feat(game): pure detection seams — matcher, debouncer, VDF parser, config

Step 1 of the game-detection feature (game-presence-plan.md): all the
pure, I/O-free logic, tested first.

- src/game/mod.rs: DetectedGame + stable namespaced ids (steam:730 /
  exe:hl2_linux, never the mutable name); ManualOverride; the priority
  resolve() matcher (override -> Steam -> mapped process -> none); the
  Debouncer (2-on/3-off, immediate bypass for manual override) that
  stops a flapping detector re-announcing the ~48KB-avatar PeerState;
  match_processes() over explicit user mappings with a launcher denylist
  (never guesses a game from an arbitrary process).
- src/game/vdf.rs: a real recursive-descent KeyValues/VDF parser (not a
  name-regex) for appmanifest/.acf, libraryfolders.vdf, registry.vdf —
  depth-capped, escape-aware, never panics on malformed/truncated input.
- src/sanitize.rs: sanitize_game_label (64-char/256-byte cap, wider than
  the 48-char name cap) sharing the bidi/zero-width cleaning.
- src/config.rs: additive game_presence_enabled (opt-in, default OFF),
  game_backgrounds + game_process_map (BTreeMap, deterministic);
  background_path generalized to hashed per-game files; explicit
  legacy-config migration test (load() wipes on any deserialize error).
- src/background.rs: game_background_filename (FNV-1a hashed, fs-safe).

No wire/protocol change yet; no OS reads yet. 386 lib tests (+28).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-21 15:12:58 -04:00
co-authored by Claude Opus 4.8
parent 9e8c8b4ace
commit 87a2209a85
6 changed files with 1014 additions and 13 deletions
+480
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//! Game detection, game-presence, and game-reactive backgrounds.
//!
//! A single local "what game is running" detector feeds two consumers:
//! 1. **Local** — a per-game UI background that auto-switches (extends W16).
//! 2. **Broadcast** — a `Playing <name>` status next to our avatar in every peer's
//! roster, riding the gossip presence plane like nickname + avatar.
//!
//! This module is structured testable-seams-first: the *pure* logic lives here
//! (the stable-id scheme, the priority [`resolve`] matcher, the [`Debouncer`], and
//! the process-name [`match_processes`] mapping), unit-tested with zero I/O. The OS
//! edges — Steam state/file reads ([`steam`]) and the running-process scan
//! ([`scan`]) — feed already-parsed values into these pure functions, and the
//! cancellable poll service ([`detector`]) wires them together.
pub mod vdf;
use std::collections::{BTreeMap, BTreeSet};
/// Where a detected game came from. Encodes the trust/priority tier directly:
/// a manual override beats live Steam state, which beats a matched process. Used
/// only for prioritization and as a presentation hint — never trusted as identity.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GameSource {
/// The user forced a specific game (or "none") via the manual override.
Manual,
/// Steam's live `RunningAppID` resolved against an `appmanifest`.
Steam,
/// A running process matched against the user's process→name mappings.
Process,
}
/// A game the local detector currently believes is running.
///
/// `id` is the stable, namespaced identity used as the config key for backgrounds
/// (`steam:730`, `exe:hl2_linux`) — **never** the mutable display name. `name` is
/// the human label shown locally and broadcast as presence; it is `None` only for
/// the Steam appid-without-manifest case, where the background can still switch by
/// `id` but nothing is broadcast (per the "don't invent `Steam App 123`" rule).
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct DetectedGame {
/// Stable namespaced identity. Config-key safe; survives renames.
pub id: String,
/// Trustworthy human name; `None` = id-only (Steam manifest unavailable).
pub name: Option<String>,
/// Provenance / priority tier.
pub source: GameSource,
}
impl DetectedGame {
/// The Steam namespaced id for an appid: `steam:<appid>`.
pub fn steam_id(app_id: u32) -> String {
format!("steam:{app_id}")
}
/// The process namespaced id for an executable identity: `exe:<normalized>`.
pub fn exe_id(exe: &str) -> String {
format!("exe:{}", normalize_exe(exe))
}
}
/// The user's manual override sitting above both detectors (D2). Small by design.
