The manual Rescan set a persistent "Rescanning friends…" status but
nothing ever cleared it: the probe pass emits per-friend presence events
with no "done" signal, so the banner stuck forever (an offline friend's
probe can take up to the 10s IO timeout, and there was no terminal event
after).
Core now emits a `FriendsRescanned` UiEvent after the manual pass finishes
(only the on-demand button, never the 15s auto-refresh, so the status bar
isn't churned each interval). The GUI replaces the transient banner with
"Friends rescanned." — guarded so it won't clobber a status the user has
since triggered. Invisible mode probes no one, so the button now explains
that instead of showing a banner that resolves with nothing changed.
469 lib tests pass, clippy clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The friends list only ever updated a friend's status on a *successful*
presence probe, so it could ratchet a status up (offline -> online -> in a
room) but never down. A friend who dropped, left a room, or went invisible
kept showing a stale "online"/"in a room" status until PeerSpeak was
relaunched (which cleared the in-memory presence map back to offline).
The 60s auto-refresh scheduler already existed; the bug was that
`probe_friends_once` emitted nothing on a failed probe. Now every pass
reports a *definitive* status for every friend: a failed probe (or a
friend with no known address) is mapped to a new `FriendPresence::Offline`
via the pure, tested `presence::presence_from_probe`, so the list
self-heals each cycle.
Also adds a manual "⟳ Rescan" button to the Friends panel (new
`CoreCommand::RefreshFriends` -> immediate probe pass) for instant
feedback instead of waiting up to 60s.
469 lib tests pass, clippy clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Personal playlist on a dedicated music player (browse/play/prev/next/
seek/volume/reorder/remove, .pls/.m3u import), plus per-person shared
listening: broadcast your track over presence, peers tune in and stream
it point-to-point over the files plane. Playback is timeline-synced
(play/pause/skip/seek mirror with no drift) with gapless prefetch of the
next track and independent per-source volume per listener.
In the 3-column layout the playlist gets its own card stacked under the
chat, with a resizable divider and its own scrollbar; other layouts keep
it in the Controls panel.
Breaking wire change: gossip protocol v5 (presence gains music fields),
so 0.6.0 peers cannot share a swarm with 0.5.x. Version bumped 0.5.1 ->
0.6.0; CHANGELOG updated.
Untrusted-input handling: broadcast track name sanitized and size
cap-checked at gossip ingest, fetched bytes confirmed audio before
decode, only the descriptor rides gossip (bytes go point-to-point, one
fetch in flight).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Clicking an inline chat image now opens it enlarged in a full-window
overlay. The image renders contain-fit (scaled down, never cropped) over
an 80% dimmed backdrop with a ✕ button pinned top-right. The overlay
closes four ways: Esc, clicking the backdrop, clicking the image, or the
✕ button.
- AppMessage: OpenImageLightbox(AttachmentKey) / CloseImageLightbox
- AppState.image_lightbox: Option<AttachmentKey> (init None, cleared on
leave in reset_room_state)
- inline image wrapped in a mouse_area with a pointer cursor
- with_image_lightbox overlay modeled on with_regenerate_confirm; guarded
cache lookup so an evicted handle can't panic
- Esc handled at the top of the KeyPressed arm so it takes priority over
user-bound hotkeys while the overlay is open
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a per-clip volume slider plus a master volume control with a
"Universal volume" toggle in the chat header.
- ClipPlayer gains a SetVolume command; the worker remembers gain across
clips and reapplies it to each freshly connected player.
- New config.clip_volume (universal level) and config.clip_volume_universal
(mode toggle, default on), both persisted; old configs load at unity in
universal mode.
- Universal on: master and per-clip sliders drive one shared level applied
to every clip. Universal off: each clip keeps its own in-memory level and
the master slider is inert.
- play_ready_audio applies the resolved effective gain right after Play.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add `SelectableRichText`, a custom iced widget that mirrors `rich_text`
(linkified spans + A13 link clicks) and adds per-message drag selection,
Ctrl/Cmd+C copy, and Ctrl/Cmd+A select-all. Swap it in for the chat body
element; the chat row and attachment layout are unchanged.
Selection offsets are paragraph-global byte offsets (matching cosmic-text's
hit_test), which equals a single global range because sanitize_chat keeps
every message on one logical line. Pure seam `selected_substring` /
`select_all` is unit-tested incl. unicode/emoji byte boundaries. Highlight
quads are computed from public Paragraph primitives, falling back to a
whole-message span_bounds union if sub-range rects can't be derived.
Only one message holds a selection at a time: each widget clears its own
selection on a left-press that lands outside its bounds. Right-click menu
(Part B) intentionally deferred — native Ctrl/Cmd+C/A is the path.
Implemented by Codex on branch, reviewed/committed by Claude.
464 lib tests, clippy --all-targets clean, release green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a read-only-but-selectable "locked" mode to the A9 ContextInput so
share-critical values (full node ID, full room ticket) can be drag-selected
and copied with the mouse/keyboard, in addition to the existing one-click
Copy buttons (which are kept).
