21 lines
779 B
Plaintext
21 lines
779 B
Plaintext
Most engines seem to have this.
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Input subsystem >> Keyboard/Mouse/Game Pad
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Network Subsystem >> internet or lan
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update subsystem >> This should not be in the game loop >> Should be a seperate module to begin with >> Pay attention to code organization.
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display subsystem >> 32 Hardware / Framebuffer
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Audio Sybsystem >> sound card
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main loop >> Just a while loop that runs the entire time anywhere from 30 to 60 times per second.
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Invokes correct routines to gather input from the player and network
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updates the status of all objects in the game
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draws the next frame of graphics
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and produces audio.
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seperating meu system from main loop is good, but can complicate the code
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Networking information should usually be grabed first
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Graphics should be usually grabed last
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