#[derive(Debug, Clone, PartialEq, Eq, Default)]
pub enum ManualOverride {
/// Trust the auto-detector (default).
#[default]
Auto,
/// Force "not playing anything" regardless of what is detected.
ForceNone,
/// Force a specific game (the user picked it from the known-games list).
Force(DetectedGame),
}
/// The outcome of [`resolve`]: the chosen game (if any) plus whether the choice is
/// a manual override and so should **bypass the [`Debouncer`]** (apply immediately).
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Resolution {
pub game: Option<DetectedGame>,
/// `true` when a manual override (`ForceNone`/`Force`) decided the value.
pub immediate: bool,
}
/// Apply the detector priority (D2 / §5): **manual override → Steam → mapped
/// process → none**. Pure; the adapters resolve `steam`/`processes` into
/// `DetectedGame`s and this only picks the winner. `processes` is in the adapter's
/// deterministic priority order (see [`match_processes`]); its first entry wins.
pub fn resolve(
override_: &ManualOverride,
steam: Option<DetectedGame>,
processes: &[DetectedGame],
) -> Resolution {
match override_ {
ManualOverride::ForceNone => Resolution { game: None, immediate: true },
ManualOverride::Force(g) => Resolution { game: Some(g.clone()), immediate: true },
ManualOverride::Auto => {
let game = steam.or_else(|| processes.first().cloned());
Resolution { game, immediate: false }
}
}
}
/// Samples required before a *new* game is accepted/switched to.
pub const ACCEPT_HITS: u32 = 2;
/// Consecutive "no game" samples before a currently-shown game is cleared. At the
/// ~3 s poll cadence this is ~9 s, absorbing a brief Steam stale/crash blip.
pub const CLEAR_MISSES: u32 = 3;
/// Debounces a stream of raw per-poll detections into a stable published value, so
/// a flapping detector can't repeatedly re-announce the entire `PeerState` (which
/// can carry the ~48 KB avatar). Pure state machine — the service feeds it samples
/// and re-announces only when [`observe`](Debouncer::observe) reports a change.
///
/// A switch to a different game needs [`ACCEPT_HITS`] matching samples; clearing a
/// game needs [`CLEAR_MISSES`] consecutive misses. A manual override
/// (`immediate = true`) applies at once, bypassing both counters.
#[derive(Debug, Clone, Default)]
pub struct Debouncer {
current: Option<DetectedGame>,
pending: Option<DetectedGame>,
pending_hits: u32,
misses: u32,
}
impl Debouncer {
/// The currently published, debounced value.
pub fn current(&self) -> Option<&DetectedGame> {
self.current.as_ref()
}
/// Feed one poll result. `immediate` (a manual override is active) bypasses the
/// debounce. Returns `true` iff the published [`current`](Self::current) value
/// changed — the signal for the service to re-announce presence / switch the
/// background.
pub fn observe(&mut self, sample: Option<DetectedGame>, immediate: bool) -> bool {
if immediate {
let changed = self.current != sample;
self.current = sample;
self.pending = None;
self.pending_hits = 0;
self.misses = 0;
return changed;
}
match sample {
Some(game) => {
self.misses = 0;
if self.current.as_ref() == Some(&game) {
// Already publishing this game; drop any half-counted switch.
self.pending = None;
self.pending_hits = 0;
false
} else {
if self.pending.as_ref() == Some(&game) {
self.pending_hits += 1;
} else {
self.pending = Some(game);
self.pending_hits = 1;
}
if self.pending_hits >= ACCEPT_HITS {
self.current = self.pending.take();
self.pending_hits = 0;
true
} else {
false
}
}
}
None => {
// A miss never counts toward a *switch*; drop any pending candidate.
self.pending = None;
self.pending_hits = 0;
if self.current.is_some() {
self.misses += 1;
if self.misses >= CLEAR_MISSES {
self.current = None;
self.misses = 0;
true
} else {
false
}
} else {
false
}
}
}
}
}
/// Normalize a raw executable name/path to a stable identity for matching and ids:
/// take the final path component (handling both `/` and `\\` separators) and
/// lowercase it. Keeps any extension (`minecraft.exe` stays distinct from a
/// hypothetical `minecraft`), trims surrounding whitespace.