- context_input.rs: add `locked` flag + builder + `locked_value(value, noop)`
constructor. A controlled text_input with a no-op on_input stays focusable
and selection-capable while never mutating (iced treats on_input==None as
Disabled, verified against iced_widget-0.14.2 source).
- Extract overlay gating into a pure `menu_action_enabled` seam: when locked,
Cut/Paste are disabled, Copy is enabled with a (non-secure) selection, and
Select All is enabled when there's a value. +1 unit test.
- app/mod.rs: add AppMessage::Noop; render the full node ID and full ticket in
width-capped locked fields beside their existing Copy buttons.
Phase 2 (cross-message selectable chat transcript) intentionally deferred:
it requires a transcript-level custom widget that owns selection/layout/hit-
testing while preserving A13 links and attachment rows — out of scope for a
bounded edit. Design path recorded in the Codex task report.
Tests-green only (460 lib, clippy clean, release build green); wants a quick
field check of mouse drag-select + right-click Copy + Ctrl+A/C.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
iced 0.14 ships no native right-click menu on text_input. Add a custom
ContextInput widget (src/widget/context_input.rs) that wraps text_input,
intercepts right-click to read the inner text_input::State selection, and
renders a themed 4-action overlay menu operating on that selection.
- Pure, grapheme-indexed edit seam (copy/cut/paste/select_all over
iced text_input::Value), unit-tested for ASCII and multi-byte/emoji.
- iced::advanced Widget + overlay::Overlay; clipboard via &mut dyn
Clipboard, edits published through the existing on_input/on_paste.
- Cut/Copy disabled on empty selection (and on secure fields), Select
All disabled on empty field, Paste always enabled; dismiss on
click-out / Esc / item-click.
- Route all 10 text_input call sites in app/mod.rs through context_input.
- Cargo.toml: enable iced "advanced" feature (same crate, no new dep).
459 lib tests (+5), clippy --all-targets clean, release green.
Implemented by Codex (gpt-5.5), senior-audited against the 5-point brief
and re-verified (tests/clippy/release) here.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Co-Authored-By: Codex (gpt-5.5) <noreply@openai.com>
A validly-signed gossip payload rejected only by the 120s replay
freshness window (GossipReject::OutOfWindow) now drives a room-level
"clocks out of sync" warning banner, instead of silently dropping the
peer so the room shows "1 in room" with no error.
Observe-only: verify_gossip's accept/reject decision and
GOSSIP_FRESHNESS_MS are unchanged; the payload is still dropped exactly
as before. The warning is gated strictly on OutOfWindow (which, because
the signature is verified first, implies a genuine authenticated peer
whose clock is skewed), never on BadSignature.
Policy lives in a pure, unit-tested ClockSkewMonitor seam with injected
now_ms: >=3 OutOfWindow drops from the same author within 60s warn once,
5-min per-author cooldown, bounded/pruned author map. The warning rides
the existing in-process RoomEvent -> UiEvent -> transient-banner path
(no wire/serialization or dependency change).
Implemented by Codex (gpt-5.5), senior-audited against the 5-point
checklist and independently verified (452 lib tests, clippy
--all-targets clean, release build green). Tests-green only; a 2-machine
deliberate-skew field test is still owed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Triage of Codex's a23-p2-audit-2026-06-26 (the strict-audio fix itself verified
sound — no path reloads the desktop loopback). Four findings actioned:
- P2 (F1, silent-from-start): pair pixelpass's new initial `app_audio:lost`
with a reworded warning ("Shared app isn't sending audio — viewers hear
silence until it plays") so an app share that never produced audio is flagged,
not just one that stopped.
- P2 (version skew): probe `pixelpass --help` for `--strict-audio` before
offering per-app capture (pure `help_mentions_strict_audio` + timeout-bounded,
kill-on-drop `supports_strict_audio`). An older pixelpass would have clap
reject the flag and hard-fail the share; now the picker degrades to
whole-desktop only with an upgrade nudge. Never a silent best-effort `--app`
fallback (that reopens A23). AudioAppsListed now carries `app_audio_supported`.
- P3 (pactl child leak): list_audio_apps' enumeration child is now
kill_on_drop, so a wedged pactl is reaped on the 2s timeout.
- P3 (unscoped events): apply ShareAudioActive only while actually sharing a
specific app (`share_audio_app_active`), so a late event from a just-killed
host can't flip the warning after stop or on a whole-desktop share.
+4 tests (probe parse, post-stop/whole-desktop guard, old-pixelpass picker
degrade), updated reset + app_audio tracking tests. 440 lib tests, clippy
--all-targets clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Consumes the new pixelpass --strict-audio mode + app_audio events (pixelpass
85fdebe) to close Codex's A23 P2: the per-app pick alone was best-effort —
pixelpass would fall back to whole-desktop audio before the app routed and again
if it stopped, both reintroducing the call echo.
- host_args appends --strict-audio alongside --app=<name>, so pixelpass never
mirrors the desktop for our share: viewers hear only the chosen app or silence.
- Parse the app_audio JSON event (routed/lost) into PixelpassEvent; spawn_host
takes an optional notices channel and the stdout drain forwards events on it.
- Core spawns a forwarder (only when an app is selected) mapping routed/lost to
UiEvent::ShareAudioActive(bool); the channel/task self-terminate on host EOF.
