First Commit

This commit is contained in:
Jalen Winslow
2018-06-18 15:17:56 -07:00
commit 0c9289cf96
15 changed files with 766 additions and 0 deletions

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package com.jalenwinslow.game.gameobjects;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.jalenwinslow.game.Handler;
/**
* Created by jalen on 2/16/2018.
*/
public abstract class GameObject {
protected Handler handler;
protected Vector2 pos;
protected float depth;
protected TextureRegion image;
protected Rectangle bounds;
public GameObject(Handler handler, float x, float y, Texture image) {
this.handler = handler;
this.pos = new Vector2(x, y);
this.depth = y;
if (image != null) this.image = new TextureRegion(image);
else this.image = null;
this.bounds = new Rectangle();
}
public abstract void init(int initState);
public abstract void update(float dt);
public abstract void render(SpriteBatch batch);
public abstract void dispose();
public boolean hasCollided(float x, float y) {
return (x < bounds.x + bounds.width && x > bounds.x && y < bounds.y + bounds.height && y > bounds.y);
}
//Getters and Setters
public Vector2 getPos() {return pos;}
public float getDepth() {return depth;}
public TextureRegion getImage() {return image;}
public Rectangle getBounds() {return bounds;}
public void setPos(Vector2 pos) {this.pos = pos;}
public void setPos(float x, float y) {this.pos.set(x, y);}
public void setDepth(float depth) {this.depth = depth;}
public void setImage(TextureRegion image) {this.image = image;}
public void setBounds(Rectangle bounds) {this.bounds = bounds;}
}

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package com.jalenwinslow.game.gameobjects;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.Array;
import com.jalenwinslow.game.Handler;
/**
* Created by jalen on 2/16/2018.
*/
public class GameObjectHandler {
private Handler handler;
private Array<GameObject> gameObjects;
private Player player;
private Maze maze;
public GameObjectHandler(Handler handler) {
this.handler = handler;
this.gameObjects = new Array<GameObject>();
}
public void update(float dt) {
for (int i = 0; i < gameObjects.size; i++) {
gameObjects.get(i).update(dt);
}
handler.debugger.msg = "gameobjects " + gameObjects.size;
}
public void render(SpriteBatch batch) {
sortGameObjects();
for (int i = 0; i < gameObjects.size; i++) {
gameObjects.get(i).render(batch);
batch.setColor(1, 1, 1, 1);
}
}
public void dispose() {
for (GameObject go: gameObjects) go.dispose();;
gameObjects.clear();
player = null;
}
private void sortGameObjects() {
for (int i = 0; i < gameObjects.size; i++) {
if (i+1 < gameObjects.size && gameObjects.get(i+1) != null) {
if (gameObjects.get(i).getDepth() < gameObjects.get(i+1).getDepth()) {
gameObjects.swap(i, i+1);
}
}
}
}
public void addGameObject(GameObject gameObject) {
gameObjects.add(gameObject);
}
public void addPlayer(Player player) {
this.player = player;
gameObjects.add(player);
}
public void removePlayer(Player player) {
gameObjects.removeValue(player, false);
this.player = null;
}
public void removeGameObject(GameObject gameObject) {
gameObjects.removeValue(gameObject, false);
}
//Getters and Setters
public Array<GameObject> getGameObjects() {return gameObjects;}
public Player getPlayer() {return player;}
public Maze getMaze() {return maze;}
public void setMaze(Maze maze) {this.maze = maze;}
}