package com.jalenwinslow.game.states; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.jalenwinslow.game.Handler; import com.jalenwinslow.game.gameobjects.MazeGenerator; import com.jalenwinslow.game.gameobjects.Player; import com.jalenwinslow.game.gameobjects.Tile; import com.jalenwinslow.game.utils.Assets; /** * Created by jalen on --/--/----. */ public class GameState extends State { public GameState(Handler handler) { super(handler); } @Override public void init(int initState) { } @Override public void update(float dt) { } @Override public void render(SpriteBatch batch) { } @Override public void dispose() { } }