- App tracks share_audio_dropped and shows a transient warning under the "Sharing
your screen" badge when the chosen app's audio stops ("viewers hear silence
until it plays again"). Reset on start/stop/room-leave.
In-process mpsc only — no wire/GOSSIP_PROTO change. 435 lib tests (+2: app_audio
parse + the dropped-flag state machine), clippy --all-targets + release clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Triage of Codex's read-only A23 audit (a23-audit-2026-06-26.md). The P2 (pixelpass
--app best-effort fallback) is cross-repo and deferred to a design decision; these
are the three actionable peerspeak-side P3s:
- P3-1: guard the share-startup window. New `share_starting` flag blocks reopening
the picker (and re-firing StartScreenShare) between ConfirmShareScreen and the
core's ScreenShareStarted; cleared on Started/Stopped/Error so a failed spawn
(surfaced as Error, not Stopped) can't wedge it. +2 state-machine tests.
- P3-2: parse_audio_apps now runs each name through sanitize_app_name, so the
picker never offers a name that host_args would later silently drop (which would
revert the share to whole-desktop audio = the A23 echo, with no signal). +1 test.
- P3-3: list_audio_apps wraps pactl in a 2s timeout so a wedged enumeration can't
stall the core command loop (mute/deafen/leave/stop) while the picker opens.
433 lib tests (+3), clippy --all-targets clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Screen sharing spawned pixelpass with a bare `--host`, so pixelpass
captured the whole default-sink monitor — which contains peerspeak's own
call playout. A viewer therefore heard their OWN voice echoed back out of
the sharer's machine (confirmed live, backlog A23).
pixelpass already supports `--app <NAME>` (capture only one app's audio,
per-app PipeWire routing); peerspeak just never passed it. This wires that
flag through, peerspeak-side only — no pixelpass change.
- screenshare: pure `host_args(audio_app)` builds the host argv, appending
`--app=<name>` (single-token form so a hyphen-leading name can't be
reparsed as a flag) when an app is chosen; `sanitize_app_name` guards the
locally-chosen value; `list_audio_apps`/`parse_audio_apps` enumerate
currently-playing apps via `pactl -f json list sink-inputs` (mirroring how
pixelpass builds its own picker, so the names match what `--app` matches).
- core: `StartScreenShare { audio_app }` + `ListAudioApps`/`AudioAppsListed`.
- GUI: Share Screen now opens a small audio picker (radio-style modal) listing
the playing apps + "All system audio" (warned, = legacy whole-desktop);
picking one starts the share with `--app=<name>`. Reset on room leave.
+6 unit tests (host_args with/without/blank app, sanitize_app_name,
parse_audio_apps dedup + garbage). 430 lib tests, clippy --all-targets clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Codex audit of 381e00b (f02-f12-audit-2026-06-26) found no P1/P2 regression
and verified the F-12 key round-trip invariant sound (iroh EndpointId
Display/FromStr are exact inverses). Acting on the one real P3 + nits:
- P3: save_attachment_task picked the dialog's DEFAULT FILENAME by bare
attachment id, so a peer reusing a victim's id could mislabel the save
with another sender's name/extension (bytes were already author-keyed and
correct — this was a metadata residual, not content aliasing). Extracted a
pure `attachment_default_name` that matches the full (author, id) key, like
find_attachment_source. +1 unit test (closes the audit's coverage gap).
- Doc nits: refreshed the stale `attachment_data` reference on ChatEntry,
the "keyed by attachment id" note on spawn_attachment_fetch, and a
duplicated doc block above find_attachment_source.
DEFERRED (user decision pending): the P3 judgement call — pending_plays /
invalid_audio / clip playing_id stay bare-id keyed, so duplicate-id audio
rows share play/seek/invalid state (cosmetic; bytes played are still
author-keyed and correct). Fully closing it means threading AttachmentKey
through the clip player.
424 lib tests, clippy --all-targets clean, release build green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The chat-attachment result cache (`attachment_data` + `image_handle_cache`)
was keyed by attachment id alone and only cleared on room-leave, so an
authenticated insider could (F-02) stream distinct attachments to grow it
without bound, and (F-12) reuse a victim's attachment id to alias displayed/
saved bytes — the id is attacker-chosen, so a signature only proves keypair
ownership, not a distinct human.
F-12: thread the author (`from: EndpointId`) back through the
`AttachmentReady`/`AttachmentFailed` core→UI events (the fetch task already
holds it) and key all attachment result state on `(author, id)`:
- new `AttachmentKey = (EndpointId, AttachmentId)`;
- `attachment_data` + `image_handle_cache` fold into one `AttachmentCache`;
- `pending_saves` and the `SaveAttachment`/`PlayAudio` messages re-keyed, so
the save/fetch dispatch can't be redirected to the wrong sender's line;
- `find_attachment_source` now matches author AND id;
- the render path resolves each line's key from `ChatEntry.from`.
F-02: `AttachmentCache` is bounded (`ATTACHMENT_CACHE_CAP = 64`) with
insertion-order eviction. True LRU is impossible because iced's `view`
borrows `&self` and so can't reorder on a render read; the generous cap means
a normal session never evicts and the newest (on-screen) entries are always
retained — only an abusive stream hits the bound.