pub fn normalize_exe(raw: &str) -> String {
raw.rsplit(['/', '\\']).next().unwrap_or(raw).trim().to_lowercase()
}
/// Launcher/helper executables that must NEVER be reported as a game even if a
/// mapping names them — defense against a mis-entered mapping turning the launcher
/// itself into "the game". Normalized (lowercase basename) for comparison.
const BUILTIN_DENYLIST: &[&str] = &[
"steam",
"steam.exe",
"steamwebhelper",
"steamwebhelper.exe",
"steamerrorreporter",
"gameoverlayui",
"reaper",
"lutris",
"heroic",
"heroic.exe",
"legendary",
"gogdl",
"wine",
"wine64",
"wineserver",
"wine-preloader",
"proton",
"pressure-vessel-wrap",
"explorer.exe",
"services.exe",
"svchost.exe",
];
/// The built-in launcher/helper denylist as a set, for membership checks.
pub fn builtin_denylist() -> BTreeSet<&'static str> {
BUILTIN_DENYLIST.iter().copied().collect()
}
/// Match the currently-running executables against the user's explicit
/// process→display-name mappings, returning detected games in **deterministic
/// priority order** (sorted by stable id) with duplicates removed.
///
/// Conservative by construction (§3): only exact normalized-basename matches to a
/// user mapping count — we never guess that an arbitrary long-running process is a
/// game. Any executable on `denylist` is rejected even if mapped, so a launcher or
/// helper can't be promoted to "the game".
///
/// `user_map` keys are matched against the normalized basename of each running
/// entry; the key itself is normalized too, so the caller may store either
/// `Half-Life 2` style display values keyed by `hl2_linux` or `HL2_Linux`.
pub fn match_processes(
running: &[String],
user_map: &BTreeMap<String, String>,
denylist: &BTreeSet<&str>,
) -> Vec<DetectedGame> {
// Normalize the user map once so lookups are basename/case-insensitive.
let normalized_map: BTreeMap<String, &String> =
user_map.iter().map(|(k, v)| (normalize_exe(k), v)).collect();
let mut seen: BTreeSet<String> = BTreeSet::new();
let mut out: Vec<DetectedGame> = Vec::new();
for raw in running {
let norm = normalize_exe(raw);
if norm.is_empty() || denylist.contains(norm.as_str()) {
continue;
}
if let Some(name) = normalized_map.get(&norm) {
let id = format!("exe:{norm}");
if seen.insert(id.clone()) {
out.push(DetectedGame {
id,
name: Some((*name).clone()),
source: GameSource::Process,
});
}
}
}
// Deterministic priority: stable order independent of process-scan order.
out.sort_by(|a, b| a.id.cmp(&b.id));
out
}
#[cfg(test)]
mod tests {
use super::*;
fn steam_game(app_id: u32, name: &str) -> DetectedGame {
DetectedGame {
id: DetectedGame::steam_id(app_id),
name: Some(name.to_string()),
source: GameSource::Steam,
}
}
// --- ids / normalization ----------------------------------------------
#[test]
fn stable_ids_are_namespaced() {
assert_eq!(DetectedGame::steam_id(730), "steam:730");
assert_eq!(DetectedGame::exe_id("/usr/games/hl2_linux"), "exe:hl2_linux");
assert_eq!(DetectedGame::exe_id("C:\\Games\\Minecraft.exe"), "exe:minecraft.exe");
}
#[test]
fn normalize_handles_both_separators_and_case() {
assert_eq!(normalize_exe("/opt/Foo/Bar.x86_64"), "bar.x86_64");
assert_eq!(normalize_exe("D:\\a\\b\\GAME.EXE"), "game.exe");
assert_eq!(normalize_exe(" spaced.bin "), "spaced.bin");
assert_eq!(normalize_exe("bare"), "bare");
}
// --- resolve priority --------------------------------------------------
#[test]
fn resolve_prefers_steam_over_process_in_auto() {
let steam = steam_game(730, "CS2");
let procs = vec![DetectedGame {
id: "exe:foo".into(),
name: Some("Foo".into()),
source: GameSource::Process,
}];
let r = resolve(&ManualOverride::Auto, Some(steam.clone()), &procs);
assert_eq!(r.game, Some(steam));
assert!(!r.immediate);
}
#[test]
fn resolve_falls_back_to_first_process_then_none() {
let procs = vec![
DetectedGame { id: "exe:a".into(), name: Some("A".into()), source: GameSource::Process },
DetectedGame { id: "exe:b".into(), name: Some("B".into()), source: GameSource::Process },
];
let r = resolve(&ManualOverride::Auto, None, &procs);
assert_eq!(r.game.as_ref().unwrap().id, "exe:a");
let none = resolve(&ManualOverride::Auto, None, &[]);
assert_eq!(none.game, None);
assert!(!none.immediate);
}
#[test]
fn resolve_manual_override_wins_and_is_immediate() {
let steam = steam_game(730, "CS2");
// ForceNone overrides a live Steam detection, immediately.
