/*This source code copyrighted by Lazy Foo' Productions (2004-2015) and may not be redistributed without written permission.*/ //Using SDL and standard IO #include #include //Screen dimensions const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; //Starts up SDL and creates window bool init(); //Loads media bool loadMedia(); //Frees media and shuts down SDL void close(); //The window we'll be rendering to SDL_Window* gWindow = NULL; //The surface contained by the window SDL_Surface* gScreenSurface = NULL; //The image we will load and show on the screen SDL_Surface* gHelloWorld = NULL; bool init(){ //Initialization flag bool success = true; //Initialize SDL if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { printf("SDL could not init! SDL_Error: %s\n", SDL_GetError() ); success = false; } else { //Create window gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if( gWindow == NULL ) { printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); success = false; } else { //Get window surface gScreenSurface = SDL_GetWindowSurface( gWindow ); } } return success; } bool loadMedia() { //Loading success flag bool success = true; //Load splash image gHelloWorld = SDL_LoadBMP( "images/hello_world.bmp" ); if( gHelloWorld == NULL ) { printf( "Unable to load image %s! SDL Error: %s\n", "images/hello_world.bmp", SDL_GetError() ); } return success; } void close() { //Deallocate surface SDL_FreeSurface( gHelloWorld ); gHelloWorld = NULL; //Destroy window SDL_DestroyWindow( gWindow ); gWindow = NULL; //Quit SDL subsystems SDL_Quit(); } int main( int argc, char* args[] ) { //Start up SDL and create window if( !init() ) { printf( "Failed to init!\n" ); } else { //Load media if( !loadMedia() ) { printf( "Failed to load media!\n"); } else { //Apply the image SDL_BlitSurface( gHelloWorld, NULL, gScreenSurface, NULL ); //Update the surface SDL_UpdateWindowSurface( gWindow ); //Wait two seconds SDL_Delay( 2000 ); } } //Free resources and close SDL close(); return 0; }