Deliberately id-keyed (cosmetic only, documented): the clip player's
`playing_id`, `pending_plays`, `invalid_audio` — they're coupled to the
id-keyed clip player, and the bytes actually played come from the
author-keyed cache, so content is always correct.
No gossip/wire/protocol change (UiEvent is in-process), no new deps. +6
unit tests (cache eviction, replace-keeps-position, same-id/distinct-author
non-aliasing, is_ready/handle/clear, cap-zero clamp). 423 lib tests,
clippy --all-targets clean, release build green. TESTS-GREEN-ONLY.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A room ticket holder is an authenticated insider; signatures only prove
keypair ownership, not a distinct human. Previously such a member could
exhaust a victim's memory/tasks/dials without bound. Add caps + dedup at
the gossip/core/UI boundaries (no wire/protocol change, no new deps):
F-01 (gossip): cap the roster at MAX_ACTIVE_PEERS (32) — new authors are
rejected when full, existing peers' updates always pass; sanitize each
announced EndpointAddr (<=8 addrs, relay-URL <=256 bytes, drop Custom);
replace (set_endpoint_info) instead of unioning attacker address history.
F-02 (core): gate chat image auto-fetch — only roster authors qualify,
(author, attachment_id) is deduped, and a 4-permit pool bounds concurrent
detached fetch tasks (RAII AutoFetchGuard releases permit + dedup marker).
Chat text is still shown (already sanitized); the user-initiated "Save"
fetch is unchanged. Non-roster sock-puppet chat can no longer spawn tasks.
F-03 (app): replace the unbounded AVATAR_HANDLE_CACHE map with a bounded,
byte-equality-keyed LRU (avatar::ByteLru, cap 64) — fixes both unbounded
growth from an endless stream of distinct valid avatars and the prior
64-bit-hash-collision-shows-wrong-avatar bug.
Pure seams (sanitize_endpoint_addr, admit_into_roster, should_auto_fetch,
ByteLru) + 6 adversarial/unit tests. 413 lib tests, clippy --all-targets
clean, release build green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Field-test regression from the F-06 fix (a17b930): joining a room via the
friends-list / Recents Join button sometimes landed in an empty roster even
though the peer was fully connected at the gossip layer.
Cause: `PeerJoined` (gossip event task) and `RoomJoined` (core command loop)
ride the same UI channel from different senders. The core emits `RoomJoined`
only after audio + echo-cancel setup, so `PeerJoined` for the new room
routinely arrives first. F-06 had added `reset_room_state()` to the
`RoomJoined` handler, which then cleared the peer that had already announced.
Echo cancellation widened the window and made it reliable; the roster
"self-healed" only on the peer's next periodic re-announce (`PeerUpdated`).
Fix: reset room-scoped UI state at join *initiation* (JoinPressed,
CreatePressed, JoinFriendRoom, JoinRecent) instead of on `RoomJoined`. From
Home that's a no-op (already cleared on leave), so nothing leaks, and an
early `PeerJoined` for the new room now survives. The in-call switch path
F-06 targeted is unreachable from the current UI (friends list + Recents
render only on the Home screen), so this fully covers the reachable case.
Field-verified on a 2-machine desktop<->dopedart call. 407 lib tests pass,
clippy --all-targets clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Four confirmed P2 findings from the 2026-06-22 adversarial bug sweep.
None change the wire format / PeerState / GOSSIP_PROTO — all local.
- F-05: re-key the A8 rejoin archive (known_peers) and RecoveryContext
by topic_id ([u8; 32]) instead of the raw ticket string. A W7-
restamped member ticket shares the room's topic but not its string,
so a rejoin-from-Recents previously missed the retained bootstrap
bucket and dropped to an empty bootstrap — the exact dead-end A8
fixed. Topic is derived once via PeerSpeakTicket::topic_of in Join;
a malformed ticket now fails early and clean.
- F-06: an in-call Join no longer leaks the old room's peers/chat into
the new room, nor strands stale presence on a failed switch. Core
captures was_in_room, clears current_room at teardown, and emits a
new local UiEvent::RoomReset on every post-teardown failure path so
a failed switch lands idle on Home. The UI's room-scoped clearing is
factored into AppState::reset_room_state(), called by RoomLeft,
RoomReset, and at the top of RoomJoined — so a successful switch
clears+repopulates seamlessly on the Room screen (no Home bounce, no
leave chime).
- F-10: echo-cancel virtual nodes now get per-PID-unique names
(peerspeak_echocancel_{source,sink}.<pid>); the guard carries them
and core targets them instead of the fixed constants. unload_stale
only unloads our modules whose owner PID is dead (/proc check, cfg-
gated; conservative elsewhere), so enabling AEC in one instance can
no longer tear down another live instance's call. Pure
pid_from_ec_args / ec_module_is_stale seams.
- F-11: a recording write failure now stops recording atomically
(best-effort finalize via stop_recording + one UI Error) instead of
looping the error at ~50 Hz with silent data loss. Both mixer
branches release the recorder mutex before calling stop_recording to
avoid a self-deadlock on the non-reentrant std::Mutex.
