trinket/TODO.txt

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2017-10-08 22:37:26 -07:00
Battle System:
1. ask player to attack or escape
2. player may not be able to escape (based on percentage)
3. player selects weapons and spells to use
4. player assigns percentages to spells and weapons for Battle
5. battle is automatic
6. when player health is low, character tries to run
7. change to run is the inverse of the current health percentage
2017-10-11 06:33:31 -07:00
8. escape may fail (based on percentage)
Random notes:
2017-10-13 15:23:10 -07:00
- if initiative is equal, then do coin flip (done)
2017-10-11 06:33:31 -07:00
Fix:
Fix formatting in battle intro summary