let r = resolve(&ManualOverride::ForceNone, Some(steam.clone()), &[]);
assert_eq!(r.game, None);
assert!(r.immediate);
// Force(x) overrides too.
let forced = steam_game(220, "HL2");
let r = resolve(&ManualOverride::Force(forced.clone()), Some(steam), &[]);
assert_eq!(r.game, Some(forced));
assert!(r.immediate);
}
// --- debounce ----------------------------------------------------------
#[test]
fn debounce_requires_two_hits_to_switch() {
let mut d = Debouncer::default();
let g = steam_game(730, "CS2");
// First sighting: not yet published.
assert!(!d.observe(Some(g.clone()), false));
assert_eq!(d.current(), None);
// Second consecutive sighting: now published.
assert!(d.observe(Some(g.clone()), false));
assert_eq!(d.current(), Some(&g));
// Steady state: same game, no further change events.
assert!(!d.observe(Some(g.clone()), false));
}
#[test]
fn debounce_requires_three_misses_to_clear() {
let mut d = Debouncer::default();
let g = steam_game(730, "CS2");
d.observe(Some(g.clone()), false);
d.observe(Some(g.clone()), false);
assert_eq!(d.current(), Some(&g));
// Two misses: still shown (absorbs a transient blip).
assert!(!d.observe(None, false));
assert!(!d.observe(None, false));
assert_eq!(d.current(), Some(&g));
// Third miss: cleared.
assert!(d.observe(None, false));
assert_eq!(d.current(), None);
}
#[test]
fn debounce_blip_during_clear_resets_miss_count() {
let mut d = Debouncer::default();
let g = steam_game(730, "CS2");
d.observe(Some(g.clone()), false);
d.observe(Some(g.clone()), false);
// Miss, miss, then the game reappears: miss count resets, stays published.
d.observe(None, false);
d.observe(None, false);
assert!(!d.observe(Some(g.clone()), false));
assert_eq!(d.current(), Some(&g));
// It now takes a fresh run of three misses to clear.
d.observe(None, false);
d.observe(None, false);
assert!(d.observe(None, false));
assert_eq!(d.current(), None);
}
#[test]
fn debounce_immediate_bypasses_counters() {
let mut d = Debouncer::default();
let g = steam_game(730, "CS2");
// A manual override publishes on the first sample.
assert!(d.observe(Some(g.clone()), true));
assert_eq!(d.current(), Some(&g));
// ForceNone clears immediately.
assert!(d.observe(None, true));
assert_eq!(d.current(), None);
// Re-issuing the same immediate value is not a change.
d.observe(Some(g.clone()), true);
assert!(!d.observe(Some(g.clone()), true));
}
#[test]
fn debounce_switching_games_needs_two_hits_of_the_new_one() {
let mut d = Debouncer::default();
let a = steam_game(1, "A");
let b = steam_game(2, "B");
d.observe(Some(a.clone()), false);
d.observe(Some(a.clone()), false);
assert_eq!(d.current(), Some(&a));
// One sample of B does not switch.
assert!(!d.observe(Some(b.clone()), false));
assert_eq!(d.current(), Some(&a));
// Second consecutive B switches.