407 lib tests pass (+4), clippy --all-targets clean, release build
green. Tests-green only; the rejoin (F-05), in-call switch (F-06),
two-instance AEC (F-10), and disk-full (F-11) paths need a real run.
Implemented by Codex, reviewed + gates re-run by senior.
Co-Authored-By: Codex <codex@openai.com>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Final step of game detection. Functional, plain styling (to art-direct).
- Settings 'Games' category: opt-in 'show my game' toggle
(SetGamePresenceEnabled, persisted), manual override picker (Auto /
None / Pin current), per-game background picker+remove (reuses
process_background + hashed game_background_path), and a non-Steam
process->name mapping editor (add/remove, pushes SetGameProcessMap).
- Roster: each peer card shows 'Playing <game>' under their name when
they broadcast one; our own self card shows it too, marked
'(not shared)' when broadcasting is off.
- Startup: seeds SetGamePresenceEnabled + SetGameProcessMap from config.
- Updated the settings-category navigation test for the new category.
395 lib tests green, clippy --all-targets clean, binary builds, and an
8s smoke launch starts the core + detector thread with no panic (detector
logs nothing by design — privacy).
Feature complete on Linux end-to-end (pending a coordinated GOSSIP_PROTO
3 redeploy to field-test presence with peers). Windows FFI still needs
its cross-build pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Steps 5-6 of game detection. BREAKING wire change — bump everyone.
Wire (step 5):
- PeerState.game: Option<String> (display label only — never appid/source).
- SelfPresence.game + to_state carry it (single self-state builder).
- GOSSIP_PROTO 2->3, GOSSIP_SIG_DOMAIN v3, version comment bumped together;
Cargo MINOR 0.3.0 -> 0.4.0 per VERSIONING.md. v2/v3 isolate into
different topics + signature domains, so a coordinated redeploy is
required (same as the W4 avatar bump).
- Gossip ingest sanitizes incoming game via sanitize_game_label (bidi/
control strip, 64-char/256-byte cap); empty -> None.
- Bonus security fix (Codex find): reject inbound gossip frames over a
128KB cap BEFORE serde_json::from_slice — a legit Announce with a full
48KB avatar is ~49KB, so this bounds allocation abuse with headroom.
Core wiring:
- Spawns the detector at startup; consumes its watch channel in the main
select. Detection runs continuously (for the local background); the
broadcast is gated by game_presence_enabled (opt-in, default OFF).
New commands: SetGamePresenceEnabled (immediate publish/clear, D8),
SetGameOverride, SetGameProcessMap. New event: GameChanged.
- game_presence_label sanitizes the outgoing label too.
Background switch (step 6):
- GUI handles GameChanged: stores current_game, swaps background to the
per-game override (config.game_backgrounds[id]) or falls back to the
W16 default; reuses the existing cached-handle path (no redraw flicker).
397 lib tests (all green), clippy --all-targets clean, full binary builds.
Remaining: step 7 UI (opt-in toggle, roster 'Playing' text, manual
override control, Settings game-backgrounds + process-map editors).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Save-attachment handler called the blocking rfd::FileDialog::save_file()
directly inside iced's update() loop. That blocking dialog spins its own GTK
loop; invoked from within iced's already-running event loop (notably the Linux
xdg-desktop-portal/GTK backend, but also observed wedged on Windows) the dialog
becomes unresponsive — Save/Cancel clicks are never processed.
Convert to rfd::AsyncFileDialog returning a Task, mirroring the existing file
*picker* paths (PickAttachmentFile / PickAvatarFile / PickBackgroundFile) which
already use the async variant. The chosen path's bytes are written when the
future resolves; the status line is reported via a new AttachmentSaved message.
No blocking call remains in the update loop.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire the send/receive paths and the chat UI on top of the file plane.
(Committed together because the UI renders the state the core wiring
produces.)
Core:
- CoreCommand::SendChatFile {text, attachment, data}: serve the bytes on
the file plane (serve_attachment) then broadcast the descriptor via
send_chat. CoreCommand::FetchAttachment {from, attachment}: detached
fetch -> AttachmentReady/AttachmentFailed.
- On an inbound Chat with an Image attachment, auto-fetch + defensively
re-validate (decodable + within pixel limits) before delivering;
non-images wait for an explicit fetch (the Save/Download chip).
- UiEvent::ChatMessage carries the attachment; new AttachmentReady /
AttachmentFailed events keyed by attachment id.
App:
- 📎 attach button + native picker; reads the file, enforces the size
cap, classifies image vs file, mints a random id, optimistically
echoes the message + caches our own bytes (so we see our own image
inline), and sends SendChatFile.
- Renders inline image thumbnails (handle cached by id to avoid the
per-redraw re-upload flicker), file chips with Save/Download, a
loading placeholder for in-flight images, and an error line on
failure. Image messages with no caption still render.
- SaveAttachment: saves immediately if bytes are in hand, else fetches
then saves when ready (pending_saves) via a native save dialog;
filename defaulted from the sanitized descriptor.
