First test

This commit is contained in:
Logen Kain 2021-02-18 11:36:56 -05:00
parent 9ed826bcb0
commit f6c0f93c7d
4 changed files with 17 additions and 86 deletions

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@ -1 +0,0 @@
,logen,logen,18.02.2021 09:04,file:///home/logen/.config/libreoffice/4;

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@ -51,6 +51,13 @@ public class DiceCup{
public void updateCredits(){
if (enoughCredits()){
creditBalance -=1;
checkTriplets();
checkDouble();
checkLarge();
}
else{
System.out.println("You do not have enough credits! \n");
}
}

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@ -39,9 +39,17 @@ public class GameManager{
break;}
if (userInput.toLowerCase() == "roll"){
System.out.println("Credits before bet: " +
game.diceCup.getCredits() + "\n");
System.out.println(game.toString() + "\n");
game.diceCup.getCredits());
// Roll Dice
game.diceCup.roll();
game.diceCup.updateCredits();
System.out.println(game.toString());
System.out.println("Total sum of Dice: " +
game.diceCup.getTotal());
System.out.println("Credits after bet: " +
game.diceCup.getCredits());
}

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@ -1,95 +1,12 @@
/* Make a dice game */
/*
* played with three d6 or d8
* bets placed on combinations that can apear on dice
*
* game begins with 10 credits
* rolls cost one credit
*
* Bets are placed on possible outcomes
* Payout increases number of credits by one if that outcome appears
*
* Large -- total value over 10
* Three of a kind -- face value of all dice identical
* Two of a kind -- face value of two are identical
* So... I guess you need to get at least two in order to gain credits
*
* sixDie.java is premade and complete. Don't make changes.
* *****************DiceCup******************************
* create class DiceCup
*
* Create appropriate private vars for the Following
*
* an ArrayList of three MyDie objects
* credit balance int
*
* Constructors
* public DiceCup ()
* instantiate and populate the arraylist
* instantiate arraylist of three SixDie or EightDie objects
* use loop to assign them to the elements of the arraylist
* Initialize credit to 10
*
* Accessor Methods
* public int getCredits() return current credit balance
* public ArrayList<MyDie> getDice() - return the
* arraylist of the MyDie objects.
*
* public void roll() -- call the die object method to generate a new random
* number for each die in the arraylist
*
* public int getTotal() -- return the total addition of the values in all
* of the dice
*
* public void checkTriplets() -- Check if all three are same
* +1 credit if true
* public void checkDoubles() -- check for two of a kind
*
* public void checkLarge() -- Check if the sum of all dice is 10 or more
* +1 credit if true
*
* public void updateCredits() - Calls on all bets and removes one credit
* per play. Only allowed if enough credits.
*
* public boolean enoughCredits() -- return true if player has enough
* credits to play this rounte;else false
*
* public void testRoll(int [] values) --
* This method will roll the dice until the desired values entered
* as the array of 3 int values have been rolled. This makes the
* testing a lot easier because you can control what numbers are
* rolled
* If there are enough credits to play, this method has to do the
* following:
* Repeatedly roll each die in the array of dice until the desired
* value is obtained.
*
* For example, if the method is called like this:
* game.testRoll(new int [] {6,3,3});
*
* The arrayList should have those value in each die in that order.
*******************GameManager**************************
* GameManager Class
* The GameManager will have to control and access the container class,
* DiceCup.java
*
* GameManager should have only one variable. It'll be an instance of
* DiceCup.
* Constructors
* Public GameManager ( int num ) -
* instantiate a DiceCup object
* The number determines SixDie or EightDie
*
* Accessor Methods
* public String toString() - return the representation of the Game
* public DiceCup getDice() - return the DiceCup Objects
*
* Main Method
* Create an instance of GameManager
* Take input from user to see if you want six or eight
* Take input in loop to roll or stop
*
* Provide a print statement with Credits before bet, total sum of dice
* and credits after bet
*/