assert!(d.observe(Some(b.clone()), false));
assert_eq!(d.current(), Some(&b));
}
// --- process matching --------------------------------------------------
fn map(pairs: &[(&str, &str)]) -> BTreeMap<String, String> {
pairs.iter().map(|(k, v)| (k.to_string(), v.to_string())).collect()
}
#[test]
fn match_processes_matches_only_explicit_mappings() {
let user = map(&[("hl2_linux", "Half-Life 2")]);
let deny = builtin_denylist();
let running = vec![
"/usr/bin/firefox".to_string(),
"/games/Half-Life 2/hl2_linux".to_string(),
"/usr/bin/htop".to_string(),
];
let got = match_processes(&running, &user, &deny);
assert_eq!(got.len(), 1);
assert_eq!(got[0].id, "exe:hl2_linux");
assert_eq!(got[0].name.as_deref(), Some("Half-Life 2"));
assert_eq!(got[0].source, GameSource::Process);
}
#[test]
fn match_processes_rejects_denylisted_even_if_mapped() {
// A mis-entered mapping naming the Steam client must not win.
let user = map(&[("steam", "Steam (oops)"), ("mygame", "My Game")]);
let deny = builtin_denylist();
let running = vec!["/usr/bin/steam".into(), "/opt/mygame".into()];
let got = match_processes(&running, &user, &deny);
assert_eq!(got.len(), 1);
assert_eq!(got[0].id, "exe:mygame");
}
#[test]
fn match_processes_is_deterministic_and_deduped() {
let user = map(&[("zed", "Zed"), ("alpha", "Alpha")]);
let deny = builtin_denylist();
// Same game twice (two processes) + reverse discovery order.
let running = vec![
"/b/zed".into(),
"/a/alpha".into(),
"/c/alpha".into(),
];
let got = match_processes(&running, &user, &deny);
// Deduped to two, sorted by id (alpha before zed) regardless of scan order.
assert_eq!(got.iter().map(|g| g.id.as_str()).collect::<Vec<_>>(), vec!["exe:alpha", "exe:zed"]);
}
#[test]
fn match_processes_ignores_unmapped_and_case_folds() {
let user = map(&[("Game.x86_64", "The Game")]);
let deny = builtin_denylist();
let running = vec!["/x/GAME.X86_64".into(), "/y/random".into()];
let got = match_processes(&running, &user, &deny);
assert_eq!(got.len(), 1);
assert_eq!(got[0].name.as_deref(), Some("The Game"));
}
}
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//! A small, defensive parser for Valve's KeyValues / VDF text format, used by
//! `appmanifest_<appid>.acf`, `libraryfolders.vdf`, and `~/.steam/registry.vdf`.
//!
//! Pure (operates on already-read file *contents*) and unit-tested, per the
//! testable-seams-first workflow — the file I/O and size caps live in the Steam
//! adapter. Deliberately a real recursive-descent KeyValues parser rather than a
//! `"name"`-line regex: escapes, nesting, and truncation will eventually break a
//! regex (Codex's "use a real VDF parser" hardening). Hardened against hostile
//! input with a recursion-depth cap, so a deeply nested file errors instead of
//! overflowing the stack, and never panics on malformed/truncated input.
/// Max object nesting depth accepted before bailing out. Real Steam files nest a
/// handful of levels (`registry.vdf` is the deepest at ~6); this is generous while
/// still bounding a malicious file.
const MAX_DEPTH: usize = 32;
/// A parsed KeyValues value: either a leaf string or a nested object. Child order
/// is preserved and duplicate keys are kept (KeyValues permits them); lookups
/// return the first match.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Value {
Str(String),
Obj(Vec<(String, Value)>),
}
impl Value {
/// The leaf string at this node, if it is a string (not an object).
pub fn as_str(&self) -> Option<&str> {
match self {
Value::Str(s) => Some(s),
Value::Obj(_) => None,
}
}
/// The first child value under `key`, if this is an object containing it.
/// Case-insensitive on the key (KeyValues keys are conventionally
/// case-insensitive, and Steam is inconsistent, e.g. `AppState`/`appid`).
pub fn get(&self, key: &str) -> Option<&Value> {
match self {
Value::Obj(pairs) => pairs
.iter()
.find(|(k, _)| k.eq_ignore_ascii_case(key))
.map(|(_, v)| v),
Value::Str(_) => None,
}
}
/// Follow a chain of object keys, returning the value at the end of the path.
