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60
com/jalenwinslow/game/sprite/Sprite.java
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60
com/jalenwinslow/game/sprite/Sprite.java
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package com.jalenwinslow.game.sprite;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Rectangle;
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import com.jalenwinslow.game.Handler;
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import com.jalenwinslow.game.gameobjects.GameObject;
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/**
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* Created by jalen on 2/18/2018.
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*/
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public abstract class Sprite {
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protected Handler handler;
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protected Rectangle bounds;
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protected boolean manual;
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protected GameObject gameObj;
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protected TextureRegion texture;
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protected TextureRegion[] frames;
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protected TextureRegion currentFrame;
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protected int currentFrameIndex;
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protected float fps;
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public Sprite(Handler handler, TextureRegion texture, float x, float y, float width, float height, boolean manual, GameObject gameObj) {
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this.handler = handler;
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this.texture = texture;
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this.bounds = new Rectangle(x, y, width, height);
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this.manual = manual;
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this.gameObj = gameObj;
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currentFrame = new TextureRegion();
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frames = new TextureRegion[0];
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currentFrameIndex = 0;
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fps = 10.0f;
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}
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public abstract void update(float dt);
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public abstract void render(SpriteBatch batch);
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public abstract void dispose();
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//Getters and Setters
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public Rectangle getBounds() {return bounds;}
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public boolean isManual() {return manual;}
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public GameObject getGameObj() {return gameObj;}
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public TextureRegion getTexture() {return texture;}
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public TextureRegion getCurrentFrame() {return currentFrame;}
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public TextureRegion[] getFrames() {return frames;}
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public int getCurrentFrameIndex() {return currentFrameIndex;}
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public float getFps() {return fps;}
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public void setManual(boolean manual) {this.manual = manual;}
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public void setGameObj(GameObject gameObj) {this.gameObj = gameObj;}
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public void setTexture(TextureRegion image) {this.texture = image;}
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public void setFrames(TextureRegion[] frames) {this.frames = frames;}
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public void setCurrentFrameIndex(int index) {this.currentFrameIndex = index;}
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public void setFps(int fps) {this.fps = fps;}
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}
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