package main import ( "fmt" "math/rand" "time" ) type Character struct { Name string Health int Damage int Weapons [5]Weapon Spell Spell } func Battle(hero, enemy Character) { speed := time.Second fmt.Println("Random Int: ", rand.Intn(11)) time.Sleep(speed) print("Hero: ", hero.Name, "\n") print("Enemy: ", enemy.Name, "\n") if spellOrAttack() == "spell" { print("Spell Damage: ", hero.Spell.Damage, "\n") } else { print("Attack Damage: ", hero.Damage, "\n") } if enemy.Name == "Goblin" { print("This is a goblin character\n") } } func spellOrAttack() string { if rand.Intn(2) == 1 { return "spell" } else { return "attack" } }