61 lines
2.1 KiB
Java
Raw Permalink Normal View History

2018-06-18 15:17:56 -07:00
package com.jalenwinslow.game.sprite;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import com.jalenwinslow.game.Handler;
import com.jalenwinslow.game.gameobjects.GameObject;
/**
* Created by jalen on 2/18/2018.
*/
public abstract class Sprite {
protected Handler handler;
protected Rectangle bounds;
protected boolean manual;
protected GameObject gameObj;
protected TextureRegion texture;
protected TextureRegion[] frames;
protected TextureRegion currentFrame;
protected int currentFrameIndex;
protected float fps;
public Sprite(Handler handler, TextureRegion texture, float x, float y, float width, float height, boolean manual, GameObject gameObj) {
this.handler = handler;
this.texture = texture;
this.bounds = new Rectangle(x, y, width, height);
this.manual = manual;
this.gameObj = gameObj;
currentFrame = new TextureRegion();
frames = new TextureRegion[0];
currentFrameIndex = 0;
fps = 10.0f;
}
public abstract void update(float dt);
public abstract void render(SpriteBatch batch);
public abstract void dispose();
//Getters and Setters
public Rectangle getBounds() {return bounds;}
public boolean isManual() {return manual;}
public GameObject getGameObj() {return gameObj;}
public TextureRegion getTexture() {return texture;}
public TextureRegion getCurrentFrame() {return currentFrame;}
public TextureRegion[] getFrames() {return frames;}
public int getCurrentFrameIndex() {return currentFrameIndex;}
public float getFps() {return fps;}
public void setManual(boolean manual) {this.manual = manual;}
public void setGameObj(GameObject gameObj) {this.gameObj = gameObj;}
public void setTexture(TextureRegion image) {this.texture = image;}
public void setFrames(TextureRegion[] frames) {this.frames = frames;}
public void setCurrentFrameIndex(int index) {this.currentFrameIndex = index;}
public void setFps(int fps) {this.fps = fps;}
}