Updated battle.go to allow for weapons
This commit is contained in:
parent
6db16d0ed3
commit
b962452832
@ -10,11 +10,10 @@ type Character struct {
|
||||
Name string
|
||||
Health int
|
||||
Damage int
|
||||
Weapons [5]Weapon
|
||||
Spell Spell
|
||||
}
|
||||
|
||||
|
||||
|
||||
func Battle(hero, enemy Character, speed time.Duration) {
|
||||
speed *= time.Second
|
||||
|
||||
@ -35,7 +34,6 @@ func Battle(hero, enemy Character, speed time.Duration) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func spellOrAttack() string {
|
||||
if rand.Intn(2) == 1 {
|
||||
return "spell"
|
||||
|
Loading…
x
Reference in New Issue
Block a user