().publishes_to_discovery();
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net = build_net_stack(secret_key.clone(), network_mode, lookup, friends_handler.clone(), publish).await?;
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} else {
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net_rebuild_pending = true;
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// Skip when the posture is unchanged. The GUI re-sends the saved
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// network mode as part of its startup config-sync, and that mode
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// usually already matches the freshly-built stack — rebuilding the
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// iroh endpoint for an identical posture just churns the network
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// and adds a needless ~1s teardown+rebuild bounce at every launch
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// (seen on both Linux and Windows/Wine). A real change still
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// rebuilds exactly as before.
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if mode != network_mode {
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network_mode = mode;
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// Rebuild the persistent stack to the new posture immediately if
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// idle; if a call is active, defer to the next Leave/Join so the
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// live call isn't disrupted (preserves "applies on next join").
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if active_session.is_none() {
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let lookup = net.memory_lookup.clone();
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net.shutdown().await;
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let publish = presence_mode.lock().unwrap().publishes_to_discovery();
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net = build_net_stack(secret_key.clone(), network_mode, lookup, friends_handler.clone(), publish).await?;
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} else {
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net_rebuild_pending = true;
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}
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}
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}
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