mike: Added a couple comments and an FPS counter
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@ -25,6 +25,10 @@ function love.update(dt)
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end
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end
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function love.draw()
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function love.draw()
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--Draw paddle
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love.graphics.rectangle("line", player.x, player.y, player.width, player.height)
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love.graphics.rectangle("line", player.x, player.y, player.width, player.height)
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--Draw ball
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love.graphics.rectangle("line", ball.x, ball.y, ball.width, ball.height)
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love.graphics.rectangle("line", ball.x, ball.y, ball.width, ball.height)
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--FPS counter
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love.graphics.print("FPS: "..tostring(love.timer.getFPS( )), 10, 10)
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end
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end
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