move items to proper items file
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@ -11,24 +11,6 @@ proc foyer_room*(player: Character) =
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var
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player = player
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foyer = Room(
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name: "Foyer",
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description: "Entrance Hall of the Geedren Mansion",
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text: "",
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secrets: 2
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)
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cathDoorKey = Item(
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name: "Cathedral Door Key",
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description: "This key opens the door to the cathedral"
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)
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desk = Container(
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name: "Desk",
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description: "A small wooden desk",
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contents: @[cathDoorKey]
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)
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#[
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player.placesVisited.add(foyer.name)
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