Gamestates = {} -- Title screen function Gamestates.title_draw() love.graphics.setColor(255,0,0) love.graphics.print(string.format("Press space to start!\n Or 'q' to exit."), screen.width/2, screen.height/2) end function Gamestates.title_update() if love.keyboard.isDown("space") then gamestate.draw = Gamestates.main_draw gamestate.update = Gamestates.main_update end if love.keyboard.isDown(QUIT_KEY) then love.event.quit() end end -- Main game loop function Gamestates.main_draw() -- Draw paddle love.graphics.setColor(255,255,255) love.graphics.rectangle("line", actors.player.x, actors.player.y, actors.player.width, actors.player.height) -- Draw ball love.graphics.setColor(255,0,0) love.graphics.circle("line", actors.ball.x, actors.ball.y, actors.ball.width, actors.ball.height) -- FPS counter love.graphics.setColor(128,72,25) love.graphics.print("FPS: "..tostring(love.timer.getFPS( )), 10, 10) -- Ball Score love.graphics.setColor(255,0,0) love.graphics.print("Score: "..actors.ball.score, screen.width -80, 10) -- Timer love.graphics.setColor(125,42,19) love.graphics.print(string.format("Time M: %.2f", actors.end_timer/60), screen.width -85, 50) love.graphics.print(string.format("Time S: %.2f", actors.end_timer), screen.width -85, 30) end function Gamestates.main_update(dt) actors.player = check_keys(actors.player, screen, dt) actors.ball = ball_bounce(actors.player, actors.ball, dt) actors.end_timer = love.timer.getTime() - actors.start end