128 lines
4.5 KiB
Plaintext
128 lines
4.5 KiB
Plaintext
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Multiple factions
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Turn based
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What about FF style combat
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Dipomacy
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Can form alliances
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Can request:
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accompany
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defend (area)
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attack (area or faction)
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break alliance
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good will (send or demand help)
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Open borders
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non-agression pacts
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trade agreemens
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embargo
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Each faction has a cap ship (think titans)
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ships, especialy big ones, are rare.
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Even with small ships, a fleet of 70 or so would be considered huge
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optional deep hex, as in, I go into combat on a hex and transfer to its own hex grid
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has environment things like clouds to increase evasion with risk and what not
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optional action fight, fly around hex area takes x amount of turns or whatever
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optional quick fight, still takes turns
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Possible combat like windward (prolly not hex based in this case, but mehbe)
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Boarding possible
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warp is multi hex movements. 1 turn to charge and 1 to halt
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auto trade among planets of some sort (supply routes?)
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Grid hexagon prefered.. Make grid library
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lib can make square or flat or point top hex
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is 0,0 top left? or is 0+0+0 the center?
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trading
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some planets produce certain things
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randomized changes in goods based on those produced goods every so often (mothly?)
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Beyond combat, each hex could devulge into its own temporary (think instance) hex grid
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for things like combat, exploration, and mining
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Possibly have ruler and non-ruler positions (think ROTK)
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ability to poison planets (attack planet populations, why? I don't know
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perhaps to use as a threat to run away)
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Does the player choose a race?
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If so, let's have some races that are significantly different.
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Example, a race that only inhabits suns and cannot live in other environments.
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Other environment specific races.
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Upgradeable ships?
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Inventory on ships?
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Is leveling part of the game?
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Can we target enemy subsystems?
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Can we do a lot of stuff on the planets?
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Do we have fuel?
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Do I control only myself? Or do I control others?
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I think 4x is the way to go, perhaps we can piolt a single ship directly
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at some time. Or only or cap ship, but probably not.
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Is this a numbers game when it comes to combat? I don't think it should be.
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Should the main point of this game be economics? Do we want Trinket style combat?
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How about command and conquer?
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How about incorporate? (Think, diplo/force convince people to join our alliance)
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Do we have tech trees? Some other form of tech?
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Do we have randomized tech? Randomized choices from a pool of tech when certain
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requirements are met?
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Do we have levels of tech? Is it linear only?
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Perhaps we have engine tech that gives plus 3,
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and other that gives plus 2. These could just be addative, and thus
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no worry about price
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Hex grid should not be visible (outside of combat anyway, but toggelable anyway, why not?)
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Players can only go to stars/planets, not arbitrary places in spaces, but hexes DO exit and will be
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used to determine distances. Actually, I do want arbitrary places, especially if we don't have fuel.
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Also, use a range mech. I can go x distance from one of my, or my allies' planets/refuling stations.
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Have a warning when a ship is sent out too far to make it back for fuel
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Do we RNG everything? I think so. Procedual generation seems to be key for this type of game to stay
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exciting.
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Do we have colony ships?
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Do we pay maitainence on ships?
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Do we just move star to star and then each star has its own grid with planets?
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Do we see the whole map right away? Or do we send scouts, and then you can see planets
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within range of planets you've explored
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Do we have fog of war?
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Do we have hover description things like EU4?
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I'm thinking work like this.
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Implement grid system
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be able to get coors of any hex on mouse over
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Put a player out there that can move grid to grid
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Impletment graphics on that grid system (even if it's just black with specs on it)
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Perhaps take the game in stages.
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First, basically just a guy that goes around hexes that can do combat.
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Another version adds in planetary combat.
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Next version we add planetary trading
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Next version we add customizeable ships
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another version adds real diplo
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Another version adds planetary devlopment.
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Another version adds tech. This is going to be hard because I don't want a boring old tree
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NOTES;
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I'm thinking no player controled combat. Perhas influenced, but not conrolled.
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Federations:
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If a federation is able to take in planets to the point where they surround another federations planet,
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they have the ability to evect the people of said planet, and take it over.
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Can happen upon battles that NPC's are currently in and join on either side, reguardless of reputation
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