- Session-only: attachment bytes/handles cleared on leave, never
persisted.
Binary + clippy clean, 349 lib tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Let a listener apply a noise gate to an individual peer's incoming
audio — "fix this person's noisy mic / background hum on my end" —
which is only possible because full-mesh P2P keeps every peer's stream
unmixed locally (server-mixed apps can't do per-listener per-peer DSP).
The DSP is the existing mic NoiseGate reused verbatim: it already
processes i16 frames at a fixed rate with hysteresis/attack/release/
hangover and takes the threshold per-frame. Wiring mirrors per-peer EQ:
- AppConfig.peer_gate map (threshold per peer id; absent/0 = off),
persisted, never sent over the wire
- CoreCommand::SetPeerGate + Arc<Mutex<HashMap>> shared into the mixer
- a live HashMap<EndpointId, NoiseGate> in the mixer task, created
lazily and dropped when disabled (no rebuild needed — threshold is
passed per frame)
- Gate row (threshold slider, "Off" at zero) in each participant card
next to Vol/Pan/EQ, persisting on release
The gate runs on the raw decoded frame: after the clean multitrack stem
tap (recordings stay ungated) but before volume/EQ, so the threshold
tracks the peer's true signal level regardless of our volume setting.
Same 0..METER_MAX scale as the mic gate.
+2 unit tests (config helper); +1 config back-compat assertion.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The per-peer volume slider had no .step(), so iced's default step of
1.0 on a 0.0..=2.0 range meant it could only snap to 0%, 100%, or
200% — it felt like hard-left/hard-right only. Add .step(0.01) for
smooth 1%-increment control (matching the Pan slider below it, which
already set its own step).
Also persist per-peer volume across sessions, mirroring peer_pan/peer_eq:
- new AppConfig.peer_volume map (keyed by peer id string, serde default
for back-compat; never sent over the wire)
- replace the in-memory peer_volumes map with config-backed storage via
a new set_peer_volume_config helper (clamps to range, drops at-unity
entries so the config stays tidy)
- replay saved volumes to core on startup alongside pan/eq
- the slider writes to disk on release (AppMessage::PersistConfig)
+1 unit test for the config helper; +1 config back-compat assertion.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Three Windows-compatibility fixes from the Codex review. Implemented by Codex
(gpt-5.5); reviewed and committed by Claude.
W5 — echo cancellation is a Linux/PipeWire feature, but the toggle was shown and
live on Windows, so a Windows join tried `pactl` and errored before falling back.
Now `#[cfg(target_os = "linux")]` gates the core enable path (and the
ActiveSession guard field); on other targets the Settings + in-call controls
render as a disabled checkbox with a "not available on Windows yet" note.
W6 — pixelpass PATH lookup only tried `pixelpass`; on Windows it now also tries
`pixelpass.exe` via a cfg-selected candidate list (+ unit test).
W9 — the Linux audio stack (pipewire/pw_cli/echo_cancel/audio_probe + the
`PlatformAudioBackend` alias and device-enum re-export) was gated `cfg(unix)`;
tightened to `cfg(target_os = "linux")` so a hypothetical macOS build won't try
to compile PipeWire. cpal stays `cfg(windows)`. Genuinely-Unix file/key
permission code in lib.rs/identity.rs left as `cfg(unix)`.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
iced's `window::settings::PlatformSpecific::application_id` only exists on
Linux (X11/Wayland use it to match the .desktop launcher icon); on Windows
the struct exposes a different field set, so the unconditional assignment
failed to compile for `*-pc-windows-*`. This was the first real Windows
compile blocker surfaced now that the port actually cross-compiles.
Move the field behind a `platform_specific_settings()` helper gated on
`target_os = "linux"`, with a defaults-only variant elsewhere. Linux build
unchanged (verified `cargo check`); the windows-gnu target now builds a
runnable .exe (verified launching under Wine: GUI renders, iroh network
stack + ring identity init, config/identity land in %APPDATA%).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Give the Windows device pickers a real device list (Phase 0/1 left pw_cli
returning nothing off-Linux) and generalize enumeration into a
platform-neutral interface.
- audio/mod.rs: move AudioDevice here (neutral home), gate pw_cli to
cfg(unix), and re-export enumerate_audio_devices per-platform (pw_cli on
unix, cpal_impl on windows). Also drop a now-stale "no-op stub" doc note.
- cpal_impl.rs: add enumerate_audio_devices() — iterate the cpal host's
input + output devices into AudioDevice (name == description == the cpal
friendly name, which is what resolve() matches target_node against, so a
saved selection round-trips), sorted by description.
- pw_cli.rs: use super::AudioDevice instead of a local copy; parsing +
tests unchanged.
- app/mod.rs: one-line import change; the device-picker logic is untouched.
Verified: shipped Linux state green (build --locked, clippy, 316/316,
pw_cli parse tests 6/6); the cpal enumerator compiles against real cpal via
the Linux/ALSA toggle. Runtime device listing on Windows is pending a real
host (M2/M3). WASAPI names are less stable than PipeWire node names, so a
saved device may not always round-trip (falls back to default).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Make the tree compile for Windows without touching core logic, by
confining all Linux/PipeWire assumptions behind cfg gates and a single
platform-selected backend alias. No new dependencies — the cpal/WASAPI
backend lands in Phase 1; this ships a no-op stub.