/// `root.get_path(&["AppState", "name"])`.
pub fn get_path<'a>(&'a self, path: &[&str]) -> Option<&'a Value> {
let mut cur = self;
for key in path {
cur = cur.get(key)?;
}
Some(cur)
}
/// Iterate the (key, value) child pairs if this is an object.
pub fn entries(&self) -> &[(String, Value)] {
match self {
Value::Obj(pairs) => pairs,
Value::Str(_) => &[],
}
}
}
/// Parse KeyValues/VDF text into a top-level object (the sequence of root
/// key→value pairs). Returns `Err` on unbalanced braces, a key with no value, or
/// nesting past [`MAX_DEPTH`]. Never panics.
pub fn parse(input: &str) -> Result<Value, String> {
let mut lexer = Lexer { rest: input };
let obj = parse_object(&mut lexer, 0, true)?;
Ok(Value::Obj(obj))
}
/// Parse a run of `key value` pairs. `top_level` parses until EOF; otherwise it
/// parses until a closing `}` (which it consumes).
fn parse_object(
lexer: &mut Lexer,
depth: usize,
top_level: bool,
) -> Result<Vec<(String, Value)>, String> {
if depth > MAX_DEPTH {
return Err("VDF nesting too deep".to_string());
}
let mut pairs = Vec::new();
loop {
match lexer.next_token()? {
None => {
if top_level {
return Ok(pairs);
}
return Err("unexpected end of input inside object".to_string());
}
Some(Token::Close) => {
if top_level {
return Err("unexpected '}' at top level".to_string());
}
return Ok(pairs);
}
Some(Token::Open) => {
return Err("expected key, found '{'".to_string());
}
Some(Token::Str(key)) => {
// A key must be followed by a value: a string or a nested object.
match lexer.next_token()? {
Some(Token::Str(val)) => pairs.push((key, Value::Str(val))),
Some(Token::Open) => {
let child = parse_object(lexer, depth + 1, false)?;
pairs.push((key, Value::Obj(child)));
}
Some(Token::Close) => {
return Err(format!("key '{key}' has no value (found '}}')"));
}
None => return Err(format!("key '{key}' has no value (end of input)")),
}
}
}
}
}
enum Token {
Open,
Close,
Str(String),
}
struct Lexer<'a> {
rest: &'a str,
}
impl Lexer<'_> {
/// Produce the next token, skipping whitespace and `//` line comments.
fn next_token(&mut self) -> Result<Option<Token>, String> {
loop {
self.rest = self.rest.trim_start();
if self.rest.is_empty() {
return Ok(None);
}
// Line comments: `//` to end of line.
if let Some(after) = self.rest.strip_prefix("//") {
match after.find('\n') {
Some(nl) => self.rest = &after[nl + 1..],
None => {
self.rest = "";
return Ok(None);
}
}
continue;
}
let mut chars = self.rest.char_indices();
let (_, first) = chars.next().expect("non-empty checked above");
return match first {
'{' => {
self.advance_bytes(first.len_utf8());
Ok(Some(Token::Open))
}
'}' => {
self.advance_bytes(first.len_utf8());
Ok(Some(Token::Close))
}
'"' => self.lex_quoted(),
_ => Ok(Some(self.lex_bareword())),
};
}
}
fn advance_bytes(&mut self, n: usize) {
self.rest = &self.rest[n..];
}
/// Lex a `"..."` string, decoding `\\ \" \n \t` escapes. Errors if unterminated.
fn lex_quoted(&mut self) -> Result<Option<Token>, String> {
// Skip the opening quote.
self.advance_bytes(1);
let mut out = String::new();
let mut chars = self.rest.char_indices();
while let Some((i, c)) = chars.next() {
match c {
'"' => {
// Consume through the closing quote.
self.rest = &self.rest[i + 1..];
return Ok(Some(Token::Str(out)));
}
'\\' => {
// Decode the escape.
match chars.next() {
Some((_, esc)) => out.push(match esc {
'n' => '\n',
't' => '\t',
'r' => '\r',
// `\\`, `\"`, and anything else: take the literal char.
other => other,
}),
None => return Err("unterminated escape in quoted string".to_string()),
}
}
other => out.push(other),
}
}
Err("unterminated quoted string".to_string())
}
/// Lex an unquoted token: run of non-whitespace, non-brace, non-quote chars.
