fix(audio,game): Tier A bug-sweep fixes (S-01, F-04, F-08, F-09, S-02)
Five confirmed findings from the 2026-06-22 adversarial bug sweep: - S-01: clamp PipeWire capture chunk size to the mapped slice before indexing, so a bad reported size can't panic (= process abort) from the RT capture callback. Extracted testable for_each_capture_sample. - F-04: reserve ring occupancy before publishing a frame on the PipeWire playback path (mirrors the cpal fix), preventing the RT consumer from popping an uncounted sample and wrapping fill_gauge to usize::MAX, which permanently wedged mixer pacing. Extracted publish_frame. - F-09: GameDetector::spawn now returns io::Result and retains its JoinHandle (joined on Drop); core fuses a closed watch receiver to None via next_game_change so a dead detector can't busy-loop select!. - F-08: collision-free recording paths — Recorder::create and the multitrack session dir use create_new/create_dir with bounded suffix retry, so two recordings in the same second no longer truncate the first. - S-02: bound the Windows SteamPath registry read (<=4 KiB, even length, re-checked type/returned length) before allocating/decoding. 403 lib tests pass (+6), clippy --all-targets clean. Implemented by Codex, reviewed + gates re-run by senior. Co-Authored-By: Codex <codex@openai.com> Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -15,8 +15,10 @@ use super::{
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use super::scan;
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use super::steam::SteamProbe;
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use std::collections::BTreeMap;
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use std::io;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::{Arc, Mutex};
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use std::thread::JoinHandle;
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use std::time::Duration;
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use tokio::sync::watch;
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@@ -62,13 +64,17 @@ pub struct GameDetector {
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inputs: Arc<DetectorInputs>,
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rx: watch::Receiver<Option<DetectedGame>>,
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stop: Arc<AtomicBool>,
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worker: Option<JoinHandle<()>>,
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}
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impl GameDetector {
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/// Spawn the detector worker. `process_map` seeds the non-Steam mappings;
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/// `override_` seeds the manual override (usually `Auto`). The worker runs
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/// until [`stop`](Self::stop) or the returned `GameDetector` is dropped.
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pub fn spawn(override_: ManualOverride, process_map: BTreeMap<String, String>) -> Self {
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pub fn spawn(
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override_: ManualOverride,
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process_map: BTreeMap<String, String>,
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) -> io::Result<Self> {
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let inputs = Arc::new(DetectorInputs {
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override_: Mutex::new(override_),
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process_map: Mutex::new(process_map),
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@@ -78,12 +84,16 @@ impl GameDetector {
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let worker_inputs = inputs.clone();
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let worker_stop = stop.clone();
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std::thread::Builder::new()
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let worker = std::thread::Builder::new()
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.name("game-detector".to_string())
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.spawn(move || worker_loop(worker_inputs, tx, worker_stop))
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.ok();
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.spawn(move || worker_loop(worker_inputs, tx, worker_stop))?;
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Self { inputs, rx, stop }
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Ok(Self {
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inputs,
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rx,
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stop,
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worker: Some(worker),
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})
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}
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/// A clone of the watch receiver for detected-game changes. The current value
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@@ -112,6 +122,9 @@ impl GameDetector {
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impl Drop for GameDetector {
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fn drop(&mut self) {
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self.stop();
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if let Some(worker) = self.worker.take() {
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let _ = worker.join();
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}
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}
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}
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@@ -223,7 +236,7 @@ mod tests {
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fn spawn_and_stop_is_clean() {
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// Smoke test the lifecycle: spawning and stopping must not panic, and the
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// initial published value is None.
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let det = GameDetector::spawn(ManualOverride::Auto, BTreeMap::new());
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let det = GameDetector::spawn(ManualOverride::Auto, BTreeMap::new()).unwrap();
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assert_eq!(*det.subscribe().borrow(), None);
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det.set_override(ManualOverride::ForceNone);
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det.set_process_map(map(&[("x", "X")]));
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