53 lines
1.7 KiB
Java
Raw Permalink Normal View History

2018-06-18 15:17:56 -07:00
package com.jalenwinslow.game.gameobjects;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.jalenwinslow.game.Handler;
/**
* Created by jalen on 2/16/2018.
*/
public abstract class GameObject {
protected Handler handler;
protected Vector2 pos;
protected float depth;
protected TextureRegion image;
protected Rectangle bounds;
public GameObject(Handler handler, float x, float y, Texture image) {
this.handler = handler;
this.pos = new Vector2(x, y);
this.depth = y;
if (image != null) this.image = new TextureRegion(image);
else this.image = null;
this.bounds = new Rectangle();
}
public abstract void init(int initState);
public abstract void update(float dt);
public abstract void render(SpriteBatch batch);
public abstract void dispose();
public boolean hasCollided(float x, float y) {
return (x < bounds.x + bounds.width && x > bounds.x && y < bounds.y + bounds.height && y > bounds.y);
}
//Getters and Setters
public Vector2 getPos() {return pos;}
public float getDepth() {return depth;}
public TextureRegion getImage() {return image;}
public Rectangle getBounds() {return bounds;}
public void setPos(Vector2 pos) {this.pos = pos;}
public void setPos(float x, float y) {this.pos.set(x, y);}
public void setDepth(float depth) {this.depth = depth;}
public void setImage(TextureRegion image) {this.image = image;}
public void setBounds(Rectangle bounds) {this.bounds = bounds;}
}