- Cargo.toml: move pipewire + rfd(xdg-portal) under cfg(unix); add a
cfg(windows) rfd using the Win32 dialog backend.
- audio: gate pipewire_impl to unix, add a cpal_impl stub for windows,
and select between them via the new PlatformAudioBackend alias.
- core: use PlatformAudioBackend instead of the concrete PipeWireBackend.
- lib: gate the unix-only 0o600 log-file mode code (+ its test); Windows
logs inherit the directory ACL.
- audio_probe: gate this PipeWire diagnostic to unix with a stub main.
- app: open URLs via rundll32 on windows, xdg-open on unix (shell-free).
- ci: add .gitea/workflows/windows-build.yml (M1) — build + lib tests for
x86_64-pc-windows-msvc, with CMAKE_POLICY_VERSION_MINIMUM=3.5 for the
vendored libopus build. Needs a windows act_runner to actually run.
Linux build/clippy/tests green (316/316). The Windows path is verified by
inspection only (no local Windows toolchain); CI is the real gate.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SetPresenceMode and the Discoverable time-box auto-revert both committed
the new presence_mode to local state *before* apply_discovery and only
log_msg'd on failure, so a failed off-transition could leave the n0 DNS
PkarrPublisher running while the UI showed not-discoverable (privacy /
reality mismatch — security-open-handoff S11, from the W7 P7 review).
Fix (Codex, senior-reviewed):
- discovery.rs: pure resolve_presence_transition(prev, requested, apply_ok)
-> (mode, Option<error>) seam — on failure keep the previous (truthful)
mode and surface a message. +4 unit tests.
- apply_discovery now builds the replacement resolver/publisher services
BEFORE clearing the service set, so a builder failure leaves the old
posture fully intact (no partial state) — "keep previous mode" is then
provably truthful.
- Both SetPresenceMode and the time-box revert apply discovery first, route
through the seam, commit only the truthful mode, and surface failures via
the existing PresenceModeReverted (corrects the picker) + UiEvent::Error.
No new wire/event variant.
- A failed off-transition stays Discoverable and arms a 60s retry
(DISCOVERY_REVERT_RETRY) so the beacon never stands stuck.
- P3 notes documented: relay-resolve exposes n0 query metadata (by design);
no explicit iroh unpublish API exists, so the bounded ~30s pkarr TTL
linger is documented, not behavior-changed; DirectOnly stays no-n0.
306 lib tests / clippy --all-targets / release all green (re-run by senior).
Runtime publish-stop behavior still wants a 2-machine / packet-capture check.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Fresh/empty Home keeps Create/Join dominant via a tested home_layout_mode
seam (FocusedEmpty / ThreeColumn / Stacked); once Recents or Friends has
content the normal three-card layout returns. Quieter empty-state cards.
Conflict resolution:
- HomeLayoutMode enum/fn coexists with the SettingsCategory enum (separate
derives); both unit tests kept.
- Top bar: the wishlist Hotkeys-info button is always shown; the room-layout
button is hidden on Home (home-empty's intent) and shown in Room. The
auto-merge had wedged the info tooltip into the conditional as a stray
expression — split into separate info_button / layout_button bindings.
291 lib tests pass, clippy --all-targets clean, bin builds.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Settings is split into navigable categories (left sidebar ≥820px wide,
pick_list dropdown below) instead of one long scroll. Integrated with the
wishlist branch's hotkey editor by giving it its own "Hotkeys" category
(7 categories total: Audio, Hotkeys, Recording, Profile, Appearance,
Network, Notifications).
Conflict resolution: the wishlist branch had inserted a Hotkeys section
into the old long-scroll between Microphone and Recording; relocated it
into a dedicated SettingsCategory::Hotkeys arm and updated the category
stability test.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire the Discoverable presence posture to n0 DNS publish/lookup, the last
core piece of W7 (friends-first contacts). When a friend moves networks and
their saved address goes stale, they flip Discoverable to publish their
current address; everyone else resolves it by node id. Asymmetric: only the
mover publishes.
- src/discovery.rs (pure seam, +3 tests): lookup_plan(network_mode, want_publish)
-> LookupPlan { resolver, publisher }. Relay-capable modes always resolve and
publish only when Discoverable; DirectOnly (the explicit no-server posture)
gets neither, overriding the toggle. DISCOVERY_TIMEBOX = 30 min.
- apply_discovery (core edge): clears + reinstalls the bound endpoint's
address-lookup services at runtime (no endpoint rebuild). memory-lookup always;
n0 PkarrResolver + DnsAddressLookup when resolver; PkarrPublisher when publisher.
Toggling publish off drops the publisher (republish task ends; TTL-30s record
expires). build_net_stack now binds uniformly with Minimal + per-mode relay and
installs discovery via apply_discovery (drops the per-mode presets::N0 build).
- Toggle + time-box: SetPresenceMode re-applies discovery and arms/cancels a
discovery_deadline; a select! branch fires at the deadline -> revert to Normal,
stop publishing, and emit UiEvent::PresenceModeReverted so the GUI mirrors and
persists it. Re-selecting Discoverable restarts the clock.
