63 lines
1.4 KiB
Lua
63 lines
1.4 KiB
Lua
require "lib/GameState"
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QUIT_KEY = "q"
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SAVE_KEY = "s"
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LOAD_KEY = "l"
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HALF_SPEED = "lshift"
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MOVE_RIGHT = "right"
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MOVE_LEFT = "left"
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SAVE_FILE = "testing.lua"
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function love.keyreleased(key)
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-- save
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if key == SAVE_KEY then
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love.filesystem.write(SAVE_FILE, GameState.save(actors, "actors"))
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-- Load
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elseif key == LOAD_KEY then
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save_exists = love.filesystem.exists(SAVE_FILE)
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if save_exists then
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actors = GameState.load(SAVE_FILE)
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-- Tell the timer to ignore time passed between the save and the load
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actors.start = love.timer.getTime() - actors.end_timer
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end
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end
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end
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function half_speed(object_speed)
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if love.keyboard.isDown(HALF_SPEED) then
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return object_speed/2
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else return object_speed
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end
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end
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function check_keys(object, screen, dt)
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local newObject = {}
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newObject.x = object.x
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newObject.y = object.y
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newObject.width = object.width
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newObject.height = object.height
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newObject.speed = object.speed
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if love.keyboard.isDown(QUIT_KEY) then
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love.timer.sleep( 1 )
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gamestate.draw = Gamestates.title_draw
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gamestate.update = Gamestates.title_update
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end
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if love.keyboard.isDown(MOVE_RIGHT) then
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newObject.x = newObject.x + half_speed(newObject.speed * dt)
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end
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if love.keyboard.isDown(MOVE_LEFT) then
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newObject.x = newObject.x - half_speed(newObject.speed * dt)
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end
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if screen_col_detect(newObject, screen) then
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return newObject
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else
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return object
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end
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end
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