Mike: created ability to do 'table = GameState.load(SAVE_FILE)
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@ -13,3 +13,4 @@ Game crashes if I try to save without running it from the dir code: "love ." But
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-- I'd also like to make it so I can do "actors = GameState.load(SAVE_FILE)" instead of having the variable (actors) in the save file
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-- Should be doable with love.filesystem.read(SAVE_FILE), just need to stop adding in the "VARIABLE =" at the beginning of my save file
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-- Also remove the need to put in a string at all this way.
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-- Previous idea didn't work, but have created the ability to do "actors = GameState.load(SAVE_FILE)"
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@ -1,16 +1,18 @@
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GameState = {}
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-- Supply the table then the name of the table in string format
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function GameState.save(tbl, table_name)
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saved_table = print_table(tbl, table_name)
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function GameState.save(tbl)
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saved_table = print_table(tbl)
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return saved_table
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end
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function GameState.load(SAVE_FILE)
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-- Pretty sure doing this slash will break it on winblows
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-- placeholder is the name of our placeholder variable
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-- so we can do things like "actors = GameState.load"
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dofile(love.filesystem.getSaveDirectory().. "/" .. SAVE_FILE)
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return placeholder
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end
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function printf (s, ...)
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@ -19,7 +21,8 @@ end
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function print_table(tbl, table_name, only_once)
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if only_once == nil then
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printf("%s = { ", table_name)
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table_name = "placeholder"
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printf("local %s = { ", table_name)
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saved_table = table_name .. " = { "
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end
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for key,value in pairs(tbl) do
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@ -24,7 +24,7 @@ function love.keyreleased(key)
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if save_exists then
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--player = Tserial.unpack( love.filesystem.read( saveFile ) )
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GameState.load(SAVE_FILE)
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actors = GameState.load(SAVE_FILE)
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end
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end
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end
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