Decisions (user, 2026-06-16): 30-min auto-revert (not sticky); resolver always
on in relay-capable modes so a stationary friend in Normal can look up a mover.
266 lib tests green, clippy clean (--all-targets). Runtime smoke-tested: the new
Minimal+apply_discovery path binds and runs with no error/panic for both Normal
and Discoverable startup postures. Cross-network publish->lookup and the live
30-min revert still want a 2-machine field test (P7).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Lay the home screen out as three side-by-side cards — Recents | Connect |
Friends — instead of stacking Recents under Connect. Three 380-460px cards
need ~1280px to fit in a row, so the responsive threshold rises to 1280px;
below that they stack in a column (Connect first). Screenshot-verified at
1920px: Recents left, Connect center, Friends right, top-aligned.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The card was hidden entirely when there was no history, so on a fresh
build it appeared to be missing. Always render it (with a "No recent
rooms yet" hint when empty), mirroring the Friends card, so the feature
is discoverable before the first join. Drops the has_recents gating in
the home layout.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A growing recents history shouldn't reflow the Connect card's Create/Join
controls. Extract the rendering into a `recents_card` free fn (mirroring
`friends_panel`'s self-contained styling) and place it in the left column
beneath the Connect card — both are "get into a room" — with Friends on
the right. The card is omitted entirely (no stray gap) when empty, in both
the narrow (stacked) and wide (row) responsive layouts.
Screenshot-verified at the default width: Connect + Recent Rooms stacked
left, Friends right; the Connect card stays fixed-size as recents grow.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a purely-local, most-recent-first recents list so users can hop back
into a room they were just in — meaningful now that rooms carry cosmetic
labels.
- src/recents.rs (new): `Recent {name, ticket, joined_at}`, `push_recent`
(de-dupes by room `topic_id`, refresh-and-move-to-front, caps at
RECENTS_MAX=12), `remove_recent`, `relative_time` ("5m ago"). 6 tests.
- PeerSpeakTicket::topic_of — the stable room identity used as the de-dup
key (host addr + label change between members/sessions; topic doesn't).
- AppConfig.recents (`#[serde(default)]`, back-compat) — local UI state,
never sent over the wire.
- Recorded on RoomJoined (label via label_of); rendered as a "Recent
rooms" block in connect_card (each entry → JoinRecent, ✕ → RemoveRecent),
shown only when non-empty.
Rejoin is best-effort by design: the stored ticket only admits us while
the room is still live and reachable (reliability is P6 discovery + the
member-issued ticket floor, not this list).
263 lib tests green, clippy --all-targets clean. Recents UI
screenshot-verified (seeded config → ages + Untitled-room fallback render).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Each participant card gets a star affordance: a clickable outline star (☆) that
adds that peer to your friends list, or a non-interactive gold filled star (★)
once they're already a friend (hidden while the friends store is read-only). The
add pulls the peer's live presence name + address from the room roster and passes
addr: Some(..) to CoreCommand::AddFriend, so the new friend is reachable
immediately — no waiting for a future call to seed last_addr the way a bare
add-by-id does. Name sanitized, short-id fallback; idempotent in core; no-op if
already a friend. New AppMessage::AddFriendFromRoom(EndpointId).
clippy --all-targets clean, 257 lib tests green. UI wiring screenshot-pending: the
star + click need a live 2-machine call (a peer in the room) to verify visually.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rooms can now be named. A "Room name (optional)" field on the home Create card
mints a ticket carrying the label; PeerSpeakTicket gains a #[serde(default)]
`name` field (backward/forward compatible — serde ignores unknown fields and
defaults missing ones, so old/new builds still interoperate, just without
labels). restamp preserves the label so member-issued doors keep it; new
label_of helper reads it. Every member (creator or joiner) sets current_room.name
from the ticket, so presence reports a consistent "in <name>" to friends, and the
room-screen header shows the label under the wordmark. Labels are sanitized via
sanitize_name on both mint and display (untrusted peer-supplied ticket).
CoreCommand::Join gains room_name (used only when creating). +2 ticket tests
(label round-trip through restamp/label_of, pre-label backward-compat). clippy
--all-targets clean, 257 lib tests green.
Pure seam unit-tested + home field screenshot-verified; the in-room header label
and friend-side "in HangOut" presence display need a live/2-machine confirm.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the three tooltip'd presence radios in the home Friends card with a
pick_list dropdown + a one-line explainer for the current choice, mirroring the
Settings NetworkMode picker. Add PresenceMode::ALL + a Display impl (descriptive
labels) to back the picker. Tightens the Friends card vertically. clippy
--all-targets clean, 256 lib tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The home-screen Connect + Friends cards were a fixed-width row, so below
~860px the 380px Connect card squeezed the Friends card until its node-ID
field, status, and remove button clipped away. Extract the Connect card into a
free `connect_card(state)` fn (mirroring `friends_panel`) and wrap both in
`responsive`: side-by-side row at >=900px, stacked column below. Verified at
560/760/1000/1912px. clippy clean, 256 lib tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>