Added accel to all directions; moved accel to function
This commit is contained in:
parent
59a303d122
commit
b9393dda5f
@ -1,7 +1,13 @@
|
||||
require "Tserial"
|
||||
|
||||
function move(direction)
|
||||
function move(void)
|
||||
|
||||
-- with acceleration
|
||||
|
||||
if player.current_speed < player.speed then
|
||||
player.current_speed = player.current_speed + (player.speed*player.accel)
|
||||
end
|
||||
return player.current_speed
|
||||
end
|
||||
|
||||
|
||||
@ -20,10 +26,12 @@ function love.load()
|
||||
player.y = 100
|
||||
player.w = 25
|
||||
player.h = 25
|
||||
player.speed = 100
|
||||
player.speed = 500
|
||||
player.current_speed = 0
|
||||
--Must be less than 1
|
||||
player.accel = 1/16
|
||||
--if I understand correctly, the second number should be how many frames
|
||||
--it takes to get to top speed
|
||||
player.accel = 1/120
|
||||
end
|
||||
|
||||
function love.keyreleased(key)
|
||||
@ -49,25 +57,27 @@ function love.update(dt)
|
||||
|
||||
--Move character left or right
|
||||
if love.keyboard.isDown("right") then
|
||||
-- with acceleration
|
||||
if player.current_speed < player.speed then
|
||||
player.current_speed = player.current_speed + (player.speed*player.accel)
|
||||
end
|
||||
move()
|
||||
player.x = player.x + player.current_speed*dt
|
||||
|
||||
elseif love.keyboard.isDown("left") then
|
||||
player.x = player.x - player.speed*dt
|
||||
move()
|
||||
player.x = player.x - player.current_speed*dt
|
||||
|
||||
--Reset current speed if key is released
|
||||
elseif not love.keyboard.isDown("right") then
|
||||
player.current_speed = 0
|
||||
end
|
||||
|
||||
--Also able to move or up down at the same time as one of the above
|
||||
if love.keyboard.isDown("up") then
|
||||
player.y = player.y - player.speed*dt
|
||||
move()
|
||||
player.y = player.y - player.current_speed*dt
|
||||
elseif love.keyboard.isDown ("down") then
|
||||
player.y = player.y + player.speed*dt
|
||||
move()
|
||||
player.y = player.y + player.current_speed*dt
|
||||
end
|
||||
|
||||
if not love.keyboard.isDown("right", "left", "up", "down") then
|
||||
player.current_speed = 0
|
||||
end
|
||||
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user