fn lex_bareword(&mut self) -> Token {
let end = self
.rest
.find(|c: char| c.is_whitespace() || matches!(c, '{' | '}' | '"'))
.unwrap_or(self.rest.len());
let word = self.rest[..end].to_string();
self.rest = &self.rest[end..];
Token::Str(word)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn parses_appmanifest_name() {
// A trimmed-down real appmanifest_<id>.acf.
let acf = r#"
"AppState"
{
"appid" "730"
"name" "Counter-Strike 2"
"StateFlags" "4"
"installdir" "Counter-Strike Global Offensive"
"UserConfig"
{
"language" "english"
}
}
"#;
let root = parse(acf).unwrap();
assert_eq!(root.get_path(&["AppState", "name"]).and_then(Value::as_str), Some("Counter-Strike 2"));
assert_eq!(root.get_path(&["AppState", "appid"]).and_then(Value::as_str), Some("730"));
// Case-insensitive key lookup.
assert_eq!(root.get_path(&["appstate", "NAME"]).and_then(Value::as_str), Some("Counter-Strike 2"));
}
#[test]
fn parses_libraryfolders_paths_with_escaped_backslashes() {
// Windows paths arrive with doubled backslashes (escaped).
let vdf = r#"
"libraryfolders"
{
"0"
{
"path" "C:\\Program Files (x86)\\Steam"
"apps"
{
"730" "35000000000"
}
}
"1"
{
"path" "/home/eric/.local/share/Steam"
}
}
"#;
let root = parse(vdf).unwrap();
let lf = root.get("libraryfolders").unwrap();
assert_eq!(lf.get_path(&["0", "path"]).and_then(Value::as_str), Some(r"C:\Program Files (x86)\Steam"));
assert_eq!(lf.get_path(&["1", "path"]).and_then(Value::as_str), Some("/home/eric/.local/share/Steam"));
// The library folder ids are iterable for discovery.
let ids: Vec<&str> = lf.entries().iter().map(|(k, _)| k.as_str()).collect();
assert_eq!(ids, vec!["0", "1"]);
}
#[test]
fn parses_registry_running_appid_deep_path() {
let reg = r#"
"Registry"
{
"HKCU"
{
"Software"
{
"Valve"
{
"Steam"
{
"RunningAppID" "570"
"language" "english"
}
}
}
}
}
"#;
let root = parse(reg).unwrap();
let appid = root
.get_path(&["Registry", "HKCU", "Software", "Valve", "Steam", "RunningAppID"])
.and_then(Value::as_str);
assert_eq!(appid, Some("570"));
}
#[test]
fn handles_comments_and_barewords() {
let vdf = "// a comment\n\"root\"\n{\n\tbarekey barevalue // trailing\n}\n";
let root = parse(vdf).unwrap();
assert_eq!(root.get_path(&["root", "barekey"]).and_then(Value::as_str), Some("barevalue"));
}
#[test]
fn rejects_malformed_without_panicking() {
// Unbalanced braces.
assert!(parse("\"a\" {").is_err());
// Stray closing brace.
assert!(parse("}").is_err());
// Key with no value at EOF.
assert!(parse("\"lonely\"").is_err());
// Unterminated quoted string.
assert!(parse("\"key\" \"unterminated").is_err());
}
#[test]
fn rejects_pathologically_deep_nesting() {
// Build MAX_DEPTH+5 nested objects; must error, not overflow the stack.
let mut s = String::new();
for i in 0..(MAX_DEPTH + 5) {
s.push_str(&format!("\"k{i}\" {{"));
}
for _ in 0..(MAX_DEPTH + 5) {
s.push('}');
}
assert!(parse(&s).is_err());
}
#[test]
fn missing_keys_return_none_not_error() {
let root = parse("\"AppState\" { \"appid\" \"1\" }").unwrap();
assert_eq!(root.get_path(&["AppState", "name"]), None);
assert_eq!(root.get_path(&["Nope"]), None);
// Treating a string as an object yields None rather than panicking.
assert_eq!(root.get_path(&["AppState", "appid", "deeper"]), None);
}
}